Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Furax

Pages: [1] 2 3 ... 9
1
Game Balance Discussion / Re: Armored horses
« on: January 16, 2014, 12:13:21 pm »
Dont all horses have exactly 0 armour on there legs? Chop/stab for the legs. Cav dont need anymore nerfs. I say give em back the old lance angle so lancers can actually dodge range whilst trying to lance them 8-)

2
General Discussion / Re: Please increase load time for HX
« on: January 14, 2014, 12:57:45 pm »
Only reason to play HX is style.

3
General Discussion / Re: Knockback shits
« on: January 14, 2014, 12:55:37 pm »
Knocked someone down on siege yesterday with a wooden stick, did not even know it was possible, bursted out laughing.

4
Good idea, what would you do with horses tho? When a lancer brutally rams his lance through a dude, would his horse suddenly stop from the corpse? :o

Mweh on second thought he could just bump the poor body.

5
General Off Topic / Re: 100% not trolling, 100% need advice
« on: March 26, 2012, 07:17:25 pm »
Stop smoking crack.

6
Strategus General Discussion / Re: All Thine Hard Worketh...
« on: March 26, 2012, 06:19:00 pm »
Did they not remove the level 31 limit? So the hardcore grinders also would benefit?

7
Realism Discussion / Re: Shields on back should block arrows again
« on: March 04, 2012, 04:02:34 am »
It would only work if the shield on the back could be broken, by both melee and ranged. Otherwise its just too abuseable.

8
General Discussion / Re: Your most memorable cRPG game
« on: February 22, 2012, 06:02:18 am »
Back in the old days where you only paid for your items once.
I had a sw0rd of tears and a milanese plate.
I  found myself on an NA server because the EU was dead for the night, was this map with 2 stone bridges. My entire team was dead, i was left alone versus 27 guys or so. I dont know the exact amount of kills, but im fairly certain i got atleast 20 of them before my spree ended.(and it all happend very fast aswell)

Everyting I did on that bridge was just perfect(up until the dying part). Every swing connected and killed a dude, never had a spree like that again, was beautiful.

AND the fact that it was a on server where my ping was at best bad, makes it even better.

9
Spam / Re: Calvary is broken
« on: February 04, 2012, 02:30:54 am »
Nerf cav, then you will whine about ranged again, nerf ranged, then you will whine about cav, until theres nothing but fat ponies with 20 speed and manuveur and blunt arrows dealing -10 damage.

10
General Discussion / Re: Rageball
« on: February 03, 2012, 02:24:57 pm »
Rageball is lovely, you the man Ozin.

11
General Discussion / Re: Is This a Real Aimbot?
« on: February 03, 2012, 02:21:27 pm »
Ofcourse its not gonna make them better in the long run and if it was ever considred cheating and a banable offense and they had to stop, they would be worse off.

However for rapidly changing targets that are in diffrent directions at diffrent ranges, this could be really useful for saving you that little to short, or little to far shot. Meaning more arrows to send towards your poor enemies with a higher % chance to hit.

12
General Discussion / Re: Time to quit.......
« on: February 03, 2012, 02:17:04 pm »
I need the helmet to complete my lordly nordic peasent massacre kit!

13
General Discussion / Re: Is This a Real Aimbot?
« on: February 03, 2012, 01:02:42 pm »
Beautiful song!

If arrows suddenly started cringing around corners im sure it would get noticed pretty quickly.

What I think is possibly a  bigger unfair advantage for archers is if they could have something that actually showed there trajectory and landing zone for an arrow in f.ex bright red line and circle at splashdown, Expanding as the reticule did.

Im sure some cunning prick already made this for him/herself.

14
Game Balance Discussion / Re: super class balabnce
« on: December 21, 2011, 04:18:03 pm »
Roofcamping is why we need firebombs, bring firebombs back!!! Make them crazy expensive and instakill anyone within an avreage roof size area. Would need to be timed so people could run away from them, and more than 50% could be duds.

Would be so hilarious to watch a group of archers panickly jump down from the roof once a firebomb landed up there.

15
Game Balance Discussion / Re: Get rid of shield invulnerbility please.
« on: December 21, 2011, 01:55:56 pm »
Also met one of theese fucks once, all he did was backpedal with his shield up until it was a draw.(did not try to attack once)
 Theres nothing you can do, even if I had a crushthrough hes high shieldskill would counter it would it not?

And dont say kick, you cant kick someone running away from you.

Pages: [1] 2 3 ... 9