cRPG

cRPG => Suggestions Corner => Topic started by: Zekerage on June 23, 2011, 01:33:05 am

Title: Thoughts and Suggestions on a New game Mechanic?
Post by: Zekerage on June 23, 2011, 01:33:05 am
After reading this post (http://forum.c-rpg.net/index.php/topic,8672.0.html) about why people play battle, and some people saying that it seems "bland", I saw 1 or 2 people suggest something that I found ingenious.

I propose either a change to the current battle mode, or a new game mode, wherein MotF comes up EVERY round at say, the 2 minute mark. Keep the spawn location of the flags at random, so that the "end" battlefield is always a new place in the map. This does a few things

1. It gives Battle a purpose beyond "You.... Go kill Them..". You now have a semi-consistant goal to achieve beyond murdering the other team.

2. It stops those assholes who like to Draw out rounds by either Running or Camping after someone dies, which makes MotF not spawn.

3. Having it spawn consistently at (again a suggested time) 2 minutes allows almost everyone a chance to GET to it, as opposed to it spawning off at a far away place that only someone riding a Horse could possibly get to.

4. It will make it more exciting to have a place to fight over after the initial clash of the teams. Some of my favorite moments in battle is me and one or two other guys fighting the last 2-4 people on the opposing team over the flag, trying to maneuver them away so Our flag goes the tiniest bit above theirs before the timer runs out.

5. Having the flag objective in battle mode may make it seem like the best of Siege and Battle combined (1 life, so it counts, but also having a goal to work towards).

6. ???

7. Profit

In theory, it should be easy to have this done, considering that it's already in the game. I feel that this is at least an option to consider. Again, I suggest it either be a seperate game mode, or implemented on certain battle servers (like melee weekends on tuna town), or on certain days like naked wednesdays used to be, or, if the feed back is overwhelmingly positive, add it to all of the battle servers.

Comments and suggestions are welcomed and appreciated.

-Zylo

Edit - If this needs to be in the "suggestions" area of the forums, Please move it. I tried posting it in both places to get more thoughts on it, but it's counting it as a double post. Hopefully this isn't completely overlooked :P. Thanks in advance.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Torben on June 23, 2011, 01:44:42 am
I like the idea and would suggest a random spawn time
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on June 23, 2011, 01:55:40 am
What spawn time range would you suggest? It has to be early enough to let people get there, but late enough to encourage people to still engage each other in the normal "battle" way.

It was also brought to my attention by DL_Awesomeasaurus that we'd need to take a look at the rate at which the flag is raised. We'd need it so that 1 team doesn't win just by sheer luck that the flag spawned close to their surviving group of players, and the flag gets raised before the opposing team can get to it just because there was a group of 3+ vs 1. This is assuming that the flag mechanic would work like siege's, in that, the more people on the flag, the faster it's raised.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Jarlek on June 23, 2011, 02:30:39 am
Just gonna pop in and say that MotF flags are not random. They can spawn in 3 different places which are set by the mapmaker. If the mapmaker forgot to add those 3 places then the map itself just makes 3 places (these will still always be the same but might end up in weird places as it is the computer who puts them there.)
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on June 23, 2011, 01:14:12 pm
By random, I meant randomly 1 of those 3 places. Also, if the mapmakers are willing, I'm sure they could quickly make MotF spawn points.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: PhantomZero on June 23, 2011, 02:05:00 pm
By random, I meant randomly 1 of those 3 places. Also, if the mapmakers are willing, I'm sure they could quickly make MotF spawn points.

This isn't exactly true either, as the flags are placed at the start of the round, and if you are dead, you can actually see them under the map sometimes.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: tocki4 on June 23, 2011, 02:49:50 pm
It's extremly hard to make all the spawnpoints fair for both team's. I for one love  this gametype and would really enjoy seing it in Crpg but then maybe you have to make certain maps that the admins agree to being fair? I played this Alot on native and know for a fact that it's often pretty unbalanced on the native maps.Great idea tho
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Penitent on June 23, 2011, 05:58:29 pm
This is a GREAT idea.

If we were to make the MofF timer random, I'd suggest it popping up between 3:30 and 1:30 left.

It would make battle so much more fun and purposeful. Flag spawn points can be made mostly fair by putting them near the center, or putting one on each side of the map and one in the center.  If the computer picks a random one, there is equal chance of it being closer to one team or the other.

We can experiment with a "MotF" server and see how it works out!
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Penitent on June 23, 2011, 06:04:34 pm
mis-post
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: jspook on June 23, 2011, 07:33:19 pm
Why not just take this one step further and add a battle mode where the flags are in the very middle of the map at the BEGINNING of the round and both sides duke it out to raise their flag.

This keeps the entire battle centralized, and all of those leachers/runners can pretty much just be ignored.  Tactics and skill will rule the day every time.

It would be sorta like a siege with no respawns, and both teams running for the flag at the same time.  King of the Hill, I guess......
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: awesomeasaurus on June 23, 2011, 08:39:34 pm
I think this is an interesting idea that may be possible to implement given a few conditions/issues:

1. It is important that the flags raise very slowly imo
2. How will cavalry fare when defending or attack a flag? They may be hindered strongly because they can not stay in the melee and halt the raising of the flag. Archers may experience the same problem.

^It may force coordination with melee units
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Torp on June 23, 2011, 08:43:26 pm
I like the idea and would suggest a random spawn time

this, and then it should be a new game mode.

You can end up with flags after 2 seconds or you can end up winning before they even show up.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on June 24, 2011, 02:26:00 am
If we were to make the MofF timer random, I'd suggest it popping up between 3:30 and 1:30 left.

 Flag spawn points can be made mostly fair by putting them near the center, or putting one on each side of the map and one in the center.

I like those times. Not TOO late, but not too early, either. also, about the center and then sides, are you referring to something like
             |                                           x          |
 x          |             x             or                        |
             |                                                       |                x

Where x would be the spawn points and the lines would be MotF spawns? First being all are equidistant from both spawns whereas the 2nd is 1 of 3 gives advantage to 1 team while the middle one is equal.

Why not just take this one step further and add a battle mode where the flags are in the very middle of the map at the BEGINNING of the round and both sides duke it out to raise their flag.

This keeps the entire battle centralized, and all of those leachers/runners can pretty much just be ignored.  Tactics and skill will rule the day every time.

It would be sorta like a siege with no respawns, and both teams running for the flag at the same time.  King of the Hill, I guess......

I think some people said that "siege" with no respawns was tried, and that it was terrible. I'm not certain though. Also, While I think King of the hill would be a very interesting game mode, I more or less wanted this addition to be additive to Battle, but not change it entirely. To me, at the moment, battle IS just about Killing the other team. That is what the Core of battle is, in my opinion. What I was hoping for the MotF spawning addition to do is give it a little more focus Eventually, not from the get go. That way the first 2-3 minutes IS just solely killing the enemy team, and thus, a chance that the MotF spawn wouldn't even play a role in the round.

1. It is important that the flags raise very slowly imo
2. How will cavalry fare when defending or attack a flag? They may be hindered strongly because they can not stay in the melee and halt the raising of the flag. Archers may experience the same problem.

^It may force coordination with melee units

I agree about the flag speed. Depending on how the MotF spawning would be handled (IE example 1 or example 2 above), if the flags raised too quickly based on the number of players on it, if it spawns closer to 1 team, they'd be able to cap it before the other team could even make a fight for it. I'm not sure if that particular aspect of flag raising can be tweaked.

On the second point, I could only assume that the only way Cavalry could prevent flag raising is just like in Siege. Either kill the people on it, or get off their horse (Which I also believe is the case with the current MotF). Archers would probably pick off as many as possible before they approached it, or just go in, attempt to manual block, and stall until their team arrived.

Lastly, Anything to encourage team work and tactics is a Plus to me :P
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Trikipum on June 24, 2011, 09:20:00 am
I would add a new game mode called "Skirmishes".
Very easy and would be fun. Sometimes the main problem of crpg is the amount of stallers and slow gameplay. So why dont create a mode based on quick and deadly skirmishes?. It would be a Subrounds based  gamemode. Each round has 3 subrounds of 1.20 mins. Each time a subround ends, the surviving players respawn. At the 3rd round, the team with more ppl alive wins. Surely, respawns would to be much closer in this gamemode. Salute.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: john_pullinger on June 24, 2011, 11:53:17 am
I would like to see a game mode where one person plays the horse and one person plays the rider. :-)

Or maybe have wolves to ride instead of horses, as per The Last Days (god when are they going to port that over...). Grab a few models from the Fantasy mod where you could ride hippos and, I think, crocodiles and stuff.

But anyway, a mode where one person plays the rider and another person plays the mount. This way you could give the mount a hoof attack or a body slam or head toss, so if the rider gets taken out the mighty armoured warhorse can still go ape on the puny little people in front of it. Warhorses were raised to be bad-tempered human-hating bastards, when they got onto the field you wanted them to be badasses who are quite prepared to smash into a group of intimidatingly well-armed soldiers.

I think this would be fun. :-) Even if it led to silly battles between pony herds because nobody spawned as a rider.

You might be able to have equipment for the horses, too, like spikey leg-guards and leather cladding. Maybe different saddles that give different protections for your rider.

-John
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on June 25, 2011, 04:42:19 am
While some of these posts are interesting, to say the least, their subject matter is veering slightly away from what I intended this thread to be. What I meant was thoughts and suggestions to the game mode I presented in my Original Post. Not new game modes in general. Once again, While I enjoy reading these completely new game modes, Please start new topics for them, and from here on out, keep it in regards to the original post Please, and Thank you.

-Zylo
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Walkaveli on June 26, 2011, 02:34:11 am
profit
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on June 27, 2011, 12:15:03 am
Bump

Common guys. I don't want this thread to die! I'd still really like some input from the Devs to find out how Viable of an option this is.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Prosed on June 27, 2011, 11:13:24 pm
King of the hill sounds like a great addition, though i agree flags should appear from the start of the game.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on July 01, 2011, 02:12:01 am
Meh, I still want this to get looked at and noticed. Shameless Bump!
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: MouthnHoof on July 01, 2011, 11:42:21 am
I like it.

* The time before flag spawn is required for the team to maneuver and organize. Infantry can move closer to the potential spawn locations so cav don't get to the flag a whole minute before the walkers.

* Random flag spawn (in 3 possible positions) is good - makes it more interesting. However, the possible spawn locations should not be far apart. Before the spawn, the forces will cover all possible locations. Once the flags spawn, they will converge on it and the relocation time needs to be short enough that an infantry can get from one locations to the flag spawned one before it is won/lost.

* The difference between the locations should be difference environments rather then just x,y position: example: One on hill top, second on a plane, third inside a ruin.

* The flag movement speed should be slow - much slower than it is now. I much rather that the frame ends with a wipeout than a flag raise. The flags just serve as an incentive for the teams to be active instead of passive. A slow flag gives the team not holding it a few moments to organize a counter strike instead of forcing them to rush immediately to the flag like a swarm. It gives a bit of time for the forces that guarded the other possible spawns time to converge to the actual spawn and organize the charge.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Atreides on July 01, 2011, 12:12:28 pm
Jousting.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on July 04, 2011, 01:44:11 am
Bump.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Cepeshi on July 04, 2011, 03:20:39 am
would be cool to have some competitive flag rushing, as in two teams spawn, they see flag spawned, they try to capture it, when its done, one team gets a point, both teams respawn and new flags are spawned aswell...

or to make it more interesting, even tho i have no idea how MotF works, if there would be some stages of conquering map using flags :) Like, flags spawn, people try to capture it, when its done they move onto another flag, and lets say to win you would have to cap 2 out of 3 or something, maybe if all of the MotF spawned at same time, so you could battle over three flagspots, that could be interesting aswell :D

Just some idea tossing, sorry if way too offtopic
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: [ptx] on July 08, 2011, 02:22:10 am
(click to show/hide)
This seems incredibly homosexual...


@OP - Nice idea, would be at least interesting to try this out.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Ecko on July 08, 2011, 02:28:58 am

I propose either a change to the current battle mode, or a new game mode, wherein MotF comes up EVERY round at say, the 2 minute mark. Keep the spawn location of the flags at random, so that the "end" battlefield is always a new place in the map. This does a few things


I like battle the way it is. However it sounds like your suggesting the Conquest Game Mode from native, which would be very cool. +1
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on July 08, 2011, 02:37:18 am
I agree in liking battle for the way it is, and that's why (I think it's like post 6 or so) I say that this addition isn't Detracting from Battle mode (at least for the first 2 or 3 minutes).
The goal, technically, first and foremost, is to kill the other guys (as with every mode in this game). However, the addition to having a place that a team NEEDS to be, otherwise a loss is ensured, will make less draws, and put a little more purpose to killing the other guys. That's why a static time is suggested (albeit the possibility of having it slightly random, say the 2 minute mark one round, and the 2:30 minute mark another round, etc...) to make it so that Wiping the other team is still a very viable, and easily achievable option. I've seen servers with 30 people per team, where within a minute and a half, it's become just hunting for the one or two stragglers that decided to Not go with their team.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Dehitay on July 09, 2011, 01:12:16 am
And I've come across multiple times were best teams decide it's best to camp. This often happens because they realize the charging team will lose. The end result is quite commonly that a draw happens and both teams get screwed. I've always wondered why the flag isn't set to always pop up at a minute or two before the finale to effectively neutralize this behavior
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on July 09, 2011, 10:54:15 am
And that's why we all must join together, and LOBBY to get this change IMPLEMENTED! Like I said, I see no possible way this could "Hurt" battle.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: VVarlord on July 09, 2011, 11:06:56 am
Could the flag that used to spawn early in this mode not be added and if you fight near it you gain x2 say? or x1.5?

Make the flag spawn at random like it used to so like what was said above the battle field is always different?
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on July 09, 2011, 11:06:58 pm
I don't know how Easy or Difficult it would be to add a multiplier (or a half) within a certain area, vs just adding the flag. Something about that idea tugs me towards not wanting it though -_-..
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Bromagi on July 10, 2011, 12:12:41 pm
I suggest calling this game mode capture the flag since that is the objective.. to capture the flag. I would not sacrifice normal battle mode for this new mode.

If you want to get rid of people camping or staying far away from battle, add the old money system where you only get gold if you are close to the fight.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on July 11, 2011, 04:07:34 am
I feel as though calling it "capture the flag" implies that the flag spawns at the beginning, and that capture the flag, is indeed, the sole purpose of it. My suggestion is making it so that the first 2 to 3 minutes (assuming a 5-6 round time limit), IS still battle. My suggestion is to then give the surviving combatants a place to converge and finish the battle. Besides, capture the flag was already implemented for a short period of time in it's Classic form. That being, 2 flags, 1 team has to grab the other, and return it to their flag for a point.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Bromagi on July 11, 2011, 02:42:00 pm
  Yeah now that i thought about it I like this idea since it would force campers to actually come out of hiding and a round draw would always be avoided. I also think making the flag appear at the same spot every time would be better since an inf could have a hard time getting to the flag from the edge of the map and cav can just ride to the flag and capture. Making a permanent spawn point for the flag gives the inf player the chance to stay closer to the flag once it spawns or head towards it before it actually spawns.

Brogg
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on July 11, 2011, 10:30:29 pm
That's why a semi-static time was set at 2 or 3 minutes, to allow the foot infantry to make it to the flag. Also, the suggestion to use the 3 master of the field spawn points for the flags is to diversify the end battlefield. If the flag were in the same spot Every round, Both teams would just Rush that area. We don't want that.
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Bromagi on July 11, 2011, 10:31:25 pm
good point
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on July 14, 2011, 12:35:04 am
Bump
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Zekerage on September 26, 2011, 03:18:55 am
I'm playing the role of Necromancer and resurrecting this topic. I feel this change in Master of the Field mechanics can still drastically enhance Battle mode. Please read the previous pages to glean what the mechanic changes are, and how certain concerns were handled.

Also leave any questions, comments, and ideas.

-Zylo
Title: Re: Thoughts and Suggestions on a New game mode?
Post by: FRANK_THE_TANK on September 26, 2011, 06:06:29 am
+1! Sounds like a good mode, or adition to battle. It would give battle some strat and a bit more depth. I'm all for it.

Title: Re: Thoughts and Suggestions on a New game mode?
Post by: Goldor on September 26, 2011, 08:48:43 am
This sounds like a good addition! I'm all for it, this would make the battle mode much better IMO.
Title: Re: Thoughts and Suggestions on a New game Mechanic?
Post by: Zekerage on September 27, 2011, 06:09:15 am
Bump. I'm going to lobby this until it gets implemented, damnit!
Title: Re: Thoughts and Suggestions on a New game Mechanic?
Post by: Zekerage on September 28, 2011, 08:26:30 am
Bump