cRPG

cRPG => Suggestions Corner => Topic started by: Sniger on April 09, 2018, 07:55:55 am

Title: The 'tweaked' (read: abomination) Right Swing
Post by: Sniger on April 09, 2018, 07:55:55 am
Long time ago "Someone" (name drops irrelevant, wont change anything) decided that the native right swing was wrong so the person implemented a 'tweaked' "better" right swing that still lives today. I hate it. Its the thing currently in the mod that i hate the most. Its been here for a very long time. Far worse "feats" that was implemented got killed off long ago, why is this abomination right swing still here? It was one of the changes that was never needed, but i suspect that the "someone" was fiddling with the code and changed it just because the person found out how to, its like discovering a color you didnt knew existed and instantly use it on all your stuff, next day you hate the color and realize that you shouldnt have changed it. It never had to be adjusted, it wasnt broken, but it was changed anyway.

edit: gram+typos
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: njames89 on April 09, 2018, 12:53:47 pm
Bring  back the alternate 2h stab animation tbh

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Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Gravoth_iii on April 09, 2018, 01:28:32 pm
The 1h right swing? Its far better than the native swing, one of the better changes i'd say. Better hitbox and sweetspots.
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Sniger on April 09, 2018, 05:20:31 pm
if you want to hit the head and dont care about aiming for it, sure i guess the tweaked 1h right swing is good. but i believe it has less range and i also like to aim my swings, try hit the feet with this abomination swing, impossible
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Gravoth_iii on April 09, 2018, 08:31:13 pm
if you want to hit the head and dont care about aiming for it, sure i guess the tweaked 1h right swing is good. but i believe it has less range and i also like to aim my swings, try hit the feet with this abomination swing, impossible

Im not so certain on the range, i want to say its the same or slightly shorter but its a small tradeoff for the buffs it gets. I dont really aim at feet ever, feels too risky as you can just glance on the ground. On that note, thats an actual issue 1h has with animations (ground hitboxes), overheads at 100 reach just hits the ground 90% of the time. Really really shitty stuff.
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Sniger on April 09, 2018, 09:49:18 pm
there is little difference between left swing that use to be quick shorter "backhand" attack (that btw also hit head if you turn accordingly) and right swing for wider range and 'swipe', the current 1h right swing is almost a mirrored left swing.

im not sure a 100 range sword actually is 100 in range with the tweaked right swing. isnt this pretty crucial?

you can just glance on the ground. thats an actual issue 1h has with animations (ground hitboxes), overheads at 100 reach just hits the ground 90% of the time. Really really shitty stuff.

yes this is another issue but theres some weird stuff going on there as well. not something that bugs me a lot since my overheads always hit their target :p :p
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Gravoth_iii on April 10, 2018, 12:51:10 am
there is little difference between left swing that use to be quick shorter "backhand" attack (that btw also hit head if you turn accordingly) and right swing for wider range and 'swipe', the current 1h right swing is almost a mirrored left swing.

im not sure a 100 range sword actually is 100 in range with the tweaked right swing. isnt this pretty crucial?

yes this is another issue but theres some weird stuff going on there as well. not something that bugs me a lot since my overheads always hit their target :p :p

No animation is the actual range of the weapon, they all vary drastically adding and detracting reach from what the weapon shows. Left swing and right swing are very different, theres a huge range and sweetspot difference. Definitely not a mirrored move.

edit:
I tested the old right swing reach against dummies back in 2013 when it was first changed, and tested it again for the altered animation. I later looked at the animation brf files themselves and saw no reach difference. That's the basis for my conclusions as well as from playing in-game.

I believe that the slowness allowed better movement into swings at the cost of more precise release timing as I believe Teeth is describing. What I am trying to get at is that requiring different timing doesn't mean the length extension itself was shortened. In general, I'm neutral on the new right swing since it hardly changed anything for me. I would just like it to have a more natural look.

so the range may not be altered at all really, just sweetspots.
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Kadeth on April 10, 2018, 01:49:32 am
Yeah the sweetspot buff was pretty huge, it definitely feels like a much more useful attack now vs the old animation, although if you're someone that relies on outreaching a lot, I can see why it would be frustrating because actual reach does feel slightly misleading.
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Asheram on April 10, 2018, 02:49:59 am
I totally agree that the overhead spear attack should be an upper stab like it used to and not the current overhead swing.
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Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Jona on April 10, 2018, 03:41:11 am
(click to show/hide)

Iirc Tydeus kept the range the same in order to make strictly a buff, tweaking the sweetspot to be more generous (similar to the 1h stab) while also adjusting it so that it hits higher up on the target, leading to  easier headshots, similar to the left swing. My only gripe with it was that it not only gave the sweetspot tweak but also removed some skill by giving "auto-headshots." Could I get that on my polearm rightswing, please?
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Kadeth on April 10, 2018, 04:00:09 am
The polearm left swing is the real animation that needs some love. Serious question, has anyone ever failed to block a polearm left swing?
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: San on April 10, 2018, 04:03:11 am
I was gonna make a post, then I saw a quote about stuff I barely remember. Yeah, that.

Polearm left swing does seem p ass, maybe an expert can chime in there.
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Gravoth_iii on April 10, 2018, 05:32:35 am
Iirc Tydeus kept the range the same in order to make strictly a buff, tweaking the sweetspot to be more generous (similar to the 1h stab) while also adjusting it so that it hits higher up on the target, leading to  easier headshots, similar to the left swing. My only gripe with it was that it not only gave the sweetspot tweak but also removed some skill by giving "auto-headshots." Could I get that on my polearm rightswing, please?

Well, lenient headshots help a lot for 1h because the class in general is rather trash. Polearms are already solid, just need improved leftswing

Polearm leftswing is so garbo. Slow, poor sweetspot frames, and incredibly short. Mirroring right swing or making it similar would be the simplest and most practical solution imho, but thats a different topic i suppose.
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Jona on April 10, 2018, 05:42:27 am
Well, lenient headshots help a lot for 1h because the class in general is rather trash.

Yeah it isn't necessarily a bad thing that the improved swing gives you a "buff" to damage with 1h, I just dislike that a small skill-related aspect was removed in favor of ease-of-use.



Anyways, I always thought pole left swing would be acceptable with its piss-poor range IF it could have a more lenient sweetspot to avoid glances (i.e. what 1h rightswing got) while somehow decreasing its chances of colliding with scene objects. It'd be cool if it were a dedicated short-range attack that you could use with a longer polearm when stuck in a cramped area, i.e. a group fight or when fighting in a gatehouse or on castle walls in a siege. As it stands, however, it basically has the same chances as rightswing to glance on something, but it comes with significantly worse range and sweetspots, with a similar swing speed to boot. At least let it be faster than rightswing...
Title: Re: The 'tweaked' (read: abomination) Right Swing
Post by: Sniger on April 10, 2018, 09:35:37 am
small skill-related aspect was removed in favor of ease-of-use.