cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Corwin on June 09, 2011, 11:30:56 pm
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I just had an idea. It is obvious that some of the battle maps are unbalanced, and that statistics about which teams depending on the spawn usually win. This could be easily done, even without programming, with admins making notes for 7-10 days. I think that something like this could be very useful for map changing, since there are maps regularly ending with 5:0.
Just my 2 cents.
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Dont even need to have stats to know how horrible some maps are
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I just had an idea. It is obvious that some of the battle maps are unbalanced, and that statistics about which teams depending on the spawn usually win. This could be easily done, even without programming, with admins making notes for 7-10 days. I think that something like this could be very useful for map changing, since there are maps regularly ending with 5:0.
Just my 2 cents.
This would be amazing, I would love this.
Also something like what TFO server had for player stats would be nice, a record of how many kills using what you have, and how many deaths using what has killed you.
Every server needs this stuff. +1 to OP.
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This would be amazing, I would love this.
Also something like what TFO server had for player stats would be nice, a record of how many kills using what you have, and how many deaths using what has killed you.
Every server needs this stuff. +1 to OP.
Yeah, what chadz_of_Destiny said. I think it would also be worthwhile, if we had both kill stats and map win stats, to see statistically how much different builds affect different maps. I'm thinking primarily of cavalry players on cav maps where, in an almost incomparable way, they can dominate with up to 80% of map kills (it seems). Once we have these in hand we can exorcise maps with extreme build-based biases along with the maps with significant spawn biases.
+1 to OP + chadz