cRPG

cRPG => General Discussion => Topic started by: Torben on August 26, 2018, 05:03:27 pm

Title: Horse nerf
Post by: Torben on August 26, 2018, 05:03:27 pm
was there a manueverabilty nerf or whatnot?  horses turn waaaay slower,  noticing it since yesterday.
Title: Re: Horse nerf
Post by: Nickleback on August 26, 2018, 05:43:54 pm
Prof made a new change in the last patch,now ironflesh effects the speed of the horse.
Title: Re: Horse nerf
Post by: San on August 26, 2018, 08:04:55 pm
Nothing that I'm aware of
Title: Re: Horse nerf
Post by: Yeldur on August 26, 2018, 09:30:53 pm
Same here, last patch Prof did we never made any changes to cav that I saw or voted on.
Title: Re: Horse nerf
Post by: Torben on August 27, 2018, 12:23:57 am
guess I should lay off the LSD then
Title: Re: Horse nerf
Post by: RD_Professor on August 27, 2018, 01:40:05 am
Prof made a new change in the last patch,now ironflesh effects the speed of the horse.

great idea ill implement it next patch and completely break everything again
Title: Re: Horse nerf
Post by: DaveUKR on August 27, 2018, 08:39:02 am
AFAIK horse turn speed is bound with acceleration by maneuver stat. So that you can't nerf turn rate without nerfing horse acceleration.


Maybe it was a bug when you dont see rain but it is actually there making you feel clumsy.
Title: Re: Horse nerf
Post by: Telford on August 27, 2018, 04:57:04 pm
Yeah I asked Prof recently too. Shit seems different.
Title: Re: Horse nerf
Post by: the real god emperor on August 31, 2018, 02:55:53 pm
Is the server ever crowded enough to play cav anyway smh
Title: Re: Horse nerf
Post by: njames89 on August 31, 2018, 03:15:28 pm
~30 players on in EU 1 most nights when I get home from work and 62 players in the last EU strat fight I was in.
Title: Re: Horse nerf
Post by: Asheram on August 31, 2018, 10:05:16 pm
Is the server ever crowded enough to play cav anyway smh
if there was only 6-8 players on server some would still play cav.