cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Lech on June 29, 2011, 01:36:47 pm

Title: Nerf Elite Scimmitar
Post by: Lech on June 29, 2011, 01:36:47 pm
Even before the patch - with over the top side sword - elite scimitar was one of the most used 1h weapon (with 31c). In this patch, it got buffed to 32c and is most often used 1h sword. Make it a on par with other 1h swords, don't make it automatic choice for power gamers.


Compared to NCS it have 2 more speed and 2 less reach (and lack 21p thrust, i assume it's a bonus as 21p is useless) and require 2 less strength.

Solution:
-increase it's requirement by 2
-decrease it's either speed by 1 or damage by 1
Title: Re: Nerf Elite Scimmitar
Post by: Gheritarish le Loki on June 29, 2011, 01:46:54 pm
Are you a 2hander?
Title: Re: Nerf Elite Scimmitar
Post by: Dezilagel on June 29, 2011, 01:47:50 pm
The problem with the scims is not the speed, reach or damage, it's that they have massive ghost reach and are much harder to block due to the nature of curved blades in crpg.

Either that problem needs to be adressed, or it needs to be reflected in the stats.
Title: Re: Nerf Elite Scimmitar
Post by: Torp on June 29, 2011, 01:48:22 pm
what class do you play yourself, lech?
Title: Re: Nerf Elite Scimmitar
Post by: Lech on June 29, 2011, 01:52:58 pm
Are you a 2hander?

1h + shield Kenky. I used elite scimitar and regular scimitar when i used my rus outfit.
Title: Re: Nerf Elite Scimmitar
Post by: Gheritarish le Loki on June 29, 2011, 02:28:12 pm
Ok, sorry lech, i believed you was one of that guy that want nerf for others.

I guess scimi is a bit op but don't forget that it doesn't have pierce attack.

Btw ghost reach is a myth.
Title: Re: Nerf Elite Scimmitar
Post by: Lech on June 29, 2011, 02:46:20 pm
Ok, sorry lech, i believed you was one of that guy that want nerf for others.

I guess scimi is a bit op but don't forget that it doesn't have pierce attack.

Btw ghost reach is a myth.

I wanted to nerf side sword last patch, even when i used one myself.

It don't have, but it's slashing sword and the only comparable slashing sword with a pierce attack have 21p that glance like hell, so people consider this actually like a benefit.

It's harder to read it for blocking as hitbox is straight so it looks like a ghost reach. I'm not sure if it have ghost reach or not.
Title: Re: Nerf Elite Scimmitar
Post by: Kafein on June 29, 2011, 03:05:49 pm
I wanted to nerf side sword last patch, even when i used one myself.

It don't have, but it's slashing sword and the only comparable slashing sword with a pierce attack have 21p that glance like hell, so people consider this actually like a benefit.

It's harder to read it for blocking as hitbox is straight so it looks like a ghost reach. I'm not sure if it have ghost reach or not.

It has a ghost reach because even if the end of the model is curved to the back, the collision model is an axis that follows the grip of your hand. So when your target is at top reach, you hit before the model actually hits. And that is not all, as the real reach is roughly the distance between your hand and the model end, it is greater than simply the distance between your hand and the projection of the end of the model on the axis.

   - <- where your reach actually ends
\  |
  \|
   |
   |
_ | _
   |

in red : collision axis

Add that extremely good reach to an extremely good speed and a 21/15 build and you got a spam weapon, excellent for tearing down 2h swordmen.
Title: Re: Nerf Elite Scimmitar
Post by: Lech on June 29, 2011, 03:11:34 pm
Reach and speed are one thing, damage is another. This beast have 35c 100 speed 100 reach 3x loomed. Even with just 18/18 it kill people dead with ease sans plate users that require more hits to take down (but this weapon don't glance much so it's not big issue).
Title: Re: Nerf Elite Scimmitar
Post by: Peasant_Woman on June 29, 2011, 03:44:21 pm
At masterwork the elite scim is basically a 2hander with an autoblock and no stab.

(click to show/hide)
Title: Re: Nerf Elite Scimmitar
Post by: Gheritarish le Loki on June 29, 2011, 04:39:02 pm
As i said i agree it's a bit Op, but plz don't compare a MW with a normal weapon (and 1h mechanics is not comparable to 2h mechanics).
Not everybody have heirloom uber weapon, nerf the ormal weapon because it's op not beacause his MW version is op.
Title: Re: Nerf Elite Scimmitar
Post by: El_Infante on June 29, 2011, 05:37:33 pm
Even before the patch - with over the top side sword - elite scimitar was one of the most used 1h weapon (with 31c). In this patch, it got buffed to 32c and is most often used 1h sword. Make it a on par with other 1h swords, don't make it automatic choice for power gamers.


Compared to NCS it have 2 more speed and 2 less reach (and lack 21p thrust, i assume it's a bonus as 21p is useless) and require 2 less strength.

Solution:
-increase it's requirement by 2
-decrease it's either speed by 1 or damage by 1

It's just a whine without fundament. 1h Swords are very balanced, and there is no reason to nerf it. Why? 32 dmg is too much for you? 99 speed? 100 reach?
Title: Re: Nerf Elite Scimmitar
Post by: Lech on June 29, 2011, 05:42:44 pm
It's just a whine without fundament. 1h Swords are very balanced, and there is no reason to nerf it. Why? 32 dmg is too much for you? 99 speed? 100 reach?

Lololol. It's valid concern, 1337 spammy is better compared to others, so people are forced to use it. Yes, 32 is too much, as is 99 speed for and 100 reach in one packet. There is reason to nerf it, you failed to do any valid argument. Good troll, my old friend.
Title: Re: Nerf Elite Scimmitar
Post by: El_Infante on June 29, 2011, 05:44:31 pm
No one forces you to use Elite scimitar. There are nice 1h swords around, for example:

- Italian sword.
- Groose messer
- Niuweidao / Liuyeidao
- Scimitar
- Langes messer
- Short nordic war sword

Can I continue? Why you don't cry about niuewidao? Curved blade with 33 dmg, 101 speed and 88 reach.
Title: Re: Nerf Elite Scimmitar
Post by: Diomedes on June 29, 2011, 05:56:35 pm
It's just a whine without fundament. 1h Swords are very balanced, and there is no reason to nerf it. Why? 32 dmg is too much for you? 99 speed? 100 reach?

Most 1h swords are balanced but the elite scimitar is hard hitting, fast, long, and has ghost reach.  The ghost reach is really the tipping point into OP, though, since it's so much like having an invisible weapon.  I'd prefer to see such curved swords removed from the game entirely until the models can be fixed. 

Also, a note for balance, MW weapons should always be considered in discussions of weapon balance.  If just a few people have them then they're still possibly OP, but only accessible to the few.  Disregarding them from balance discussions is like saying medieval times were times of financial equality in Europe because there was no real disparity in wealth except for the aristocracy.  That's not to say there should be no leeway afforded to MW weapons, certainly not, just that they're essential to a discussion of weapon balance.
Title: Re: Nerf Elite Scimmitar
Post by: Gorath on June 29, 2011, 05:58:33 pm
Why you don't cry about niuewidao? Curved blade with 33 dmg, 101 speed and 88 reach.

You answered your own question here.  See the bolded part.   :wink:
Title: Re: Nerf Elite Scimmitar
Post by: El_Infante on June 29, 2011, 06:05:27 pm
Is 88 reach a problem with a curved blade? Not. A lot of skilled shielders uses niuweidao instead of elite scimi. Why?
Title: Re: Nerf Elite Scimmitar
Post by: Gorath on June 29, 2011, 06:10:54 pm
Is 88 reach a problem with a curved blade? Not. A lot of skilled shielders uses niuweidao instead of elite scimi. Why?

You asked "Why don't you cry about Niewidao".

The reason noone cries about the 'widao is because it's 88 reach.  It's balanced statwise.  Good speed, ok damage, terrible range.

The reason those shielders use that sword instead of the elite scimi is because of personal preference, be it stylistically or otherwise.  It's certainly not because of the stats.  I myself use swords other than the scimi because I refuse to use that my old friendglestick and stick with style over stats.

Mil. cleaver / Langes messer / Fighting axe ftw.
Title: Re: Nerf Elite Scimmitar
Post by: Diomedes on June 29, 2011, 06:15:09 pm
Is 88 reach a problem with a curved blade? Not. A lot of skilled shielders uses niuweidao instead of elite scimi. Why?

Cost
Length
Difficulty
Weight

And yes, 88 reach is still rather short with a curved blade.  It's difficult to use from horseback and still places you a full length tier below many other 1h swords.
Title: Re: Nerf Elite Scimmitar
Post by: Gheritarish le Loki on June 29, 2011, 06:18:35 pm
I really like to heard a dev about ghost reach, i remember a post (but not sure) where Cmpx said that there is no ghost reach, because collision to hit box are made by the model 3d object.

Still curve weapon are harder to block, i guess ghost reach is a myth.
Title: Re: Nerf Elite Scimmitar
Post by: [ptx] on June 29, 2011, 06:27:36 pm
The curve makes it way harder to fight against than any other 1her. On top of that it has got great stats to spam with...
Title: Re: Nerf Elite Scimmitar
Post by: ManOfWar on June 29, 2011, 06:40:13 pm
Most 1h swords are balanced but the elite scimitar is hard hitting, fast, long, and has ghost reach.  The ghost reach is really the tipping point into OP, though, since it's so much like having an invisible weapon.  I'd prefer to see such curved swords removed from the game entirely until the models can be fixed. 

Also, a note for balance, MW weapons should always be considered in discussions of weapon balance.  If just a few people have them then they're still possibly OP, but only accessible to the few.  Disregarding them from balance discussions is like saying medieval times were times of financial equality in Europe because there was no real disparity in wealth except for the aristocracy.  That's not to say there should be no leeway afforded to MW weapons, certainly not, just that they're essential to a discussion of weapon balance.

No! Forget masterworks in the discussion of balance! Because in strategus there are no masterworks!
Title: Re: Nerf Elite Scimmitar
Post by: hippy_with_a_scimi on June 29, 2011, 06:46:12 pm
i just cant beleive after all theses years that the scimi is in game , people cant get used to his range , i dont have any trouble fighting people with normal or elite scimitar , ghost reach or not , its irrevelant you get used to a weapon distance after a while , get on with the program :p
Title: Re: Nerf Elite Scimmitar
Post by: Diomedes on June 29, 2011, 09:23:24 pm
No! Forget masterworks in the discussion of balance! Because in strategus there are no masterworks!

I didn't say it should occupy the entire discussion but that it should be a part of the discussion.  MW weapons won't be in strat, yes, but they will definitely be in regular cRPG battles and thus should be considered.

EDIT: It seems I was wrong about strat.  Oops!
Title: Re: Nerf Elite Scimmitar
Post by: Dezilagel on June 29, 2011, 09:34:31 pm
I didn't say it should occupy the entire discussion but that it should be a part of the discussion.  MW weapons won't be in strat, yes, but they will definitely be in regular cRPG battles and thus should be considered.

Heirlooms will be part of strat:

This might change a bit, but:
there will be about a dozen raw materials.
Every village has 3 materials it can produce.
the owner can shift the production balance.
the amount of resources produced is defined by the workers in the village.
the workers are other players who get a gold wage, defined and given out by the village owner.

the real item production will then happen in towns.
a town can produce up to 5 goods at the same time.
the village owner can set a smith.
the smith's skill defines of what quality (=heirloom) the produced item is.
the amount of workers in the town (=players) define how many items will be produced.

there will be other (individual) ways of creating weapons, but that will be very slow and not feasable to equip an army with it.
Title: Re: Nerf Elite Scimmitar
Post by: Fasader on June 29, 2011, 10:54:00 pm
visitors can't see pics , please register or login

as you can see, the nsuniausniaunsianwedao has no ghost reach
Title: Re: Nerf Elite Scimmitar
Post by: [ptx] on June 29, 2011, 10:56:00 pm
Elite scimmy is the rightmost sword, right?
Title: Re: Nerf Elite Scimmitar
Post by: Dezilagel on June 29, 2011, 10:58:06 pm
Elite scimmy is the rightmost sword, right?
trololo
Title: Re: Nerf Elite Scimmitar
Post by: [ptx] on June 29, 2011, 10:59:21 pm
Oh, i see, actually it is not...
Title: Re: Nerf Elite Scimmitar
Post by: Paul on June 29, 2011, 11:52:12 pm
the niuoaaswsgre has post reach.
Title: Re: Nerf Elite Scimmitar
Post by: Gorath on June 30, 2011, 06:51:54 am
the niuoaaswsgre has post reach.

When did you guys buff the nyhuanyhuadado?
Title: Re: Nerf Elite Scimmitar
Post by: Cyclopsided on June 30, 2011, 07:02:00 am
the nerfwieuaiduaidado is my favorite 1h on agi 1hs.
but length is most important on strength builds.
Title: Re: Nerf Elite Scimmitar
Post by: Vibe on June 30, 2011, 09:14:10 am
Even before the patch - with over the top side sword - elite scimitar was one of the most used 1h weapon (with 31c). In this patch, it got buffed to 32c and is most often used 1h sword. Make it a on par with other 1h swords, don't make it automatic choice for power gamers.


Compared to NCS it have 2 more speed and 2 less reach (and lack 21p thrust, i assume it's a bonus as 21p is useless) and require 2 less strength.

Solution:
-increase it's requirement by 2
-decrease it's either speed by 1 or damage by 1

I'll have you know that even 21p thrust is not useless if you know how to use it.
Title: Re: Nerf Elite Scimmitar
Post by: Lech on June 30, 2011, 03:53:46 pm
No one forces you to use Elite scimitar. There are nice 1h swords around, for example:

- Italian sword.
- Groose messer
- Niuweidao / Liuyeidao
- Scimitar
- Langes messer
- Short nordic war sword

Can I continue? Why you don't cry about niuewidao? Curved blade with 33 dmg, 101 speed and 88 reach.

-Italian lack damage and have not as good reach. Have good thrust but it's weaker power wise.
-Messer is decent but lack reach
-same, lack reach
-Reg. Scimi lack damage
-good, but reach count
-lack reach and damage is way too low
Title: Re: Nerf Elite Scimmitar
Post by: Shablagoo on June 30, 2011, 04:38:43 pm
It's the same as the other 1handers in that price range.  It has almost the same stats as the nordic champ sword only it trades a thrust attack and 2 range for 2 speed. 

And the reach not matching the model really isn't that bad.  I can understand complaints about the normal scimitar though. 
Title: Re: Nerf Elite Scimmitar
Post by: Lech on June 30, 2011, 08:30:46 pm
It's the same as the other 1handers in that price range.  It has almost the same stats as the nordic champ sword only it trades a thrust attack and 2 range for 2 speed. 

And the reach not matching the model really isn't that bad.  I can understand complaints about the normal scimitar though.

2 range for 2 speed is a lot. Thrust of NCS don't help much, it CAN kill someone from time to time, but it's often reason of death thanks to bounce. (yes you can control the attacks, but scimi can attack overhead with the same mouse movement like thrust and it's often better. 2 range for 1 speed would be fair. Also NCS have 13 requirement and ES have 11 (not to mention it's more expensive).
Title: Re: Nerf Elite Scimmitar
Post by: Kafein on June 30, 2011, 08:59:59 pm
visitors can't see pics , please register or login

as you can see, the nsuniausniaunsianwedao has no ghost reach

Exactly what I meant with my first post here so for once, thank you.
Title: Re: Nerf Elite Scimmitar
Post by: MouthnHoof on July 01, 2011, 01:07:32 am
The funny thing is that in reality long highly curved swords are not particularly fast at all. Their balance point is both far out (better hacking, slow recovery) and off the length axis which makes variation of the plane of the sword (wrist twist) much more awkward than in a straight sword. The last point is not so important for cavalry use, which is why they allowed their swords to be highly curved, but infantry swords tend to have a moderate curve if any.
Title: Re: Nerf Elite Scimmitar
Post by: polkafranzi on July 01, 2011, 01:11:38 am
At masterwork the elite scim is basically a 2hander with an autoblock and no stab.

(click to show/hide)

Wow...katana is OP

re-nerf
Title: Re: Nerf Elite Scimmitar
Post by: Shablagoo on July 01, 2011, 07:18:07 am
2 range for 2 speed is a lot. Thrust of NCS don't help much, it CAN kill someone from time to time, but it's often reason of death thanks to bounce. (yes you can control the attacks, but scimi can attack overhead with the same mouse movement like thrust and it's often better. 2 range for 1 speed would be fair. Also NCS have 13 requirement and ES have 11 (not to mention it's more expensive).

You can't act like thrust attacks are irrelevant in a balance discussion because you don't personally like it.  Thrust is a 4th attack that pierces and increases your effective range by 40% or more.  If thrust isn't useful then a significant number of 1h weapons need to be buffed based on this information.
Title: Re: Nerf Elite Scimmitar
Post by: MouthnHoof on July 01, 2011, 11:56:53 am
Thrust is support attack which works great on high agi/ath builds. You basically wait for the right moment looking like a low threat while the opponent engages the 2H guy next to you, then you lunge in with a thrust - the extra reach serves that purpose well and the pierce+speed bonus does the rest.
Title: Re: Nerf Elite Scimmitar
Post by: El_Infante on July 01, 2011, 03:06:49 pm
-Italian lack damage and have not as good reach. Have good thrust but it's weaker power wise.
-Messer is decent but lack reach
-same, lack reach
-Reg. Scimi lack damage
-good, but reach count
-lack reach and damage is way too low

- Italian is a very balanced sword. Don't have the longer reach, or the high damage but is pretty balanced.
- Messer don't lack reach. 92 is enough.
- Scimi lack damage? Oh! It's just a joke. Maybe unloomed scimitar with 30dmg. MW Scimitar is 33 damage. Do you think that 33/35 damage is very noticeable? (+-3 dmg on "static hits"). +2 speed compensates -2 dmg. And it's a cheap weapon, that allow you to carry better equipment without losing money. The high damage you get on a weapon, the less noticeable difference. Try a 24/15 shielder hitting hard with scimitar. Sometimes with speed bonus I kill tincans on 1headhit. TBH I think that regular scimitar is the best 1handed sword (Speed, reach, damage, price). By the way, it's only my opinion.
- Nordic short war sword lack reach, but the speed is awesome. Try to block a feint and NSWS hit you before you can see that sword swinging.

Another question:

At masterwork the elite scim is basically a 2hander with an autoblock and no stab.

(click to show/hide)

You forgot something. Katana (2handed swords) get:
- Speed bonus (+5 from animation)
- Longer reach by animation (Thrust, swing, overhead) that 1h don't have. So you can't compare 2h with 1h because it's not the same mechanics.
Title: Re: Nerf Elite Scimmitar
Post by: okiN on July 01, 2011, 03:20:54 pm
The reason those shielders use that sword instead of the elite scimi is because of personal preference, be it stylistically or otherwise.  It's certainly not because of the stats.

No, it's the stats. Fast and damaging with semi-decent range.
Title: Re: Nerf Elite Scimmitar
Post by: Elmetiacos on July 01, 2011, 03:27:03 pm
You can't act like thrust attacks are irrelevant in a balance discussion because you don't personally like it.  Thrust is a 4th attack that pierces and increases your effective range by 40% or more.  If thrust isn't useful then a significant number of 1h weapons need to be buffed based on this information.
In theory a thrust is useful because it gives you an extra option in attacking. However, in actual fighting, particularly close to a wall or similar obstruction it can be a hinderance. Because the reality is that camera movement determines your attack direction, not mouse movement, you can have an object behind you and be trapped into thrusting by the movement of the camera when you didn't want one.

To return to scimitars, I've found they seem to be impossible to block sometimes: the animation for the blow looks strange: sometimes it's hard to tell an overhead blow by a simitar user (or a sabre user) from a sideways cut because the animation has a steeper angle. It's as if there's another attack which isn't either sideways or overhead, and you can't block or chamber because there's no correct response.
Title: Re: Nerf Elite Scimmitar
Post by: MadJackMcMad on July 01, 2011, 04:02:28 pm
If I see an elite scimitar on the ground - I drop whatever I have and pick it up.
Title: Re: Nerf Elite Scimmitar
Post by: Bulzur on July 01, 2011, 04:46:51 pm
If I see an elite scimitar on the ground - I drop whatever I have and pick it up.

I do, unless i've found a steel pick before. And then, i tend to always use mw items over normal steel pick or elite scimitar. Deadly steel pick is fun.
Title: Re: Nerf Elite Scimmitar
Post by: Gorath on July 01, 2011, 10:19:16 pm
No, it's the stats. Fast and damaging with semi-decent range.

88 is "semi-decent range"?  Really?  In what reality?   :lol:
Title: Re: Nerf Elite Scimmitar
Post by: Lech on July 01, 2011, 11:15:49 pm
- Italian is a very balanced sword. Don't have the longer reach, or the high damage but is pretty balanced.
- Messer don't lack reach. 92 is enough.
- Scimi lack damage? Oh! It's just a joke. Maybe unloomed scimitar with 30dmg. MW Scimitar is 33 damage. Do you think that 33/35 damage is very noticeable? (+-3 dmg on "static hits"). +2 speed compensates -2 dmg. And it's a cheap weapon, that allow you to carry better equipment without losing money. The high damage you get on a weapon, the less noticeable difference. Try a 24/15 shielder hitting hard with scimitar. Sometimes with speed bonus I kill tincans on 1headhit. TBH I think that regular scimitar is the best 1handed sword (Speed, reach, damage, price). By the way, it's only my opinion.
- Nordic short war sword lack reach, but the speed is awesome. Try to block a feint and NSWS hit you before you can see that sword swinging.
I use italian and i know how to do it, however it's outclassed in damage by ES (2 more damage is great help, especially with low values as they beat the armor treshold and start to do damage), and have lower reach reach with is crucial.
-it's not bad not good, but scimi have excellent reach
-yes, difference between 30 and 32 is huge. i would not use weapon with lower than 30 base damage as it's too random (armor penetration roll can cost you life)
-damage and reach are bad, sure it's fast, but without damage to back up your turning into swings it's pointless and take too much time to kill people (especially with such reach)

And nuweidao is good weapon, it's not too long but speed and damage more than make up for it. It's just a bit worse than elite scimitar.
Title: Re: Nerf Elite Scimmitar
Post by: Fasader on July 02, 2011, 05:30:39 pm
kk, nerfed scimitars and uniwaniawniorneirnoainronasdoifndosifnidonfoidfasdfasdgfdsgsdfadao
Title: Re: Nerf Elite Scimmitar
Post by: San on July 03, 2011, 05:21:15 am
I understand that the elite scimitar is really nice and all, but what makes it that much better than the other top 1h weapons? I think 1h weapons are close to being balanced. Some weapons just need focus shifts on range/speed/damage, and some need to be buffed in line with the rest, but it's getting to a nice point where there are plenty of 1h weapons to choose from.
Title: Re: Nerf Elite Scimmitar
Post by: indigocylinder on July 04, 2011, 07:45:25 am
ah whenever I heirloom a weapon it gets nerfed.

katana, side-sword, two-handed sword, quarterstaff... now elite scimitar.
Title: Re: Nerf Elite Scimmitar
Post by: Vibe on July 04, 2011, 08:51:50 am
ah whenever I heirloom a weapon it gets nerfed.

katana, side-sword, two-handed sword, quarterstaff... now elite scimitar.

protip: trade it before most of the people hear that it's getting a nerf :D
Title: Re: Nerf Elite Scimmitar
Post by: Dezilagel on July 04, 2011, 08:54:46 am
ah whenever I heirloom a weapon it gets nerfed.

katana, side-sword, two-handed sword, quarterstaff... now elite scimitar.

Protip: Don't just go for what's fotm?

(click to show/hide)
Title: Re: Nerf Elite Scimmitar
Post by: FRANK_THE_TANK on July 07, 2011, 04:05:11 pm
All I know about the scimi is that the best players in Australia use it. And with it I have seen them wipe out groups of 5 or more people on there own. Last week the server made it 2 vs 12 and they still one. I know that their rediculas ability isn't just because of the scimi but I do know that they are a little bit less dangerous when they use other weapons (only a tiny bit).
Title: Re: Nerf Elite Scimmitar
Post by: Pukudo on July 26, 2011, 09:27:43 am
All I know about the scimi is that the best players in Australia use it. And with it I have seen them wipe out groups of 5 or more people on there own. Last week the server made it 2 vs 12 and they still one. I know that their rediculas ability isn't just because of the scimi but I do know that they are a little bit less dangerous when they use other weapons (only a tiny bit).
That said If all the common users of the elite scimitar were to fight me at once. my chance of victory is about 3 -4 times better if they used any other weapon.
Title: Re: Nerf Elite Scimmitar
Post by: Vibe on July 26, 2011, 10:00:39 am
Necro much?

Although elite scimitar is still the most used 1h and it does deserve a nerf (imo).
Title: Re: Nerf Elite Scimmitar
Post by: Camaris on July 26, 2011, 10:12:50 am
The nerf was a joke. It should be high damage but its to fast.
Title: Re: Nerf Elite Scimmitar
Post by: Magikarp on July 26, 2011, 11:21:51 am
This thing only deals 34c damage now, stop whining already, others deal way more damage.
The speed is the reason why youd choice this weapon.
Title: Re: Nerf Elite Scimmitar
Post by: Dalhi on July 26, 2011, 11:27:08 am
Every weapon can be considered as OP when is overused. Is that a reason to nerf elite scimitars? Strongly doubt it. Most of the shielders that I know use it becouse of its good combination of the speed and range.
Title: Re: Nerf Elite Scimmitar
Post by: [ptx] on July 26, 2011, 11:35:17 am
Well, the only way to fix it right now that i can think of is to change its model, so that its tip is actually where the hitbox is, maybe make it slightly thicker too.
Title: Re: Nerf Elite Scimmitar
Post by: Magikarp on July 26, 2011, 11:38:18 am
It's not even OP anymore, people are just blaming themselves getting getting a low damage onehander by saying the weapon is OP, I use it because I love the looks on it and like speed. Even if it does crap damage.
Title: Re: Nerf Elite Scimmitar
Post by: Dezilagel on July 26, 2011, 11:43:12 am
The problem with the scims is not the speed, reach or damage, it's that they have massive ghost reach and are much harder to block due to the nature of curved blades in crpg.
Title: Re: Nerf Elite Scimmitar
Post by: Magikarp on July 26, 2011, 11:49:00 am

Yes their hitbox is weird, hitting earlier than expected. That only makes them a little harder to block.