cRPG

cRPG => Scene Editing => Topic started by: slimjim42 on June 29, 2011, 10:27:02 pm

Title: New Siege Map
Post by: slimjim42 on June 29, 2011, 10:27:02 pm
Link:http://www.mbrepository.com/file.php?id=2997 (http://www.mbrepository.com/file.php?id=2997)
Tentative name: Iron town
Description: Siege map based of a small town and fortress in a mountain side. features 2 entrances to the fortress, wooden walkways over looking the main field and numerous towers and other positions for archers/xbowmen

Note: This is my first map for Mount and Blade, any suggestions would be welcome.

Gallery:http://imgur.com/a/CiU3L (http://imgur.com/a/CiU3L)
Title: Re: New Siege Map
Post by: Voodoox on June 29, 2011, 11:14:49 pm
no offense the concept is good but it needs a little brushing up align things so they don't look like they were placed haphazardly, add some props around so its not a barren area with just walls, make sure walkways are all the same size (width at least) and put stairways along the wall not intersecting the wall real castles arent built like that as in = not T (= and T being stairs and wall)
Title: Re: New Siege Map
Post by: slimjim42 on June 30, 2011, 01:49:20 am
Thanks for the advice, I have been trying to get objects to align properly, the scene editor however has a tendency to make objects jump around a lot when trying to be precise with object placement. Has for adding objects to make the area less barren ive read that adding to much makes the maps slower for those with lower end computers, but is there a general rule or hint for much I can add without it being a problem for other people?
Title: Re: New Siege Map
Post by: ICEMAN1779 on June 30, 2011, 02:08:00 am
Read the help menu on the map editor. It will tell you how to make props precise. And it dus help...
Title: Re: New Siege Map
Post by: slimjim42 on June 30, 2011, 03:46:55 am
I have updated the layout and fixed the problems with the walls and the walkways, and added more "life" to the area.
Updated images:
http://imgur.com/a/sPXa0 (http://imgur.com/a/sPXa0)