Battle is the objectively inferior game mode to siege, especially at low pop. I will to over the pros and cons of
PROS:
- multiple lives per round so you get to play more
- objectives encourage team based gameplay
- removes most troll builds as viable
- overtime on flags is very intense
CONS:
- cav players get the shaft on some maps
- ballistas
Based off my objective list, na1 should be turned off permanetly and na2 should be put up as the primary game mode
Battle is the objectively inferior game mode to siege, especially at low pop. I will to over the pros and cons ofYou mean you don't do as many reps as you can while dead between rounds as platefriends are punching each other for the laughs? I never understood the appeal of Siege, kills feel meaningless.
PROS:
- multiple lives per round so you get to play more
- objectives encourage team based gameplay
- removes most troll builds as viable
- overtime on flags is very intense
CONS:
- cav players get the shaft on some maps
- ballistas
Based off my objective list, na1 should be turned off permanetly and na2 should be put up as the primary game mode
will seige deal with the plate troll builds?
don't ya'll get enough siege in your gay strat battles?
don't ya'll get enough siege in your gay strat battles?
if siege is ever populated youll see me in there, full +3 plate, +3 long maul, top of a ladder, and I'll demonstrate why battle is a more balanced game mode.
This is reason enough to leave battle alone and stick to siege in strat. Make the balance in battle better and more ppl will play, nerf range, buff 2h and cav, remove 1h ghost reach and knockdown glitch, force balance range 50/50.
Nah cuz strat battles are gay, NA2 ain't.This is the opposite of true.