cRPG

cRPG => Beginner's Help and Guides => Topic started by: Nyalan on June 23, 2011, 01:42:37 am

Title: XP multuplicator MaX
Post by: Nyalan on June 23, 2011, 01:42:37 am
Is there a maximum for XP multiplicator gained from generations? I mean, for exemple, will a generation 30 character be stuck at +90% XP each tick even when reaching generation 31 and more?
Title: Re: XP multuplicator MaX
Post by: Tears of Destiny on June 23, 2011, 06:42:16 am
Is there a maximum for XP multiplicator gained from generations? I mean, for exemple, will a generation 30 character be stuck at +90% XP each tick even when reaching generation 31 and more?

If I remember correctly, the maximum base xp that you can gain per tick (before counting the multiplier) is 1450, so gen 16 (Base 1 gen plus the 15 additional gens times the 30 bonus xp per gen).
Title: Re: XP multuplicator MaX
Post by: Nyalan on June 23, 2011, 07:53:39 am
Thanks for your answer. Is there a way to be sure? This changes so much about a character build... I think it would be much funnier if the XP gain max was larger, like 30 ticks at least... 3% isn't so much after all. 15 tick is really the max???
Title: Re: XP multuplicator MaX
Post by: Felix on June 23, 2011, 08:17:34 am
16 gen gives you a very BIG bonus to xp. It makes the time you spend on getting 31 almost halved (about 35-40% less). Do some math and you will see. 8.7kk is required for 31 lvl.
Title: Re: XP multuplicator MaX
Post by: Nyalan on June 23, 2011, 09:13:08 am
still, considering reaching the level 40 takes about 4 450 000 000 or the double i'm not sure, 45% XP is a little deceiving as the only strategy to level more would be to get a very high Xp multiplicator while getting heirloom items is fun... that means it gives nothing more to retire after 15 times except items and makes you very reliable on the trade luck if you want the best equipment, or else heirlooming and starting all over again just for an item is much less fun than knowing you have a multiplicator... I don't think more XP % max is a bad idea since it is totally impossible to level past a point as the xp cost is exponential...
Title: Re: XP multuplicator MaX
Post by: Vibe on June 23, 2011, 09:17:15 am
I think it was intended that people shouldn't be able to level to higher levels than 33-35.
Title: Re: XP multuplicator MaX
Post by: Bulzur on June 23, 2011, 11:17:07 am
I think it was intended that people shouldn't be able to level to higher levels than 33-35.

This.
It's already fantastic that you can get an xp bonus up to gen 16, and your heirloom points. Cause in the end, imo, a lv34 has quite a complete build compared to lv31.

I find the way it is really good.
Title: Re: XP multuplicator MaX
Post by: Cosmos_Shielder on June 25, 2011, 12:31:00 am
16 gen gives you a very BIG bonus to xp. It makes the time you spend on getting 31 almost halved (about 35-40% less). Do some math and you will see. 8.7kk is required for 31 lvl.
T=D/V

V= 1.45  So (1/V)= 0.69...

So It's reduced by 31%
You should do some math before telling people to do some math
Title: Re: XP multuplicator MaX
Post by: Bulzur on June 25, 2011, 12:56:34 am
T=D/V

V= 1.45  So (1/V)= 0.69...

So It's reduced by 31%
You should do some math before telling people to do some math

This. Ownage.  :twisted:

But 31% less time is still a great bonus !