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Messages - von_felty

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1
cRPG Technical problems / Re: Server versions are older than my CRPG
« on: July 12, 2015, 02:12:47 am »
But it kicks me from server. I don't remember being banned. This is the reason it gives for kicking me.

2
cRPG Technical problems / Server versions are older than my CRPG
« on: July 11, 2015, 11:52:27 pm »
When I try to join any server, it kicks me saying the server uses 0.422 while I have 0.423.

What is going on? I miss this old game and would like to play again.

3
Suggestions Corner / Re: Idea regarding cavalry upkeep
« on: January 25, 2012, 04:33:59 pm »
IMO it should be painful to be a CAV player... Ergo, upkeep costs should make them wince every time they end a round until they decide being a lowly footman is the best route for them.

That way only the sado-mashocists and sociopaths become the only cav on the map.

4
Suggestions Corner / Re: Assists, assists, assists
« on: January 25, 2012, 04:30:58 pm »
It would be nice if they could program CRPG to show damage done as a total per player instead of kills, but that might not be easy to do program wise. If it is easy then they should do it of course.

5
I like how such a simple drawing makes people rage.

6
General Discussion / Re: How to start your own CRPG server?
« on: January 22, 2012, 10:57:45 pm »
Thanks for the quick reply!

7
General Discussion / How to start your own CRPG server?
« on: January 22, 2012, 10:43:23 pm »
I have a friend who asked me this and I have no clue how to go about this, but...

How does one setup a clan CRPG server? Do you need to submit an application to chadz or some other route?

8
Suggestions Corner / Re: Battlegroups meet Funtegus? (Wall of Text)
« on: January 22, 2012, 12:48:48 am »
Well it sounds like an awesome idea. Would Battlegroups be a system that replaces Strategus or be a system unto itself?

9
General Discussion / Re: Really melee-ers?
« on: January 20, 2012, 08:36:03 pm »
Kills contribute towards winning the round...

Not if you suicide charge or kill your teammates in the process.

10
Suggestions Corner / Parrying stabs should be reworked somewhat.
« on: January 20, 2012, 08:08:36 pm »
Now I may be biased because I like to use pole arms, but you can still stab with 2handers too...

Currently overhead, left, right parrying makes a lot of sense because the animation shows a connect with the other players weapons and a nice block happens that seems realistic.

But parrying thrust mode seems like you might be holding out a shield which seems to hold a screen from head to toe of the player model. You can just hold parry thrust out and two persons could stab your head and feet simultaneously and you would block them both at the same instant. Also, it doesn't make sense that you can block a stab to your foot as the human arm does not reach that far down. Now I wouldn't see a problem chambering a thrust to the foot, but simply holding out your weapon parallel to the ground would be impossible to block a thrust to the foot.

Now it would be ridiculous to add multiple modes of parrying thrusts (like mouse click down and then move the direction yet again) so I would suggest maybe make it so that overhead parrying also blocks thrusts from the upper chest on up, and the current thrust parrying covers everything from from the lower chest down.

I think this would be a good compromise as it gives the parrying player the ability to block face thrusts and overhead swings at the same time, but give the thrust player the ability to choose a face stab or stomach stab.  It would have animations making much more sense and showing connect of the weapons in a realistic manner.

I don't know if removing the ability to parry thrusts to the foot would be unbalancing so I would leave that alone unless a lot of people think that should be changed. If that was changed I would include the issue with shielders so people try to get around that by attacking their feet.

11
General Discussion / Re: Bring back ladders in seige!
« on: January 20, 2012, 02:03:59 am »
I like the change to siege, as you get to see how the maps were intended to be played without ladders.

12
Announcements / Re: Version 0.261
« on: January 20, 2012, 12:26:39 am »
Has the rageball changes but updated to the NA server because I just joined and ball was out of bounds for more than 20 s and I'd spawn into enemies.

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Suggestions Corner / Re: Bring ladders back to siege
« on: January 18, 2012, 12:24:02 am »
So please, do us a favour and bring them back.

I vote no.

14
Announcements / Re: Version 0.260
« on: January 18, 2012, 12:15:18 am »
Get rid off that stupid scoreboard and I have no problem with being a supporter.
But as long as people are trying to compare their epenis with all the others and measure people's skill on the amount of kills they do, I want to kill people, too.

You know... That would be an awesome idea to have a realism server which doesn't show any score other than if a team wins or loses. Or you could do it like this...

One team wins everyone gets 10 score.

Other team loses, they get a -10 score.

Maybe it would enforce teamplay that way but somehow I doubt it.

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Announcements / Re: Version 0.260
« on: January 16, 2012, 09:16:38 pm »
Also it seems you removed time difference from the setting part of the website and the time it shows for battle is no longer local... I missed a few battles because of it :(

[edit]

I found the settings under regional... But it had been reset to zero. Bad update.

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