cRPG

cRPG => General Discussion => Topic started by: Ujio on January 05, 2022, 02:14:14 pm

Title: 3D model rigging
Post by: Ujio on January 05, 2022, 02:14:14 pm
Are helmets rigged differently in c-rpg?
Every time I open it's models in openbrf, they're in a different position from the ones
in native, and other mods.
Title: Re: 3D model rigging
Post by: zottlmarsch on January 05, 2022, 06:36:48 pm
Are helmets rigged differently in c-rpg?
Every time I open it's models in openbrf, they're in a different position from the ones
in native, and other mods.

It's a mix iirc, some are indeed rigged mounted on the head skeleton, the narf ones for example (ones with the aventail attached to the helmet) and a good few others for sure. I 'think' they have to be like that because those helmets have to be rigged to allow them to bend/alter shape when moving, there are def still some non rigged helms around that are in the same position as native helms though. Hope that helps?
Title: Re: 3D model rigging
Post by: Ujio on January 06, 2022, 01:02:44 am
What about Sacred Stone Head's Samurai armor?
They're in a completely different position in his standalone mod, from the ones in c-rpg.

Edit: Thanks for the info.