cRPG

cRPG => General Discussion => Topic started by: Pollux on September 27, 2018, 05:09:10 am

Title: do something about ranged while crpg is alive
Post by: Pollux on September 27, 2018, 05:09:10 am
It's not fun spawning in and not even getting to swing before getting 1-shot in a full plate helm with my shield up. Archers and throwers consistently top the scoreboards. Sometimes I get shot in the chest with shield up what the fuck. I respec'd cav to deal with archers but unless you sneak up on them, their shot will cancel your swing, then fill your horse with arrows, or just HS you while you're riding.
Title: Re: do something about ranged while crpg is alive
Post by: Jack1 on September 27, 2018, 06:20:32 am
little did the young pollix know the counter to archery was shielder/thrower/1h bryggan build the whole time
Title: Re: do something about ranged while crpg is alive
Post by: bensai on September 27, 2018, 06:54:09 am
unfortunately archers are a problem because the archers that play are really good at shooting. It's kind of crazy how shit crossbows, the should-be real killers, are compared to bows in EVERY way. The truth about cRPG is the mod is so small the balance decisions SHOULD be made subjectively and not objectively... meaning that something like the game's population should be taken into account when balancing. That's sounds retarded, but the truth is that a class like, you mentioned, Cavalry is less effective at low pop because people are able to be aware of their opponents because their are so few of them. Cav is difficult for me at least when it's like 10v10 or so and the other team has 1 or two archers that just murder me because I am the most obvious and easy target with such a low pop.

Perhaps some classes ARE stronger than others at different population levels and should be balanced accordingly until the game changes??>.??.?
Title: Re: do something about ranged while crpg is alive
Post by: Pollux on September 27, 2018, 07:10:19 am
I think it was dupre or someone who said something about being able to limit the amount of ranged on a server by checking archery wpf or PD because another mod was doing it. Crpg should do the same thing when server reaches a certain pop
Title: Re: do something about ranged while crpg is alive
Post by: Dalhi on September 27, 2018, 07:14:52 am
Divide number of arrows/bolts by 3 and throwing by 2, reduce the round time limit to 4 minutes, no need to thank me.
Title: Re: do something about ranged while crpg is alive
Post by: Asheram on September 27, 2018, 07:15:51 am
yeah make invisible horses

native can set limits because native has 3 set classes with sub classes being set by gear of said class
Title: Re: do something about ranged while crpg is alive
Post by: Panos_ on September 27, 2018, 10:18:42 am
you know whats the most annoying thing regarding ranged?

90% of the people who still play it, they purely do it to annoy the rest of us.

Some examples, Cassi & Speedy, both of them do it because they think its funny to play as ranged and enjoy getting bashed on.

So, from one hand you have retards like the two I mentioned, and on the other hand you have the autistic balance team, that instead of doing a swift change regarding ranged, they try to sugarcoat it with retarded changes " WE LOWERED DIFFICULTY ON ALL SHIELDS AND WE NOW HAVE MORE 0 SHIED SKILL SHIELDS* well you fucking retard, what good is a shield if my head is OPEN with a 0 SS shield? You fucking dumbfucks.


Jesus.
Title: Re: do something about ranged while crpg is alive
Post by: Casul on September 27, 2018, 11:19:36 am
Some examples, Cassi & Speedy, both of them do it because they think its funny to play as ranged and enjoy getting bashed on.

how you wanna know? Thats quite cloudy to assume. I just like throwing, I even made it easier for you for not having a melee weapon to block with or a shield.

However I think you are actually one of the most pathetic players I have ever seen, the only things you do is call out players you think ruin the game. But everyone knows the first thing you do on round start is going behind the enemies team spawn to couch lance players who spawned late.

Are you going to say it is not true? The only thing you do is couch lancing people and then end the map with a 8-1 score usually. But you will still claim the average k/d throwers are ruining your game.

I once saw you going for the 9th kill but then I shot you down for the first time on the map, and when I checked the scoreboard you already left. You are not doing anything good for cRPG, you serve out rations but you are not able to acknowledge your own wrongs.

You are seriously mentally limited, keep on bashing on everything you dont like, make more suggestion threads no one is gives a fuck about.
Title: Re: do something about ranged while crpg is alive
Post by: Panos_ on September 27, 2018, 11:53:26 am
What the fuck are you on about?

I am probably the only lancer that always charges up front, I have never quit the game when my horse died enemies resulting to my
imminent death, hell a couple of days ago you saw it, I am probably the ONLY lancer that goes head to head with spearmean, you can ask Baby head and Nord Rhaegar if I am lying and even Eldar boss.

When I die and leave EU1, its most likely because I change characters, you always trash talk when I leave, but then you are "OH HE IS BACK", my old friendot

I am way too proud to kill AFKers and late spawners, I avoid them and I even hold an upper block.

Youre just saying that shit cause

a. Youre fucking trash
b. When you respecced for a couple a days as a melee player, I fucking owned your ass and you are salty
c. I AM THE FUCKING BEST, SON.
Title: Re: do something about ranged while crpg is alive
Post by: Panos_ on September 27, 2018, 11:57:52 am
Also, the only reason I play as a lancer is because I like how fast paced and risky it is, dismounted im 10 times better. But I have no patience for never ending duels, and that is why I always spam kick, duels are boring.
Title: Re: do something about ranged while crpg is alive
Post by: Casul on September 27, 2018, 12:29:41 pm
Didnt think you can put so many lies into one post.

I hate your garbage double moral.

you are a bunch of pathetic noobs and queers, who do not fuck, how to write all the shit and make dumb topics. burn in hell the idiots
Title: Re: do something about ranged while crpg is alive
Post by: Sniger on September 27, 2018, 12:41:09 pm
i will support a nerf of range when i see a sufficient amount of shielders on the battlefield.

until then, it sucks to be a shitlord.
Title: Re: do something about ranged while crpg is alive
Post by: Sniger on September 27, 2018, 12:43:54 pm
you know whats the most annoying thing regarding ranged?

90% of the people who still play it, they purely do it to annoy the rest of us.

Some examples, Cassi & Speedy, both of them do it because they think its funny to play as ranged and enjoy getting bashed on.

So, from one hand you have retards like the two I mentioned, and on the other hand you have the autistic balance team, that instead of doing a swift change regarding ranged, they try to sugarcoat it with retarded changes " WE LOWERED DIFFICULTY ON ALL SHIELDS AND WE NOW HAVE MORE 0 SHIED SKILL SHIELDS* well you fucking retard, what good is a shield if my head is OPEN with a 0 SS shield? You fucking dumbfucks.

Jesus.

whenever the amount of shitlords on the battlefield increase, so do range. deal with it. many times ive thought about going archer because theres so many juicy whiney targets. i cant leave my shield behind tho, my loyal servant for many years
Title: Re: do something about ranged while crpg is alive
Post by: Sniger on September 27, 2018, 12:50:57 pm
c. I AM THE FUCKING BEST, SON.

i dont know about your dueling skills, you are prolly really good.

on the battlefield, however, you are average at best.

edit: shit, 3 posts, sry, i forgot, cant delete now ><
Title: Re: do something about ranged while crpg is alive
Post by: Torben on September 27, 2018, 12:54:58 pm
I´ve played NA a few times lately,  pop there is way more balanced.  shit ton of fun
Title: Re: do something about ranged while crpg is alive
Post by: FTG_Pablo on September 27, 2018, 01:17:06 pm
unfortunately archers are a problem because the archers that play are really good at shooting. It's kind of crazy how shit crossbows, the should-be real killers, are compared to bows in EVERY way. The truth about cRPG is the mod is so small the balance decisions SHOULD be made subjectively and not objectively... meaning that something like the game's population should be taken into account when balancing. That's sounds retarded, but the truth is that a class like, you mentioned, Cavalry is less effective at low pop because people are able to be aware of their opponents because their are so few of them. Cav is difficult for me at least when it's like 10v10 or so and the other team has 1 or two archers that just murder me because I am the most obvious and easy target with such a low pop.

Perhaps some classes ARE stronger than others at different population levels and should be balanced accordingly until the game changes??>.??.?

Totally agree on the xbow bit. I can get 1 shot by an arrow to the body but if Im using my +3 arb and my +3 steel bolts and shoot someone and its not a headshot I have to land 2-3 shots before they die. Balancers made it this way on purpose and its kinda annoying but its easy to get used to.
Title: Re: do something about ranged while crpg is alive
Post by: Torben on September 27, 2018, 01:18:31 pm
Totally agree on the xbow bit. I can get 1 shot by an arrow to the body but if Im using my +3 arb and my +3 steel bolts and shoot someone and its not a headshot I have to land 2-3 shots before they die. Balancers made it this way on purpose and its kinda annoying but its easy to get used to.

nah man we had an xbow meta going on in EU lately that was stronger then archery.  Im guessing its rly the individual skill level of player.
Title: Re: do something about ranged while crpg is alive
Post by: FTG_Pablo on September 27, 2018, 01:27:36 pm
nah man we had an xbow meta going on in EU lately that was stronger then archery.  Im guessing its rly the individual skill level of player.
I've talked to the balancers about xbows and they told me its made to be harder for players than regular ranged classes, because the balancers for xbows base it off their 8 years of skill instead of the skill of the average player who wants to go xbow but they are going to be absolute trash because they dont have the same experience as them lol. https://gyazo.com/d13d7e35628e565b5ecad08466a861d5 https://gyazo.com/883c8748ce5ddc26e7ee64a6ab8578c6 https://gyazo.com/57f0ec097927c564f1bd66f306aab706 xbows need a buff but they wont get one because people cry that Dave, Davos and Elderly Woman/Desire are good with them no matter what because of the 8 years of experience with them so they will always be good, but xbows have been literally destroyed and people who want to go xbow cant even come close to the same kdr as archer/thrower metas. If they nerf ranged or they dont it wont really matter unless they extremely nerf it, players like Luker, Furry, Tomba, Frumpty, Hancock just to name a few of the NA Archers will always be great at it no matter what from the experience they have playing archer and it will still be "too OP" to some people and they will continue to cry about nerfing ranged.
Title: Re: do something about ranged while crpg is alive
Post by: Sniger on September 27, 2018, 02:02:47 pm
Divide number of arrows/bolts by 3 and throwing by 2, reduce the round time limit to 4 minutes, no need to thank me.

I miss the awesome shield clusterfighters Dalhi, Tuetensuppe, HAT (have at thee), San, Kinngrimm (eventhough he always solo flanked, supposely going for archers?) and many more, sorry if i forgot your name, its been a while
Title: Re: do something about ranged while crpg is alive
Post by: FTG_Pablo on September 27, 2018, 02:11:34 pm
.
Title: Re: do something about ranged while crpg is alive
Post by: Sniger on September 27, 2018, 02:16:24 pm

(video by MrShine)
Title: Re: do something about ranged while crpg is alive
Post by: FTG_Pablo on September 27, 2018, 02:17:48 pm
lol tip #1 is how Im getting better at xbow even tho its WEAK :P
Title: Re: do something about ranged while crpg is alive
Post by: njames89 on September 27, 2018, 02:52:30 pm
That is an excellent video.
Title: Re: do something about ranged while crpg is alive
Post by: Tristan_of_Erzoth on September 27, 2018, 03:01:26 pm
I've talked to the balancers about xbows and they told me its made to be harder for players than regular ranged classes, because the balancers for xbows base it off their 8 years of skill instead of the skill of the average player who wants to go xbow but they are going to be absolute trash because they dont have the same experience as them lol. https://gyazo.com/d13d7e35628e565b5ecad08466a861d5 https://gyazo.com/883c8748ce5ddc26e7ee64a6ab8578c6 https://gyazo.com/57f0ec097927c564f1bd66f306aab706 xbows need a buff but they wont get one because people cry that Dave, Davos and Elderly Woman/Desire are good with them no matter what because of the 8 years of experience with them so they will always be good, but xbows have been literally destroyed and people who want to go xbow cant even come close to the same kdr as archer/thrower metas. If they nerf ranged or they dont it wont really matter unless they extremely nerf it, players like Luker, Furry, Tomba, Frumpty, Hancock just to name a few of the NA Archers will always be great at it no matter what from the experience they have playing archer and it will still be "too OP" to some people and they will continue to cry about nerfing ranged.

Lol, I've talked to her about this as well. I've never seen anyone besides her, me, Dave and I think Rider go better than 1:1 KD (2:1 I think I havent seen any besides us 4) with xbows this strat on NA. Highly possible I've missed some, but I've seen a lot of people try it out and then instantly respec for melee or archery. Always laugh my ass off when I do sub 10 damage with a +3 heavy and +3 steel bolts in a strat battle to the torso/neck areas. Can't even 1hko with a headshot either. I finally just swapped my strat hero back to my melee character, not worth it lol.


Funny shit is, people still want to nerf it besides xbow players being non existant in strat battles and I've seen very few in NA1 as well. You're just worse than Archers in any way besides per shot damage (archers have better rate of fire, more ammo, better access to side arms (especially if you want to use an arb, which is the only true way to do good with xbow), with better rate of fire they also have better damage per second as well) and throwers can practically make you worthless cuz you cant retalitate if they decide to stand 5ft away from you and just chuck shit in your general direction unless you charge them.

Furthermore, the WPF reqs also pigeonhole you into being a very high agi build. I run 15-27 and I'd have more AGI if I could (only lvl 32 on my xbow). Used to be able to run 21/18 with decent melee stats and wouldn't be forced to run away whenever I get someone rushing me. Now I really have no choice if I don't want to be instantly one shot by any melee build.


IDK here's some late night ramblings on xbow.
Title: Re: do something about ranged while crpg is alive
Post by: FTG_Pablo on September 27, 2018, 03:05:58 pm
Lol, I've talked to her about this as well. I've never seen anyone besides her, me, Dave and I think Rider go better than 1:1 KD (2:1 I think I havent seen any besides us 4) with xbows this strat on NA. Highly possible I've missed some, but I've seen a lot of people try it out and then instantly respec for melee or archery. Always laugh my ass off when I do sub 10 damage with a +3 heavy and +3 steel bolts in a strat battle to the torso/neck areas. Can't even 1hko with a headshot either. I finally just swapped my strat hero back to my melee character, not worth it lol.
haha I tried xbow on strat, I did pretty well since I practiced on battle with it before hand but its too weak to do anything unless you are good at it.
Title: Re: do something about ranged while crpg is alive
Post by: FTG_Pablo on September 27, 2018, 03:11:27 pm

Funny shit is, people still want to nerf it besides xbow players being non existant in strat battles and I've seen very few in NA1 as well. You're just worse than Archers in any way besides per shot damage (archers have better rate of fire, more ammo, better access to side arms (especially if you want to use an arb, which is the only true way to do good with xbow), with better rate of fire they also have better damage per second as well) and throwers can practically make you worthless cuz you cant retalitate if they decide to stand 5ft away from you and just chuck shit in your general direction unless you charge them.

Furthermore, the WPF reqs also pigeonhole you into being a very high agi build. I run 15-27 and I'd have more AGI if I could (only lvl 32 on my xbow). Used to be able to run 21/18 with decent melee stats and wouldn't be forced to run away whenever I get someone rushing me. Now I really have no choice if I don't want to be instantly one shot by any melee build.


IDK here's some late night ramblings on xbow.
I usually run 15/24 or 15/27 so Im in the same boat lol. You have pretty shit melee wep choices at 15 str if you're using an arb (which is all I use lol)
Title: Re: do something about ranged while crpg is alive
Post by: Tristan_of_Erzoth on September 27, 2018, 03:14:42 pm
I usually run 15/24 or 15/27 so Im in the same boat lol. You have pretty shit melee wep choices at 15 str if you're using an arb (which is all I use lol)

Especially because last patch removed a lot of the higher end 0 slot weapons and nerfed the blunt ones as well. Can't even use the freaking broad short sword anymore lol. Get yourself a +3 spiked mace its your only shot since you likely have sub 3 PS unless you skimped on IF, but then you get pretty big WPF penalties if you want to wear anything besides peasant armor.
Title: Re: do something about ranged while crpg is alive
Post by: FTG_Pablo on September 27, 2018, 03:15:40 pm
Especially because last patch removed a lot of the higher end 0 slot weapons and nerfed the blunt ones as well. Can't even use the freaking broad short sword anymore lol. Get yourself a +3 spiked mace its your only shot since you likely have sub 3 PS unless you skimped on IF, but then you get pretty big WPF penalties if you want to wear anything besides peasant armor.
I usually do PS, ATH, and WPM.
Title: Re: do something about ranged while crpg is alive
Post by: Panos_ on September 27, 2018, 03:44:01 pm
i dont know about your dueling skills, you are prolly really good.

on the battlefield, however, you are average at best.

edit: shit, 3 posts, sry, i forgot, cant delete now ><

actually its the opposite, on battle server im really really good, and I like assisting my team with bumps and such, on duels im shit.
Title: Re: do something about ranged while crpg is alive
Post by: Yeldur on September 27, 2018, 04:06:55 pm
What the fuck are you on about?

I am probably the only lancer that always charges up front, I have never quit the game when my horse died enemies resulting to my
imminent death, hell a couple of days ago you saw it, I am probably the ONLY lancer that goes head to head with spearmean, you can ask Baby head and Nord Rhaegar if I am lying and even Eldar boss.

When I die and leave EU1, its most likely because I change characters, you always trash talk when I leave, but then you are "OH HE IS BACK", my old friendot

I am way too proud to kill AFKers and late spawners, I avoid them and I even hold an upper block.

Youre just saying that shit cause

a. Youre fucking trash
b. When you respecced for a couple a days as a melee player, I fucking owned your ass and you are salty
c. I AM THE FUCKING BEST, SON.

tbf he's the only person i've ever had on horseback charge directly at me on horseback whilst i have a fucking pike in my hand, only for him to some fancy move and then suddenly i'm the one who is dead and not him.
Title: Re: do something about ranged while crpg is alive
Post by: Vibe on September 27, 2018, 04:47:57 pm
on the topic of crpg being alive i'll have you know this says otherwise (https://i.imgur.com/9nVMRqa.jpg)
Title: Re: do something about ranged while crpg is alive
Post by: Peasant_Woman on September 27, 2018, 05:21:42 pm
I'd play NA but I'm Ranged right now for EU DTV and don't fancy trying to snipe people with 160ping.
Title: Re: do something about ranged while crpg is alive
Post by: CrazyCracka420 on September 27, 2018, 08:04:09 pm
unfortunately archers are a problem because the archers that play are really good at shooting. It's kind of crazy how shit crossbows, the should-be real killers, are compared to bows in EVERY way. The truth about cRPG is the mod is so small the balance decisions SHOULD be made subjectively and not objectively... meaning that something like the game's population should be taken into account when balancing. That's sounds retarded, but the truth is that a class like, you mentioned, Cavalry is less effective at low pop because people are able to be aware of their opponents because their are so few of them. Cav is difficult for me at least when it's like 10v10 or so and the other team has 1 or two archers that just murder me because I am the most obvious and easy target with such a low pop.

Perhaps some classes ARE stronger than others at different population levels and should be balanced accordingly until the game changes??>.??.?

Yeah back when servers were around around 80+ population it was easy to sneak around as cavalry and backstab and kill archers.  It's a lot harder nowadays because your horse is an easy target for ranged.  Throwers have always been a bane for cav too, but it's the same as other ranged, it's easy for them to pick you as the target when there's not a lot of people around.

What the fuck are you on about?

I am probably the only lancer that always charges up front, I have never quit the game when my horse died enemies resulting to my
imminent death, hell a couple of days ago you saw it, I am probably the ONLY lancer that goes head to head with spearmean, you can ask Baby head and Nord Rhaegar if I am lying and even Eldar boss.

When I die and leave EU1, its most likely because I change characters, you always trash talk when I leave, but then you are "OH HE IS BACK", my old friendot

I am way too proud to kill AFKers and late spawners, I avoid them and I even hold an upper block.

Youre just saying that shit cause

a. Youre fucking trash
b. When you respecced for a couple a days as a melee player, I fucking owned your ass and you are salty
c. I AM THE FUCKING BEST, SON.

I charge archers head on, I also will always take the 1v1 against an enemy spearman unless they have a long spear or pike.  I'm not too proud to kill afk'ers and late spawners though, if they slippin I ain't trippin.
Title: Re: do something about ranged while crpg is alive
Post by: Yeldur on September 27, 2018, 08:57:35 pm

(video by MrShine)
https://youtu.be/X3h4YB2Vhpo?t=52s

MOB doing what he does best :ayylmao:
Title: Re: do something about ranged while crpg is alive
Post by: bensai on September 27, 2018, 09:39:27 pm
Yeah back when servers were around around 80+ population it was easy to sneak around as cavalry and backstab and kill archers.  It's a lot harder nowadays because your horse is an easy target for ranged.  Throwers have always been a bane for cav too, but it's the same as other ranged, it's easy for them to pick you as the target when there's not a lot of people around.

I charge archers head on, I also will always take the 1v1 against an enemy spearman unless they have a long spear or pike.  I'm not too proud to kill afk'ers and late spawners though, if they slippin I ain't trippin.

amen brother yeet yeet!1!
Title: Re: do something about ranged while crpg is alive
Post by: Pollux on September 28, 2018, 12:38:28 am
i will support a nerf of range when i see a sufficient amount of shielders on the battlefield.

until then, it sucks to be a shitlord.

I started using a shield since ranged became an issue for me. It hasn't helped at all. 80% of shots still hit me WITH MY SHIELD UP, and it's not a small shield. I've even had arrows hit me in the chest with my shield up, and it wasn't one of those times where I just raised my shield, I had my shield raised a full TEN SECONDS before this and the arrow went through the shield. Idk maybe shield hitboxes are bugged.
Title: Re: do something about ranged while crpg is alive
Post by: Gravoth_iii on September 28, 2018, 01:15:37 am
visitors can't see pics , please register or login
Title: Re: do something about ranged while crpg is alive
Post by: Sniger on September 28, 2018, 01:34:46 am
I started using a shield since ranged became an issue for me. It hasn't helped at all. 80% of shots still hit me WITH MY SHIELD UP, and it's not a small shield. I've even had arrows hit me in the chest with my shield up, and it wasn't one of those times where I just raised my shield, I had my shield raised a full TEN SECONDS before this and the arrow went through the shield. Idk maybe shield hitboxes are bugged.

could be bug i dont know i havent experienced anything like this tbh. dont forget that shield skill adds to coverage - edit: or well im not really sure even. crpg have become a terrible twisted version of its old self :/
Title: Re: do something about ranged while crpg is alive
Post by: Jack1 on September 28, 2018, 02:52:15 am
I started using a shield since ranged became an issue for me. It hasn't helped at all. 80% of shots still hit me WITH MY SHIELD UP, and it's not a small shield. I've even had arrows hit me in the chest with my shield up, and it wasn't one of those times where I just raised my shield, I had my shield raised a full TEN SECONDS before this and the arrow went through the shield. Idk maybe shield hitboxes are bugged.

if you have a cav shield it wont block your whole hitbox if you dont have shield skill
Title: Re: do something about ranged while crpg is alive
Post by: njames89 on September 28, 2018, 01:45:28 pm
I was using one of the 0 difficulty shields a lot in the battle yesterday. No shield skill and didn't get shot at all while I was using it. Definitely a viable way to prevent yourself from getting shot. Also pretty fun to form up into shield walls, never really gotten to do that before as a 2h.
Title: Re: do something about ranged while crpg is alive
Post by: Sniger on September 28, 2018, 05:54:15 pm
imo swiss knifes ruins the game. also partly why i want xbow gone.
Title: Re: do something about ranged while crpg is alive
Post by: Gurnisson on September 28, 2018, 09:20:10 pm
Quote
while crpg is alive

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Title: Re: do something about ranged while crpg is alive
Post by: bensai on September 28, 2018, 09:45:22 pm
I was using one of the 0 difficulty shields a lot in the battle yesterday. No shield skill and didn't get shot at all while I was using it. Definitely a viable way to prevent yourself from getting shot. Also pretty fun to form up into shield walls, never really gotten to do that before as a 2h.

As someone who brings a 0 difficulty shield on my main everytime I play, I can confidently say it only blocks 20% of the time. And that includes the times where I hold my shield upward and they still head/neck/upperchest shot me
Title: Re: do something about ranged while crpg is alive
Post by: Nickleback on September 28, 2018, 09:50:24 pm
Will you guyz continue arguing let me get my pop corn.
Title: Re: do something about ranged while crpg is alive
Post by: saccizord on September 29, 2018, 03:35:59 am
Make long mauls throwable
Title: Re: do something about ranged while crpg is alive
Post by: Pollux on September 29, 2018, 05:18:55 am
I was using one of the 0 difficulty shields a lot in the battle yesterday. No shield skill and didn't get shot at all while I was using it. Definitely a viable way to prevent yourself from getting shot. Also pretty fun to form up into shield walls, never really gotten to do that before as a 2h.

I don't know james, but I think you're just special.
Title: Re: do something about ranged while crpg is alive
Post by: Grumbs on September 29, 2018, 10:32:24 am
Buff melee. Been saying for ages to buff polestab to make them feel like they're actually long weapons rather than glancing after the second half of the animation. The animation got changed years ago to nerf long spear and pike and to prevent insta awlpike stab but it nerfed everything at the same time. Before then the turnspeed got nerfed as well. I wouldn't necessarily restore everything to how it was but some middle ground might be good.

Make Iron Flesh a melee centric skill that melee players want to take (+HP/armour, - ranged wpf etc).

Get rid of tiny 1 handers knocking down people in heavy armour. Knockdown should mostly be for 2 handers

This idea will probably be shot down, but make ranged weapons do cut damage instead of pierce so high armour is effective against them.

Buffing melee usually means making ranged better as hybrids so something should be done to discourage tincan xbowers. Making melee more fun to play should reduce the amount of ranged players.
Title: Re: do something about ranged while crpg is alive
Post by: DaveUKR on September 29, 2018, 02:19:53 pm
Honestly there are only 3 problems with ranged and all them are not critical. Current ranged is not even close to anything in any time span of crpg. I'd even say that for average and especially new players ranged is simply a dead class.

1. Throwing spamming shit (like war spears and war darts)
2. Heavy crossbow (there is like no reason to use Arbalest overall when there is a beast like that)
3. Overall ammo count for all the ranged
Title: Re: do something about ranged while crpg is alive
Post by: the real god emperor on October 01, 2018, 03:44:55 pm
Lowered shield difficulty, cool, everyone can bring a shield and with proper use deflect most of the ranged.
Lowered shield weights, no good to anyone tbh, just because  you want to move 1 2 meters a minute faster, now shields get stunned in half of the melee hits.
The problem begun when archers relied on STR builds. Sorry, archers were forced to rely* on STR builds. It was meant to make archers slower, because of epic kiting cancer, but it did more harm than it did good. Now archers can bring in the most broken weapons ( i am looking at you spathovaklion and 1h barmace) with huge amounts of PS into the field and become near invincible. This wasnt a problem few years ago, but in time everyone became good in melee and most optimal builds became ranged builds. Why go pure 2h or 4d polearm while you can inflict the same damage in melee as an archer or crossbowman? Giving more 0 slot melee options for ranged players was a part of this mistake too. In general everything should be able to counter everything approach we suffered through the years was wrong and should change asap.
Another problem is that melee isn't fun to play. Before someone arrives and says "I play melee in NA1 everyday I have fun speak for yourself" lol, %99 of melee fights end either with someone getting ganked or one of the players get bored of swinging and blocking and starts spamming, which you'll most likely fail if you arent using one of the broken hitbox weapons like long maul spamitar barmace etc.
Melee is dumbed down to the point that it has no flavor or anything you can add to your playstyle. Quickest solution to this is removal of the turnrate nerfs.
Another thing that keeps certain people away from playing is that some weapons are extremely powerful compared with other options. I.e I want to play shielder and wanna do it with a knightly arming sword. But every other shielder plays with scimitars, barmaces, spathovaklions. I will be outcompeted everytime against them unless I truely tryhard and there isnt much reason to play shielder if I am not willing to switch to the said meta weapons or their variants.

Edit: one more thing to add, is that players having huge IF builds especially since after a point you receive HP instead of skill points makes many fights go unconcluded for so long and ending up with someone getting ganked. A part of melee not being fun.

I wrote this on phone it may be weird to read

 
Title: Re: do something about ranged while crpg is alive
Post by: the real god emperor on October 01, 2018, 03:53:17 pm
lol EU pleb in NA we let people DUEL cheers brøthers hop on NA1 balance threads = meme threads xd assington rando acre BIRD CLAN everything is fine in crpgée   8-)
Title: Re: do something about ranged while crpg is alive
Post by: Techno on October 01, 2018, 05:45:11 pm
Buff katana and have light boots make you silent/faster

also take away penalty for dagger+shield
Title: Re: do something about ranged while crpg is alive
Post by: Heibai on October 01, 2018, 09:08:25 pm
Buff katana and have light boots make you silent/faster

also take away penalty for dagger+shield

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Title: Re: do something about ranged while crpg is alive
Post by: CrazyCracka420 on October 03, 2018, 04:38:28 pm
Make long mauls all weapons throwable

Also allow us to pull thrown weapons that are stuck in people, out of them.
Title: Re: do something about ranged while crpg is alive
Post by: Chestaclese on October 10, 2018, 08:50:17 pm
Why you gotta throw throwers under the bus with archers?
Title: Re: do something about ranged while crpg is alive
Post by: bensai on October 10, 2018, 09:00:29 pm
lol EU pleb in NA we let people DUEL cheers brøthers hop on NA1 balance threads = meme threads xd assington rando acre BIRD CLAN everything is fine in crpgée   8-)

i never gives duels tho and ive never made a meme thread in my life why would you post something completelytrue then post something completely false?
Title: Re: do something about ranged while crpg is alive
Post by: Grytviken on October 11, 2018, 10:58:03 am
Lowered shield difficulty, cool, everyone can bring a shield and with proper use deflect most of the ranged.
Lowered shield weights, no good to anyone tbh, just because  you want to move 1 2 meters a minute faster, now shields get stunned in half of the melee hits.
The problem begun when archers relied on STR builds. Sorry, archers were forced to rely* on STR builds. It was meant to make archers slower, because of epic kiting cancer, but it did more harm than it did good. Now archers can bring in the most broken weapons ( i am looking at you spathovaklion and 1h barmace) with huge amounts of PS into the field and become near invincible. This wasnt a problem few years ago, but in time everyone became good in melee and most optimal builds became ranged builds. Why go pure 2h or 4d polearm while you can inflict the same damage in melee as an archer or crossbowman? Giving more 0 slot melee options for ranged players was a part of this mistake too. In general everything should be able to counter everything approach we suffered through the years was wrong and should change asap.
Another problem is that melee isn't fun to play. Before someone arrives and says "I play melee in NA1 everyday I have fun speak for yourself" lol, %99 of melee fights end either with someone getting ganked or one of the players get bored of swinging and blocking and starts spamming, which you'll most likely fail if you arent using one of the broken hitbox weapons like long maul spamitar barmace etc.
Melee is dumbed down to the point that it has no flavor or anything you can add to your playstyle. Quickest solution to this is removal of the turnrate nerfs.
Another thing that keeps certain people away from playing is that some weapons are extremely powerful compared with other options. I.e I want to play shielder and wanna do it with a knightly arming sword. But every other shielder plays with scimitars, barmaces, spathovaklions. I will be outcompeted everytime against them unless I truely tryhard and there isnt much reason to play shielder if I am not willing to switch to the said meta weapons or their variants.

Edit: one more thing to add, is that players having huge IF builds especially since after a point you receive HP instead of skill points makes many fights go unconcluded for so long and ending up with someone getting ganked. A part of melee not being fun.

I wrote this on phone it may be weird to read

If you lose to range in melee you are just bad. Use shield noob.
Title: Re: do something about ranged while crpg is alive
Post by: N1PS on October 11, 2018, 11:47:21 pm
make raven shield wall great again
Title: Re: do something about ranged while crpg is alive
Post by: njames89 on October 12, 2018, 01:48:59 pm
make raven shield wall great again

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Title: Re: do something about ranged while crpg is alive
Post by: Larvae on October 15, 2018, 05:22:10 pm
 when did they raise the req of agi for shieldskill from 3 to 6 ? and why now all shields have only 3 requirement,but u cant much higher then 4 shieldskill in total,otherwise u need to have a build like 12/27 ....
Title: Re: do something about ranged while crpg is alive
Post by: DaveUKR on October 15, 2018, 07:34:42 pm
when did they raise the req of agi for shieldskill from 3 to 6 ? and why now all shields have only 3 requirement,but u cant much higher then 4 shieldskill in total,otherwise u need to have a build like 12/27 ....

new 3 shield skill is the old 6. They basically doubled effects of shield skill so it's the same but 2 times cheaper in skills.
Title: Re: do something about ranged while crpg is alive
Post by: Larvae on October 15, 2018, 09:33:17 pm
Ah, then it's awesome. They need to fix description then, on website it still tells u 8% or so per skill point in shieldskill
Title: Re: do something about ranged while crpg is alive
Post by: Battlepriest on October 16, 2018, 08:49:29 am
i'm pretty sure the only use for smoke bombs right now is to make a half-assed attempt to lag someone with a potato tier computer.

be better if they actually spawned a big temporary cloud that obscures vision and possibly decreases ranged damage taken in a radius instead of shooting steam in 2 directions then dissipating after a couple seconds. y'know like a real smoke bomb.