so basically what youre telling me is that u nerfed the bec again and nerfed plate armor and made balanced builds more op
ModDB matters.
-Armor Soak/Reduce change: Cut and low blunt and pierce damage buffed, high blunt and pierce damage nerfed. Blunt was changed more, so low blunt damage (spears) are much better and high blunt damage is more toned down.
You are implying that balanced builds were OP prior to this update, which is untrue. This will just help make them playable...
They've always been playable, at least t0 me... I've always been balanzi!!!1
-Throwing weapons given potent melee secondary modes with decreased ammo.
What do you mean by decreased ammo? What qualifies for that?
It's more like, depending on your build, it's best if you wear consistent gear -- All light, medium, heavy. If you mix-match heavy and light gear, you might get penalized a bit more than before, though barely noticeable. In that sense, it doesn't always help balanced builds.
will he ever find himself? this is the question
So this is absolute bullshit... unless you just want this whole community to be 2 hander/polearm... which you probably do.
:mrgreen: :mrgreen:
You'll probably have to go for 100% throwing now, but see if theres any weapon that actually got good from the melee buffs. This is the point where the nerfs hit and forces you to specc out of hybrid into pure, until the point where there are complaints about ranged not doing any melee and so a new patch comes out essentially reverting back to hybrid builds being generally alright'ish and repeat.
Well, they gave the jarids a melee buff. But they are just a stab and very, very short range. But they can block, so very good for pure throwers. But if I wanted to be pure ranged I would have gone xbow or archer. I made this build to counter archers and cav, plus it's useful in strat where you can throw on the ladder at the polearm guys, and still be useful in melee mainly for blocking enemy attacks while your 2h or polearm buddy gets the kill. It gives you terrible scores, but it really helps the team.
I'm just wondering what inspired this nerf? Was it that there were too many throwers? Cuz I never saw that, unlike other ranged. I think somebody was playing his Conan build and got that 5% chance head shot from a throwing weapon and rage-nerfed.
The accuracy was already nerfed, and then they took 30% of my ammo away. After investing 7 skill points into throwing, what the fuck is the point of my character? I demand a free respec so I can go 100% melee and bitch about archers and cav... and probably not play much anymore cuz I suck at duelling.
But seriously... who complained? Throwers are still pretty rare.
what about the 1h right swing? :)
left is the quick, shorter range attack and right should be the wide longer range attack.
when the "new" 1h right swing was introduced it was with the argument that it makes it easyer to hit the head and i think this is a very wrong reason to change the right swing. we lost the range that we used the right swing for to make it easier for noobs to hit the head, im sorry but its just stupid. learn to aim like we have to learn everything else in this game. i want my 1h wide flat right swing back!
i dont mean to offend anyone, i like several other changes this person made, but this 1h right swing is just very wrong and have always been very wrong, i hated it since day 1
How'd you manage to make throwing worse? The next patch should just remove throwing from the game entirely
...the rightswing is still the longest reaching 1h swing and it can outrange any 2h or polearm of comparable length.
I thought this patch just did.I pushed heavily for a nerf on War Darts due to the incredibly broken builds that were being abused like hell and killing off EU.. EU's dead again now anyways so it looks like they succeeded in their aims anyways. I don't remember specifically in regards to other throwing weapons, I'll have a look back through our changelog to see when the other throwing stuff happened.
I'm still not sure why they did this. Throwers are few and far between, and pure throwers are generally easy to kill. The several that they manage to land don't do a lot damage either unless they land a lucky headshot.
Patch that broke the mod hahaha! You'll the worst