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Messages - Dima_Urban

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General Discussion / Re: [Applications] Item balancers
« on: April 02, 2013, 10:35:04 pm »
Greetings, I became interested in the game balance long time ago, I'm curious to find holes in the balance sheet as well as bring it into order.

In M&B and cRPG I play for a long time for all classes. I am the first who started to playing hardly one hander on the horse first in native then in cRPG, I was the firs one to build shielder with throwing lance (which was ridiculously OP). Also, any weapon with which I began playing was nerfed, even when it was not popular.

The main problem of inexperienced balancers, is that they listen to the unhappy part of the community demanding to nerf something, they nerf subject to the extreme, making it unusable, thus creating a new unbalanced item, creating a vicious circle of constant nerf. A striking example is originally an incredible buff unpopular side sword, and then his incredible nerf to the state unusable.

One the problems of the current balance are the old prices. The price of item should be dependant on its popularity and effectiveness amongst high leveled players.
Also in current balance we have a huge amount of weapons that are unused due to being plain bad (because they are cheap). War Axe, Battle Axe, Military Scythe and like half of onehanders are not even an option because they are only good to leech gold. In my opinion the vast majority of weapons should be useful(have unique plus).

And most importantly, I love every detail of the statistics, it is the main tool balancer and not the forum.

Expiriens:

Game Design:
-Http://sky2fly.ru/
-Http://imperz.ru/
-Urban Balance mod for M&B (one of the first mods in game)
                       
Gaming:
-Medieval Total War II champion, best Russian player.
-Shogunat Total War II games over the last month did 500 wins 15 loses just using unpopular unbalance units tactics
-Many others games I play,I always quickly find unbalanced items, and quickly getting into the top.




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