Defend the Village - Bonus Round: Zombies
After the last wave of Tincans, chadz, and other bosses are defeated, the victorious players will then proceed to a bonus round with no upkeep, no time limit, and endless waves. Until the players are overwhelmed with an increased rate of spawns per wave, they are rewarded with maximum exp/income multiplier for as long as they are alive.
Zombie
Headless Zombie (Harder headshots, Higher HP)
Defiler (High Atheltics Zombies)
Devourer (One hit kills, Crushthrough, Higher HP)
Zombie Bot Numbers = Number of Players x Wave Number
# Wave: Player vs Bot
First Wave: 1:1
Second Wave: 1:2
Third Wave: 1:3
Fourth Wave: 1:4
Et Cetera
Level 12
Strength: 15
Agility: 3
Hit points: 50
Power Strike: 5
Melee stone attack animation. (Right/Left/Overhead swings, thus enables manual/chamber blocks)
Swing Damage: 40 Blunt
Speed Rating: 90
Knockdown
Can't Block (Players can still be chamber blocked)
Head Armor: 0
Body Armor: 35
Leg Armor: 35
Let's assume a player is level 30, 18 Str, 6 PS, 150 wpf in 1H, and equipped with a 30 cut damage sword.
Head Slash = 51 x 3(?) damage (1 Hit)
Body/Leg slash = Minimum: 15 / Average: 23 / Maximum: 31 (2-4 hits)
As the above stated, a regular zombie is level 12, 15 Str, 5 PS, 1 wpf in 1H, and equipped with an invisible 40 blunt damage rock.
GoretoothX (86 Armor) = Minimum: 3 / Average: 11.5 / Maximum: 20 (???)
Assuming all the players did not add IF, and have 50 hp.
Heavy Plate (65 Armor) = Minimum: 9 / Average: 17.5 / Maximum: 26 (2-6 hits)
Medium Chain (50 Armor) = Minimum: 16 / Average: 23.5 / Maximum: 31 (2-4 hits)
Light Leather (25 Armor) = Minimum: 31 / Average: 35.5 / Maximum: 40 (2 hits)
Feather Cloth (10 Armor) = Minimum: 42 / Average: 44 / Maximum: 46 (2 hits)
If anyone has any suggestions other than a simple 'no', please post and discuss, thanks in advance.