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Messages - kayne

Pages: [1]
1
Scene Editing / Re: Battle: Twin Peaks
« on: May 13, 2011, 08:02:06 pm »
yeah im going to adjust the side castle a bit, i didn't really notice it while making the map but i see it now

2
Scene Editing / Re: Battle: Twin Peaks
« on: May 13, 2011, 09:15:08 am »
Refreshingly original, but I spot one big problem. The keeps look too easy to defend, and I predict a lot of camping on this map. Also, the third keep is nearer to one spawn, giving them an advantage. Perhaps you could try to make the keeps easier to attack, with destroyed walls or more ladders/ramps/siege towers.

Thanks for the comments, ill take a look into evening it out!

3
Scene Editing / Re: Battle: Twin Peaks
« on: May 13, 2011, 12:35:36 am »
floating bridges and rocks, no no no no NO

technically the bridges aren't floating, there attached to the rocks, but some people will like it, some wont, i can still change it around and make it a proper mountain.

4
Scene Editing / Re: Battle: Twin Peaks
« on: May 12, 2011, 11:10:44 pm »
Oh and also, how do you add fog to the map, and properly change the lighting and sun settings, every time i change them they revert when i reload the map. I just want to add some fog so it looks like its high in the clouds!

5
Scene Editing / Battle: Twin Peaks
« on: May 12, 2011, 11:08:26 pm »
So i thought id try something different from siege maps and do a battle one, might adapt it into a ctf as well. I call it twin peaks! just wondering, can i make custom models for native that will download to players when they dl the map from a server? I really wana get an airship in this map!

anyway, pictures
(click to show/hide)

C&C encouraged!

Download Link

6
Scene Editing / Re: 2 Siege Maps
« on: May 11, 2011, 10:23:41 pm »
Got the files uploaded!

Rebellion - http://www.mbrepository.com/file.php?id=2877

Arabian Heat - http://www.mbrepository.com/file.php?id=2876

C&C welcome, oh and is there any other place i can post my maps? here is the only place that has an "active" mapping community.

Oh and is there anyway to make doors have more hp?

7
Scene Editing / Re: 2 Siege Maps
« on: May 11, 2011, 09:48:06 pm »
Yeah well i think i've found out whats needed to upload em so ill whack em both up so people can have a mess around and do some testing as soon as M&B repository lets me :D


8
Scene Editing / Re: 2 Siege Maps
« on: May 11, 2011, 09:13:03 pm »
Another shot just to show routes through rebellion, the blue line can be opened up once you take that area.

visitors can't see pics , please register or login

9
Scene Editing / Re: 2 Siege Maps
« on: May 11, 2011, 09:00:39 pm »
Right so i finished up on the desert one im now calling Arabian Heat and ive also made another map im calling rebellion. Ill let the pictures do the talking. Btw i have no idea how to make these available to download :S

Rebellion
(click to show/hide)

And Arabian Heat
(click to show/hide)


10
Scene Editing / Re: Wip Siege map
« on: May 07, 2011, 01:11:18 am »
Well i decided that it was too big and im goning to leave it for now, ill probably turn it into a ctf map or something. Anyways i started up on a new map and scaled things down a bit, only just got most of the castle done.

Pics

(click to show/hide)

Kayne

11
Scene Editing / Re: Wip Siege map
« on: May 06, 2011, 02:00:31 pm »
Yeah im starting to think i have made the map a wee bit too big. Well it will have been good practice if anything. Although i may change it so that the attackers start in the castle which may sort out the problem with the distance. Oh another question, i noticed that grass when changed doesn't have sprites on it again, anyway to make the sprites come back?

Ill get a pic later, im at work atm!

12
Scene Editing / 2 Siege Maps
« on: May 06, 2011, 01:06:02 am »
Hi there, new around here. Ive just recently bought warband and decided to have a little go at mapping. I love the siege servers so thought id try my hand at a siege map first. Atm its wip but mainly finished!

Some pics
(click to show/hide)

Just 2 questions, is there any way to make portculus's start open, and is there a way to make spawns move after certian events?, ie when the enemy are at a certian point on the map and defenders spawn at a different location?

Thanks
Kayne



Updates further down thread

Pages: [1]