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Messages - Silfarion

Pages: [1] 2 3 ... 9
1
Suggestions Corner / Re: Sharpening stone
« on: January 18, 2014, 02:11:11 am »
Too op, make it weigh 10 kilograms, use up slots, and make it required for usage of any melee weapon that has a cutting/piercing edge. When it runs out of uses (every attack uses it up once, even if you miss), you can no longer use your weapon

2
General Discussion / Re: Die, Jedi, Die!
« on: January 17, 2014, 03:30:42 am »
Isn't there an uber epic Star Wars mod for Mount and Blade? Or is that 1.0 MB?

Bearforce?

3
Suggestions Corner / Re: Crown
« on: January 17, 2014, 03:23:22 am »
It seems a bit strange to wear a crown with kettle hat, since it is like one of cheapest helmets used by infantry.

Blame Shiftknife :P He likes kettle helmets. It can be put on pretty much any round helmet, though

4
Suggestions Corner / Re: Longsword
« on: January 03, 2014, 06:21:10 pm »
Just nerf it

I mean, the speed is ok, but the damage?

I'd propose 21p stab, 34 cut slash. That way, all the mw'd longswords just become regular longswords. Which may I remind you, are powerful enough in their own right.

5
Suggestions Corner / Re: Light Heraldic Tabard
« on: January 03, 2014, 06:18:32 pm »
EXCELLENT

I'd +1 but I can't use Silfarion to do so

6
Suggestions Corner / Re: Crescent Moon Blade Halberd?
« on: December 27, 2013, 06:58:30 pm »
nobody knows how to texture?

sad

guess i'll have to figure it out myself

7
cRPG Technical problems / assistance pizza i cannot vote
« on: December 26, 2013, 11:41:57 am »
(click to show/hide)

8
Suggestions Corner / Re: You broke something, FIPS!
« on: December 26, 2013, 11:35:10 am »
You guys spelled it wrong

Wtf is DTV? You mean SH? As in, Shield Wall?

9
You can open the task manager and kill warband as soon as it takes control of your screen

I know

But what reason do I have to exit warband for no reason? Plus, I can just press the x button on the top right corner that works too

10
Well actually cRPG takes me like 30 seconds to load each time i launch it up so...

11
Suggestions Corner / Re: A way to give IF a buff
« on: December 25, 2013, 04:44:12 am »
^Poll added just for you cutie ;)

jokes on you i can't vote with so little reknown and posts

12
In windowed mode the window is resizable. Thus, windowed > full screen

Also, I thought the crpg launcher only took you to the M&B launcher. You can still install the heirloom pack at the launcher, because the game files are only loaded after you launch the game.

13
Suggestions Corner / Re: A way to give IF a buff
« on: December 24, 2013, 05:04:16 am »
but then health is only determined by str

that is bad :(

14
Suggestions Corner / Re: Final_Boss' Heirloom Pack!
« on: December 24, 2013, 03:51:05 am »
And now I need help AGAIN!

This time I'm pretty sure I have no idea how to do it without help, unlike the other 2 times I've asked Jarold for help

ShiftKnife doesn't like the Heirloom Pack so he basically just wants the Heirloom Pack with no changed textures. Is it possible to do this without spending more blood sweat and tears replacing every single item mesh in the game with the original meshes, and then replacing all their textures with the original textures?? As in, with code? Because I don't know anything about coding

Now watch as I miraculously find a solution in 5 minutes, though I'd appreciate the help anyways

15
Suggestions Corner / Final_Boss' ShiftKnife Crown HALP ME PLS
« on: December 23, 2013, 10:48:42 pm »
I'm trying to add an heirloom helmet whilst knowing literally nothing about how openbrf works and how to do the heirloomed items thing

So far, I've managed to separate the regular iron hat with aventail helmet with the +3 / lordly iron hat with aventail helmet, and it looks like this:

(click to show/hide)

(click to show/hide)

As you can see, something went horribly wrong. What happened, I know not, but it took me 3 days just to get this far and I refuse to give up because I am so close to being done. If anyone knows how to fix this, please help :(

The broken helmet is basically the mesh of the helmet, but completely untextured for some reason, with a copy of the textured, correctly modeled helmet floating over your head with no animation; i.e it's a helmet that just follows your head but doesn't bob, bounce, etc. as if it were connected to your hitbox

Here's a link to my work in case you need it to figure out what I did wrong

I also made a modification to the mod.xml file in the heirloom pack Mods folder (this was to separate the unloomed model of the hat with the loomed model of the hat). I added a single entry under replace_models that would replace itm_imodbits_lordly_chapel_de_fer_mail1 with chapel-de-fer_mail1_h4 (chapel-de-fer_mail1_h4 being the name of +3 hat in the resource brf i added).

I would try to fix it, but throughout this entire project I've relied on intuition and luck to get me through, and it seems for the last step I will not be able to use either of these so... I'm stumped :cry:

EDIT:Ok, I fixed the double helmet thing, the problem was that I had 2 copies of the helmet in 2 separate .brf folders, and one of them was not animated

see fer yerself

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