cRPG

cRPG => Suggestions Corner => Topic started by: DesertEagle on June 14, 2011, 06:31:34 pm

Title: Split cut damage to 2 different types.
Post by: DesertEagle on June 14, 2011, 06:31:34 pm
I don`t know, is it possible to do via module system, with out engine change but here is my suggestion:
Cut has few meanings, some of them are really differ in case of M&B. I`m speaking about
- slash ( for example axe damage type )
- carve ( for example knife damage type ).
So for now axe with some dmg and for example scimitar (dagger swing etc.) with same dmg will affect armor equally. For example you can see as people with scimitars easily penetrate plated tin cans and that looks weird. But as you can understand they must differ in this affection because of different damage types ( for example scimitar, dagger, nodachi,shashka,katana are faster but thier armor penetration must greatly reduce along with armor points raising in other hand - axes,straight swords are not so fast and thier armor penetration stay as it was.
Title: Re: Split cut damage to 2 different types.
Post by: Paul on June 14, 2011, 06:43:33 pm
Once we can use WSE, we plan to have more sophisticated damage types.
Title: Re: Split cut damage to 2 different types.
Post by: Armbrust_Schtze on June 15, 2011, 11:33:34 am
its the case in fire and sword..plate can hardly be penetrated by cutting swords which are fast but almost useless against tincans, u need a 'checkan' a military pick or a mace to demage tincans (:

therefore tincans with 2h swords wich are slower are ultimate in melee against unarmore enemies...
Title: Re: Split cut damage to 2 different types.
Post by: Glyph on June 15, 2011, 03:41:22 pm
Once we can use WSE, we plan to have more sophisticated damage types.
WSE? and i suggested armor types! that could go with this too!