cRPG
cRPG => Suggestions Corner => Topic started by: Glyph on June 30, 2011, 10:31:29 pm
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I suggest adding1-time useable lances. You use them just like a normal lance, but if you hit, you let go of the lance and it sticks in an opponent like a throwing lance.
This is actually howw they used lances, when they started using lances, it was just a stick with a flag and banner attached to it. Then they thought: if we carry the stupid stick with the flag, why not use it as a weapon. Acctually it is very weird that in this game lances don't have a flag on the pole of the lance. (The above developement is ofc. Simplefied)
In real life, you cant use a lance multiple times. That's because you can't thrust through ones body as in-game. A horseman usually had a lance(with his/his lords banner), a shield and a onehanded weapon. The lance was used in the first attack, when the lance would hit the target and penetrate it's body they would let go, switch to their other weapon and fight on.
So, it's logic, not OP, not a new animation or somethin needed and a really cool addition to the mod.
Video how lances were often used:
http://m.youtube.com/index?desktop_uri=%2F%3Fgl%3DNL%26hl%3Dnl&hl=nl&gl=NL#/watch?v=XHCpoCSUbW0 (first part is the most interesting)
What stats should it have? I'm thinking 1 slot, not sheathable and couchable, about the rest i don't know.
This idea would be a good sidearm for 1handed cav so they put a bit of wpf into polearms. And most of all, more interesting stuff
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I concur with 1 time usable lances.
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So why would 1h cav pick the 1 time use lance if they can just pick the normal lance with the correct sword/shield combo?
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He is saying that ALL lances should break or be unusable after the first hit. Making it alot easier for infantryman not getting killed by cav in the first 15 seconds.
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That would make the cav useless. We're talking balance here, not realism.
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make breakable lances, with 50% chance to break, make lances 1 slot in this case. Anyway its much better than throwing lances atm.
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He is saying that ALL lances should break or be unusable after the first hit. Making it alot easier for infantryman not getting killed by cav in the first 15 seconds.
i'm not
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http://youtu.be/H1c_IRxWRmM?t=8m29s (http://youtu.be/H1c_IRxWRmM?t=8m29s)
Edit:
I just only show that this is possible. I'm neutral in this topic.
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No thanks, this has been suggested over and over and it doesn't fit the gameplay mechanics. We don't have squires to bring us fresh lances. If you make lances break, you will need to make all weapons be able to break. Why can't I cut through the shaft of your great long axe, for example. It doesn't work with the current engine's physics/settings.
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He's suggesting to add 1-times lances, who could used 1 or even 0 slot, and had better damage than the normal lance (else useless), and i see so many peoples just saying "no, else make all items breakable", etc...
Can you guys read carefully before posting your usual rage, pretty please ?
On another note, i'm pretty sure this idea is hard-coded, and impossible to add without WSE. And it would be a lot of trouble for not much thing. So, i'll be neutral, but heading to a steady No.
On a clarification note, thoses lances could be used, for example, for a 1h/cav, who would want one 1-hit lance when facing his first cav opponent. A succesfull hit would mean instadeath for the ennemy's horse, thanks to speed bonus, Ps, and huge base damage. Such a weapon would need to use 1 slot though, and not be cheap. For balance sake.
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No thanks, this has been suggested over and over and it doesn't fit the gameplay mechanics. We don't have squires to bring us fresh lances. If you make lances break, you will need to make all weapons be able to break. Why can't I cut through the shaft of your great long axe, for example. It doesn't work with the current engine's physics/settings.
Thats not true. We could introduce those lances like throwing weapons. If you equip one you get a stack of 5 lances you can use.
That would be like a squire bringing you new lances.
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personally i like this idea I would use it on my one handed cav if it was added because its annoying when you have people on a champion Arabian warhorse with a MW heavy lance who can stab twice in the space of 3 seconds, and im on my 1h cav im out ranged and doomed so this lance would add balance i think to the game and im sure lots of other 1h cav would use it also.
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No thanks.
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He's suggesting to add 1-times lances, who could used 1 or even 0 slot, and had better damage than the normal lance (else useless), and i see so many peoples just saying "no, else make all items breakable", etc...
Can you guys read carefully before posting your usual rage, pretty please ?
On another note, i'm pretty sure this idea is hard-coded, and impossible to add without WSE. And it would be a lot of trouble for not much thing. So, i'll be neutral, but heading to a steady No.
On a clarification note, thoses lances could be used, for example, for a 1h/cav, who would want one 1-hit lance when facing his first cav opponent. A succesfull hit would mean instadeath for the ennemy's horse, thanks to speed bonus, Ps, and huge base damage. Such a weapon would need to use 1 slot though, and not be cheap. For balance sake.
thank you for saying what i really ment :)
But further, don't think a stack of them would be reasonable, then we'll get throwing lance uber damage complaints over again, but my idea is that they don't "break" but you let go of the lance as in the vid. Because of such a blow you can't hold it. I don't want to criticise the current way of lancing, but i want to ADD(not replace) a new feature to the current system.
Back to the lances themselves:
They should be more like spears then the lances we currently have(or like the light lance) they should be faster then the average lance, a bit shorter(my opinion) and do a bit more damage(otherwiae it would be pretty useless). Furthermore, couchable, un-sheathable and 1 slot. The 1 slot would make it more attractive as a sidearm, because 1handed cav have a slot left, and because it's fast not alot wpf needed to perform decently. And you can't equip 4 of them because of the un-sheathablilety. So no spam, only really usefull as a side-arm(more attractive to play 1handed cav, which leeds to more cav variaty, which a lot of people want) and not better towards the existing lances.
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I like the idea, only if we kept all other lances.
But then why would anyone use this if they could keep the others? Maybe if it was 0 slots. After all, 1 kill really isn't a lot.
Plus if you replaced all lances (not saying you're necessarily suggesting this), then it would be a bit sucky for balance.
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I like the idea, only if we kept all other lances.
But then why would anyone use this if they could keep the others? Maybe if it was 0 slots. After all, 1 kill really isn't a lot.
Plus if you replaced all lances (not saying you're necessarily suggesting this), then it would be a bit sucky for balance.
but if you make them 0 slots, then it would be also used as a footmen's sidearm, and that's not really what i'm looking for. Andyes, we keep all lances, if 1 is removed by this idea, whine untill we get it back, i really don't want to change anything about current cav, because i think the balance is fine.
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1h cav usually have 2 free slots... a lance is 2 slots.
And if this lance isn't 1-hit kill it also means it won't kill people a lot of the time
It's a nice idea, but imo a better one would be to make the jousting lance 1-slot. That way 1h cav can have a lance, but it's not spamable. In cav vs cav, lance should win, not fair if you give 1h cav lances too
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How is it not fair that 1h cav can use lances, too? Like historical knights.
Anyway the slots isn't the problem at all as cav shields are 1 slot but the dropping is, a mixed lancer often has to play that way already, use lance, use sword, ride back to pick up the lance again.
And I have to say I actually like the idea, if you spawned one of the weapon racks at spawn lancers could kill someone and ride back to their spawn to get a fresh one (lance should only break if you killed someone though and maybe made cheaper/stronger). I don't see a big problem having to run back to spawn (or switch to sidearm, spear, morningstar or 1h) after making a kill.
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1h cav usually have 2 free slots... a lance is 2 slots.
And if this lance isn't 1-hit kill it also means it won't kill people a lot of the time
It's a nice idea, but imo a better one would be to make the jousting lance 1-slot. That way 1h cav can have a lance, but it's not spamable. In cav vs cav, lance should win, not fair if you give 1h cav lances too
that might actually work... but for a different new lance similar to the jousting lance. Jousting lance might be OP if it were 1 slot.
A couchable only, shorter 1 slot lance might be ok.
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This is how I wish all cav was. The idea of a lance never breaking has always seemed retarded and insanely overpowered to me.
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This is how I wish all cav was. The idea of a lance never breaking has always seemed retarded and insanely overpowered to me.
Me too, but then the whole balance would be gone. And if all lances would be let go of(not break, because they don't) then you should also get an insta-kill if you hit a guy with a sword from horseback, even guys in plate, and you'd be half-dead if you would get run over by a horse. But that's not how the game works :|