cRPG
Strategus => Strategus General Discussion => Topic started by: Sultan Eren on June 15, 2011, 06:24:48 pm
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In 1st Strategus, you could fight for Shariz when you are in Wercheg. So I think in the second one you should be there to participate the war even as a mercenary. So real mercenaries always travel to participate to the wars to get more blood money. What other opinions on this matter?
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Well, that would make it pretty much completely impossible for a small clan to fight against a large one. They're already at a huge disadvantage due to faction resource gain increasing with member count, but these kinds of restrictions on merc hiring would be a complete deathblow.
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It would be interesting though I think.
Conversely it would give a lot more purpose to small mercenary clans or groups travelling the map, looking for employment. Besides if a clan cannot protect their lands what right do they have to it anyway?
Do not forget these large clans would also then have to have their men in the right place for a battle. Which would actually enable a much greater tactical/strategic game to occur and probably cause wars to be less "gamey".
Not that I expect such a thing to happen.
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It would be interesting though I think.
Conversely it would give a lot more purpose to small mercenary clans or groups travelling the map, looking for employment. Besides if a clan cannot protect their lands what right do they have to it anyway?
Do not forget these large clans would also then have to have their men in the right place for a battle. Which would actually enable a much greater tactical/strategic game to occur and probably cause wars to be less "gamey".
Not that I expect such a thing to happen.
i think what plazek says is true.
it would make the game alot more strategically based
i mean in real life people from china didnt join in the United kingdoms wars
or take calradia for instance. in single player not every single lord and his armys come as one all on your doorstep
Plus if the 24 hours of waiting till the match starts would allow people to possibly move to the location to be able to partake.
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Well, that would make it pretty much completely impossible for a small clan to fight against a large one. They're already at a huge disadvantage due to faction resource gain increasing with member count, but these kinds of restrictions on merc hiring would be a complete deathblow.
Okin, small clans then won't be able to hold lands but they can join every war, make money and hire their own mercs. Think, a small clan attacks and all roster is filled up with Fallen's for example. Then it's Fallen's war not that small clan's. Fighting for a soutern city when you are in north makes game so unrealistic, makes the whole map thing useless. Here's my another point.
Because of 60 men roster limit, many clan do not apply their own players to the battle, they hire 30+ level mercs first then 30- own players. This will force clans to play with their own inexperienced clan members to play, take part in faction play.
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What about something in between? You can hire anyone you want or only hire players registered in your faction, but if someone joins by actually traveling to the battle then "they" join, not as a soldier but as "them" and can then use their equipment from cRPG or something. Or you can buy "personal" equipment in strat which is just for you (at reduced prices, but only available for you) and Party equipment which is for the army aka the people who just signed up for the rooster. As I said, making it so only faction members can join without being there is also a possibility.
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With these new bad ass servers, will the mercenary hire limit be increased?
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I think it is a great idea. Quite simply.
As long as the radius is decent.
Big +1.
And No... It won't screw over the small clans. It will give them a purpose!
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I like the idea, but if i remember well, in 1st Strat you were not really a merc, but just a representative of the soldiers of the commander's army (tickets).
But the idea is good, if you are near the battle may be you can join really, with our own ticket, lets say you have an army of 100 soldiers, you can use this tickets instead of commander's tickets (till commander lose all his tickets, then you lose too, or commander takes your tickets).
In last Strat there were plenty of guys with 10 to 100 tickets, this tickets were useless for randomers (all villages had around 500 tickets).
May be you can also use your cRPG equip (heirloom!) or you can only take one or two of your equip with you (this could be also a new strat skill).
But, it should have a drawback, a risk, may be if commander army is beaten you can loose one of your equip, or you have to pay upkeep in some way (5 hours siege...).
Btw, I don't know how much reknown players will ask to fight as a real merc, with their own equip...
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It could be if you weren't in the faction fighting the battle (representing the soldiers), you would have to be there on the map (representing the mercs).
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Because of 60 men roster limit, many clan do not apply their own players to the battle, they hire 30+ level mercs first then 30- own players. This will force clans to play with their own inexperienced clan members to play, take part in faction play.
I think that any faction that does this should not be able to play strategus. At all. Just for the sheer idiocy factor.
There's no point in having a faction if they'll just hire level 30+ randoms. And anyway, the faction that does this will be the first faction to be crushed by any faction with ANY form of tactics whatsoever.
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I think that any faction that does this should not be able to play strategus. At all. Just for the sheer idiocy factor.
There's no point in having a faction if they'll just hire level 30+ randoms. And anyway, the faction that does this will be the first faction to be crushed by any faction with ANY form of tactics whatsoever.
You had never played 1st Strategus then. Nonsense.
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I like Zapper's idea that if you are near a battle on the world map you can spawn with your CRPG gear (including heirlooms) instead of relying on the equipment given to you by the commander.
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You had never played 1st Strategus then. Nonsense.
we have,
mercenaries don't blend in a well formed, team-play trained group. They can be usefull as butchers, but even the best player gets beaten by skilled teamwork
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we have,
mercenaries don't blend in a well formed, team-play trained group. They can be usefull as butchers, but even the best player gets beaten by skilled teamwork
i hate to disagree but he is right a group of about 20. Espicially of a clan like acre cannot take on 60 + enemy's.
even if you are really skilled.
Even DRZ couldent always get there 50 + members on all at once.
so the solutuion recruiting mercs/people with high lvl.
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Not a big enough playerbase for this. All of the battles would be like 5 vs 5. You have to remember that this game is supposed to have many factions and many battles going on at close intervals all over the map. Will not work at all. There is a reason it wasnt like this in the first place.
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Not a big enough playerbase for this. All of the battles would be like 5 vs 5. You have to remember that this game is supposed to have many factions and many battles going on at close intervals all over the map. Will not work at all. There is a reason it wasnt like this in the first place.
No there are enough players for what i suggested.
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i hate to disagree but he is right a group of about 20. Espicially of a clan like acre cannot take on 60 + enemy's.
even if you are really skilled.
Even DRZ couldent always get there 50 + members on all at once.
so the solutuion recruiting mercs/people with high lvl.
Actually I'm pretty sure he was talking about having to hire Mercenaries in order to play strategus, which is utter bullshit. Mercenaries barely follow orders. And who the hell is speaking of a 20 vs 60? That's no where near what we're getting at. If a base of 20 tactically minded players under a commander who knows how to command faces an army with 20 mercenaries that are horrible at teamplay and just bumrush, even with 1,000 tickets more, the organized team will come out victorious.
This is a bad idea in my honest opinion. Why even have a faction then? Large factions = dominate. Small factions = get dominated. This may be the case now, but at least the smaller faction can win if they have better fighters and aren't bad at commanding. Name of the game is Strategus. Placing your troops on the map effectively is key anyway, but battles would just crutch everyone and make the game boring.
No there are enough players for what i suggested.
You also have to remember that strategus is a place for factions, not unorganized bunches of pubs fighting together.