cRPG
cRPG => Scene Editing => Topic started by: isatis on July 05, 2011, 06:20:59 pm
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All is in the title, after the torch was releash I was asking myself while listening rock lobster, how could we make the torch usefull? the point is simple: by having dark map! So there is my problem, I am bad and I don't know how to use the editer of map (in fact I readed the guide but as I say i am bad and all thos point didn't inspire me) So there my point, I want someone to make a map where toch are usefull! (Yeah I know i repeat myself but it is very important point of a map where toch are usefull!)
If you have the hability to make such a map there is my main idea (you can change it I don't care as long as torch serve in the map I am happy with it)
The ''long'' way
1- it will be a siege map (battle will just be too confuse when last people stand alive, if they have no torch...)
2- I am thinking of a underground castle
3- no luminosity (THE POINT)
4- a lot of place to hide for defender
5.1- wall 5.2- maze (good one but as long as one defender know the maze and as no attacker know it!)
6 at all time this map should be played with atleast 6 min if not more (just the tim people know where are all thing
The ''lazy'' way
1 take a existing map
2- put it under heavy darkness
don't know if this is realizable but it seem a bit cheap to me...
the rest I think you should be able to invent it, use your imagination.
Just to clarify, tell me if you like/dislike my idea and if you want to make this map.
And don't mind my error (i am from Québec)
cordialy, Isatis
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I like your idea. There is a thread where you should post it: http://forum.c-rpg.net/index.php/topic,9154.msg135043.html#msg135043
greetings
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As far as I know, there is no way to make a map dark. Its a weather effect and that is not controlled by the mapmaker. Unlike traditional level-making software, there are very little lighting effects. The editor is very limited. That's why you don't see any atmospheric maps or indoor and cave maps.
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And plus people like me who play in DX7 dont get proper light rendered so every thing glows in the dark. A bit unfair for the DX9-ers although they do have better computers :P
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There is a flag you can add to scenes.txt to make the map "indoors". All it does is lower the ambient light a little bit. Sadly not enough to do anything in which torches would be useful. We're just gonna have to wait for M&B2 for better lighting.
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Cant see why it wouldnt work. Night, underground, should work if done correctly.
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The point is that it won't be dark enough to make the torch essential. It can look nice with torch, sure, but it will never be an essential element of gameplay in M&B.
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Challenge accepted.
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besides if you use dx7 and turn off dynamic lighting, night is as bright as day :D
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Challenge accepted.
There is no challenge. It's impossible.
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Install Calradia in Darkness and when a map gets a nighttime modifier it gets pretty damn dark - to where the torches are noticeable and fun - still useless though, unless you can make some underground map with no lighting.
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There is no challenge. It's impossible.
Nothing is impossible my dear friend
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While that may be nice for a motivational speech, it is, sadly, not true at all.
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Challenge accepted.
Thanks! don't mind all the evil pessimist here and do your best!