cRPG
cRPG => Suggestions Corner => Topic started by: LordRichrich on January 11, 2011, 06:19:25 pm
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This is complicated and possibly very stupid but I think it could be a nice addition :)
On top of the current armour stats you get extra stats depending on what weapon you get hit by!
I'll use leather, chain and plate for my examples
The +/- values are stats the armour uses
Leather:
Blunt: 0 +/-
Cut: 3 - Because you'd make a hole in it
Piecre: 2 - Because you'd make a hole in it
Mail:
Blunt: 0 +/-
Cut: 2 - Because cut isn't so good vs this
Pierce: 3 - Because cut isn't so good vs this
Plate
Blunt: 4 - Because you'd dent it
Cut: 2 - Because cut isn't so good vs this
Pierce: 3 - Because cut isn't so good vs this
This suggestion is more for when this mod is finished and needs asthetical tweaks :)