cRPG

cRPG => Suggestions Corner => Topic started by: Warcat on June 19, 2011, 06:54:34 am

Title: Naval Combat
Post by: Warcat on June 19, 2011, 06:54:34 am
Mainly for strategus, but even in cRPG, I think naval battles would be a nice addition. Perhaps even some islands or something if some groups wanted naval based factions. I think a system similar to what PW mod has works well for battles at sea, perhaps with more hit points for the boats. It would be even better if over time fire arrows and bigger weapons (ballista? Catapult ship?) were added along with damage to specific parts of the ship. But overall, PWmod has a very good system of controls that would work well in cRPG battles. Obviously the drowning system would also want to be added in were this to happen.
Title: Re: Naval Combat
Post by: Glyph on June 19, 2011, 01:54:47 pm
vikingr also has really nice system for naval battles. but they are a bit small if you want to play with 120 men :?
Title: Re: Naval Combat
Post by: Warcat on June 21, 2011, 01:18:22 pm
Not sure how boats in vikings work, but a PW based system could easily work with more boats added in. Perhaps the boats and boat types could be built in coastal cities.
Title: Re: Naval Combat
Post by: krampe on June 21, 2011, 04:36:32 pm
PW Mod?
Title: Re: Naval Combat
Post by: Whiligelm on June 21, 2011, 04:39:10 pm
PW mod boat driving system seems pretty complicate, but Vikingr naval battle seems rather easy to implement. What we need is just one thing: replace the vikingr longboat with a bigger ship (Native has a big ship already)  :wink:
Title: Re: Naval Combat
Post by: Tears of Destiny on June 21, 2011, 08:24:45 pm
PW Mod?


Persistent World
Title: Re: Naval Combat
Post by: Noctivagant on June 21, 2011, 08:55:10 pm
http://forum.c-rpg.net/index.php/topic,3795.msg69390.html
Title: Re: Naval Combat
Post by: Warcat on June 22, 2011, 12:09:24 am
Never really though of PW system as being complicated, looks like MM is working on a similar system. Person in back uses left/ right arrows to control the rudder or wheel. Person on sails adjusts speed with forward and backward arrows.
Title: Re: Naval Combat
Post by: Whiligelm on June 22, 2011, 02:02:52 pm
Never really though of PW system as being complicated, looks like MM is working on a similar system. Person in back uses left/ right arrows to control the rudder or wheel. Person on sails adjusts speed with forward and backward arrows.
Yes I never mentioned mm mod system, I mentioned vikingr system as the easiest because you dont even need to drive the ship as it goes on his own (NOTE: only boarding combat)
Title: Re: Naval Combat
Post by: Glyph on June 22, 2011, 06:17:46 pm
Yes I never mentioned mm mod system, I mentioned vikingr system as the easiest because you dont even need to drive the ship as it goes on his own (NOTE: only boarding combat)
but with the vikingr we'd need a lot bigger ships and i mean really big ones. 50m long 15m wide, and multiple decks ofc.
did someone make these already?
Title: Re: Naval Combat
Post by: Warcat on June 22, 2011, 07:13:58 pm
Ah, that's something I wouldn't want in strat, those battles where 2 boats move together and auto dock. I would like to have cities build fleets in the strat map and troops could choose their boat in battle. Then a fleet could have one ship they board with and others could be filled with archers that try to avoid docking with enemy ships Or whatever other naval strategy they want to use.
Title: Re: Naval Combat
Post by: Whiligelm on June 22, 2011, 07:28:40 pm
but with the vikingr we'd need a lot bigger ships and i mean really big ones. 50m long 15m wide, and multiple decks ofc.
did someone make these already?
Isn't this big enough?

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Title: Re: Naval Combat
Post by: Glyph on June 22, 2011, 10:10:25 pm
Isn't this big enough?

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not really if you want to have some space to fight in with 80 people on every ship.
Title: Re: Naval Combat
Post by: Jarlek on June 22, 2011, 11:02:33 pm
not really if you want to have some space to fight in with 80 people on every ship.
They are. you can scale them before you place them. If you've played on the Risen server you might have seen the Giant Village map. All the buildings and obstacles has been scaled up so the players look really really small.
Title: Re: Naval Combat
Post by: MrShovelFace on June 22, 2011, 11:08:25 pm
THERES NOTHING THAT SAYS ONE WISE PERSON CANT MODEL AN AWESOMELY LARGE COG WITH THE CUTE TOWERS ON THE BOW AND STERN