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« on: February 16, 2011, 02:24:02 am »
I think throwing would be balanced if a script would implement that would cause throwing weapons to bend, break, or be disabled with, say a 50% chance (obviously could be played with to find an optimal %chance) after impact. This would cut down on the amount of reuseable ammo that throwers would get. The balance on throwers is supposed to be their limited ammo amount, but with the amount of throwing that goes on and the fact that the majority of ammo can be re-picked up and thrown again, the low-ammo balance for the most part is defeated.
With a higher portion of ammo becoming unuseable after being thrown I think would go a long way to bring throwing more in line to where it should be.