cRPG

cRPG => General Discussion => Topic started by: Vebb on March 31, 2019, 12:40:05 am

Title: Equipment bans.
Post by: Vebb on March 31, 2019, 12:40:05 am
I feel like banning archers when pop is below 20 is fine. But cav shouldnt be banned unless below 10 pop and even then most players dont really have a problem with cav.
Title: Re: Equipment bans.
Post by: Sir_Firebus on March 31, 2019, 12:55:59 am
Might as well ban shields one handers and polearms while you're at it.
Title: Re: Equipment bans.
Post by: Novamere on March 31, 2019, 01:27:50 am
Ban couch lances under 20 not cav
Title: Re: Equipment bans.
Post by: The_Bloody_Nine on March 31, 2019, 03:30:08 am
what is this? I love cav, bring 'em on!
Title: Re: Equipment bans.
Post by: Rebelyell on March 31, 2019, 04:08:41 am
eu1 is melee only now.
I am not big fan of geting bolt in my face every secound round but I think there might be better solution.
Meake it 30/35% on low pop and then teake it off over 35 players.

balance over bans
Title: Re: Equipment bans.
Post by: Asheram on March 31, 2019, 10:08:49 am
ban archers IDC but dont ban throwing we need to kill cav thank you.
Title: Re: Equipment bans.
Post by: Torben on March 31, 2019, 10:56:58 am
woha - class banning discussions.  mod alive and kicking,  eh? ^^
Title: Re: Equipment bans.
Post by: Grytviken on March 31, 2019, 11:03:34 am
What about disabling banner balance and have a strictly 50/50 split range and cav till 20 pop. I think the issue is when all the cav or all the ranged gets put on one team due to banner balance. Also teamwork is op.
Title: Re: Equipment bans.
Post by: Schoi on March 31, 2019, 06:50:13 pm
Let's get some perspective from EU players, because I think it's working for them
Title: Re: Equipment bans.
Post by: Knute on March 31, 2019, 07:04:57 pm
Not a fan of limiting what classes can play. There's about 20 shields that don't require shield points and use zero slots. Every melee class can carry a pike or 2 slot spear. Native doesn't have to limit classes because players adapt. Also I think it messes up the paper > rock > scissors because cav counters archers and vice versa.
Title: Re: Equipment bans.
Post by: Algarn on March 31, 2019, 07:10:52 pm
woha - class banning discussions.  mod alive and kicking,  eh? ^^

Actually, you're correct there, I've seen faces and names i totally forgot in the past few days. Strat fights are a thing again, too.
Title: Re: Equipment bans.
Post by: Daemon. on March 31, 2019, 08:12:21 pm
What about disabling banner balance and have a strictly 50/50 split range and cav till 20 pop. I think the issue is when all the cav or all the ranged gets put on one team due to banner balance. Also teamwork is op.
100% agreed
Title: Re: Equipment bans.
Post by: Larvae on March 31, 2019, 08:56:30 pm
Not a fan of limiting what classes can play. There's about 20 shields that don't require shield points and use zero slots. Every melee class can carry a pike or 2 slot spear. Native doesn't have to limit classes because players are smart enough to adapt. Also I think it messes up the paper > rock > scissors because cav counters archers and vice versa.


those shields are useless,u getheadshotted 24/7.

its fine as it is right now,i dont care if there is cav with low pop but ranged kills the fun if there arent enough players.
Title: Re: Equipment bans.
Post by: Farrix on April 01, 2019, 12:47:02 am
I think this is a dangerous move. There are dedicated archers that play this game. As often as I get headshot or filled with 8 arrows, I still feel as if we should show a lil respect to all the classes and not kick the dedicated archers and cav right in the balls just because a few melee don't wanna fight them. We already have flags that guarantee a closer distance or loss. If a melee player hasnt left by the time there is 20 or less people, they're not gonna leave just because theres a couple archers. The archers however will be guaranteed to leave when there is 20 or less players which is fairly early most nights.

Pros: Maybe getting more people to stay longer during 10-20 pop.
Cons: Guaranteeing archers and cav will leave when pop drops below 20.

This may be safer and I would feel more comfortable about it if the number decided upon was 10 pop rather than 20.
Title: Re: Equipment bans.
Post by: DaveUKR on April 01, 2019, 11:15:17 am
Threshold of population where ranged and horses are banned are decided by server owners separately by setting max server population (10% of it). Since it's both 160 on NA and EU, threshold is 16. If server owners want to make it lower - they can just lower the max player slots.
Title: Re: Equipment bans.
Post by: Asheram on April 02, 2019, 02:42:50 am
Threshold of population where ranged and horses are banned are decided by server owners separately by setting max server population (10% of it). Since it's both 160 on NA and EU, threshold is 16. If server owners want to make it lower - they can just lower the max player slots.
so when the message comes up ranged and cavr are now back to allowed why do cav get their horses back w/o having to relog but on my dagger thrower at cav char I have to relog losing my multiplier to get my daggers back?
Title: Re: Equipment bans.
Post by: mcdeath on April 02, 2019, 03:07:59 am
so when the message comes up ranged and cavr are now back to allowed why do cav get their horses back w/o having to relog but on my dagger thrower at cav char I have to relog losing my multiplier to get my daggers back?

for some reason the horses are still an option to spawn with from your inventory even if you can't whereas any type of ranged is removed from your inventory
Title: Re: Equipment bans.
Post by: DaveUKR on April 02, 2019, 06:01:47 pm
so when the message comes up ranged and cavr are now back to allowed why do cav get their horses back w/o having to relog but on my dagger thrower at cav char I have to relog losing my multiplier to get my daggers back?

Warband engine  :lol: You don't have to relog, just wait for the end of the map.
Title: Re: Equipment bans.
Post by: Asheram on April 02, 2019, 08:22:07 pm
Warband engine  :lol: You don't have to relog, just wait for the end of the map.
Still dont get why cav doesnt have to wait til the end of the map then as well. And sometimes by the end of the map its back off again. The only reason I specced back into throwing daggers is cav as thats the only thing they are good for.
Title: Re: Equipment bans.
Post by: Sharpe on April 02, 2019, 08:29:22 pm
So instead of lowering server slots to change the threshold,  why not just play around with the percentage? Or is 10% a constant that can't be changed.
Title: Re: Equipment bans.
Post by: Finse on April 02, 2019, 08:30:42 pm
Well, the percentage is 10% and lowering the servers total amount of players wont really do much considering it never reaches full server, so all in all easy to reduce the limit if the players in the server wants it
Title: Re: Equipment bans.
Post by: Asheram on April 02, 2019, 08:42:24 pm
I doubt cRPG is going to get 100 ppl on a server again let alone 160 so I dont see why people would care if it was lowered.
Title: Re: Equipment bans.
Post by: DaveUKR on April 02, 2019, 08:51:51 pm
So instead of lowering server slots to change the threshold,  why not just play around with the percentage? Or is 10% a constant that can't be changed.

Because it's easy to calculate first of all.
Title: Re: Equipment bans.
Post by: Sharpe on April 02, 2019, 09:08:21 pm
Because it's easy to calculate first of all.

Anything is easy to calculate when you use a calculator though. So, there's that bit.
Title: Re: Equipment bans.
Post by: _Kurak_ on April 02, 2019, 11:09:08 pm
глупо что-то запрещать, когда на серверах с трудом 3 калеки собирается