cRPG
cRPG => Suggestions Corner => Topic started by: Penitent on June 13, 2011, 10:09:00 pm
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K/D ratio is kept track of for battle servers only, and this doesn't make sense. I understand that siege k/d ratio is often worse...but that doesn't make it any less valid as a game type, nor does it make the k/d stats any less interesting or desired.
Please implement siege k/d ratios, either along with the battle stats or as a separate record.
Right?
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Only if the stat were tracked separately would I want it.
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No. siege stats should not be recorded. KDR means nothing in siege, instead people focus on capturing the flag. That is the point.
DON'T YOU DARE HAVE SIEGE KDR RECORDED
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No. siege stats should not be recorded. KDR means nothing in siege, instead people focus on capturing the flag. That is the point.
DON'T YOU DARE HAVE SIEGE KDR RECORDED
This.
Instead, record how many times you won in siege... or record nothing at all.
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Hmn well knowing how easy it is to score kills as defenders in siege i don't think the meaning of recording stats at all would be at any use what so ever.
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This.
Instead, record how many times you won in siege... or record nothing at all.
Do the same for battle, instead of KDR as well.
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Click my sig :wink:
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Do the same for battle, instead of KDR as well.
KDR is a signifier in battle success. it matters there, as high KDR = higher win rate.
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KDR is a signifier in battle success. it matters there, as high KDR = higher win rate.
Not entirely, plenty of support characters can help a team win while having low KDRs.
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Not entirely, plenty of support characters can help a team win while having low KDRs.
I am aware of that, and have always lobbied for damage being listed in game score, not Kills. I play support characters myself usually, and <3 them.
But we can't change it, hardcoded etc.
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No. siege stats should not be recorded. KDR means nothing in siege, instead people focus on capturing the flag. That is the point.
DON'T YOU DARE HAVE SIEGE KDR RECORDED
I agree.
Also, siege is SO MUCH EASIER to rack up kills. On most my characters when they are in their effective levels, I can usually pull about a 1.2 or 1.3 kdr with 30k worth of gear in battle. On siege that number is typically doubled... and lordly lord does it shoot up when I use my "eh! I got money to burn!" gear.
I've also seen players go insanely high numbers like 122-8. It would make battle stats meaningless.
KDR is a signifier in battle success. it matters there, as high KDR = higher win rate.
It really doesn't tell the whole story. If you have a 3:1 KDR, you're probably doing well. But if you just ride over to their spawn and kill 3 AFKs every round and then die to a peasant with a pitchfork, you aren't doing your team any good. On the other hand, an archer might do an amazing job of taking out horses, stunning enemies fighting the archer's comrades, and not get a single kill the entire round... while simultaneously being one of the key factors for success.