cRPG
cRPG => Beginner's Help and Guides => Topic started by: elleryss on June 23, 2011, 07:08:33 pm
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What game type provides the fastest xp?
I'm making an alt but i'm used to playing siege,
but my butt gets kicked beeing a peasant so i rather play battle so i only die once per round :-p
But does Battle provide the same amount of xp as siege does or not?
Thanks in advance
-elleryss
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Battle once you get a good multi going is the fastest, imo.
There's too much auto team switching involved in siege to mantain a proper multiplier.
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Okay, thanks for your quick respond mate :lol:
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For me I'm not sure.
Seige = 1x, 2x, 1x, 2x, 1x, etc.
Battle = 1x, 1x, 1x, 1x, 1x, 1x (get on the good team) 2x, 3x, 4x, 5x
Seige switches back and forth (due to team balance, and switching attack/defending teams)
Battle depends if you get on the "good" team or not. If you do, you will get 5x. If you don't (cuz everyone else is trying to get on that team too) you will be stuck on 1x.
However, Seige is the best place to get game experience (become a better player) because you have more opportunities to fight and dont have to wait to spawn.
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Thanks for your response aswell, I understand your point at more game experience because you fight alot more other players in siege :mrgreen:
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You just need a bit luck to get a good team, then you can even have x5 for 2 maps or even more.
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However, Seige is the best place to get game experience (become a better player) because you have more opportunities to fight and dont have to wait to spawn.
I'd argue the opposite. Not being able to respawn means that everything you do is more important; the punishment for failure to fight correctly is harsher. Also, the flag capturing aspect reduces the player's focus on fighting, instead adding a motivation to travel to a specific location as quickly as possible without necessarily having to fight opponents to win.
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siege is by far better EXP than battle if you arent a frag happy douche. as a new player you contribute next to nothing to the team in battle, where you'll be owned quickly by 'battle spec' players.
Siege is where a lowly peasant can shine and be the determining factor in a win. Carrying a ladder or blocking chokepoint with a shield or nailing that uber top fragger on enemy team with a crossbow.
learn the maps, which side has higher % to win (dont play if you get put on known loser team, go spec so u dont lose multi)
do what is needed to win
bring ladders to avoid siege ramp chokepoints
lure defenders off flag
defend vital chokepoints/gate controls
use your text. you have to learn the balance between spam and really drawing attention to vital info.
get others to follow you and do what is needed.
banner stack so you're with other like minded team players
Siege would be 10x better if it had voice coms...or at least let teams nominate a few leaders to use voice coms to give orders.
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Sometimes it is quite unfair that 5x system.
i hopethey will fix it so when the other team has 5x or more the other team would have 2x.
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Get in a clan. Coordinate your game. Profit.
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I'd argue the opposite. Not being able to respawn means that everything you do is more important; the punishment for failure to fight correctly is harsher. Also, the flag capturing aspect reduces the player's focus on fighting, instead adding a motivation to travel to a specific location as quickly as possible without necessarily having to fight opponents to win.
+10
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Battle - you can make a difference :D
Don't worry so much about xp, personal skill overcomes most things in this game and developing that is far more satisfying than earning some shiny boots^^