+ afaik weight also decreases your chance to glance, therefore heavy weapons hit harder overall.
Which one of unbalancers has this one? :lol:
1 speed > 1 dmg point
Also why would anyone ever stab with the arabian swords?
+ afaik weight also decreases your chance to glance, therefore heavy weapons hit harder overall.
Not even mentioning the broken animations of this sword, it has always been quite glitchy.
Nontheless I dont actually see anyone using it atm... so youre probably right, its shit.
Which is good.
I totally agree that side sword needs a buff.
Also why would anyone ever stab with the arabian swords?
Purely from a stats point of view, +1 cut will bring it back in line, +1 speed will make it very good.
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I'd rather have three directions than a gimped thrust. For example, removing the thrust of the GLB would be a good buff, not a nerf. I prefer the elite scimitar over the arabian guard sword for battles. Duels is a different story.removing stab from glb would be a bit unfair, its shit attack but its massive when ur going for some spins and switching animations to get huge speed bonus.
gues what yeldur
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I love you
shiteater making a totally illogical rebuttal just to be a contrarian
Not saying your opinion is wrong, but uh... if opinions could be wrong, this one would be.
removing stab from glb would be a bit unfair, its shit attack but its massive when ur going for some spins and switching animations to get huge speed bonus.
1 speed > 1 dmg point
Also why would anyone ever stab with the arabian swords?
+ afaik weight also decreases your chance to glance, therefore heavy weapons hit harder overall.
Not even mentioning the broken animations of this sword, it has always been quite glitchy.
Nontheless I dont actually see anyone using it atm... so youre probably right, its shit.
Which is good.
I'd rather have three directions than a gimped thrust. For example, removing the thrust of the GLB would be a good buff, not a nerf. I prefer the elite scimitar over the arabian guard sword for battles. Duels is a different story.
For example, removing the thrust of the GLB would be a good buff, not a nerf.
I've always come to value curved weapons like scimitars and niuweidao, as people often fall for the weird feints you can perform.
In duels there's a different mentality, and the lack of a thrust becomes more of a problem. I'm saying this as a +3 elite scimitar user. I'll take a buff if it's given, but I don't think it's warranted. Should you balance after battle or duels?
Sure, the GLB has a trash stab, but it's better than no stab at all. Is there something else you've forgotten to mention here?
I'd like to hear more about these weird feints, because from what I've seen in 8 years of playing in and watching scrims/duel tournaments, all Warband's best feint fuckery is based around stabs, and I thought that was widely accepted. Pretty much all the trickiest animation morphs involve a stab to side swing, hence why you see so many native players "abuse" it. I get that some people are confused by the curved models, but it's not something that you can't adapt to quickly. I'm sure I remember someone tweaking the scim model anyway, to more accurately represent its reach.
A lot of people act like duel skills are non-transferable to battle, which makes little sense to me, but mentalities aside, a thrust is an extremely useful animation to have in both game modes. Perhaps it's just a difference with the EU meta, because you'll regularly see NA, Oceania and CHN all use 1h stab with great success in battle. If anything, the stab feels more relevant in battle. I'll still use the best feints I can (which involve stabs), feel a bit safer around enemy cav, and have another useful tool for group fights. 3-D weapons give up all of that, is the extra 1 or 2 speed or damage really enough to compensate? I'm not so sure, but I'd really like to hear from current balancers about what they consider the loss of a stab to be worth in stats.
Again, I shouldn't have made the thread about the elite scimitar specifically. More of a broad question about what an animation is worth outside of its raw stats, on which i'm sure opinions will vary a lot as different play styles rely on feints more than others and whatnot.
If i see a GLB feint thrusts towards me i'll just spam because theres no way i could possibly take enough damage from it that wouldnt be made up with a succesful hit from my swings.
That big hunk of iron is unbalanced 88 speed and heavy, the scenario where a thrust could be a reliable option is so limited
So you agree its an attack with limited use, yes? Well, limited =/= useless, so I don't quite see how removing it would be considered anything other than a nerf.
We might not agree on all points, but I understand your point of view.
If i see a GLB feint thrusts towards me i'll just spam because theres no way i could possibly take enough damage from it that wouldnt be made up with a succesful hit from my swings.
Agree to disagree. Can definitely agree that some of this comes down to individual play style, though.
Feints in general aren't as useful against aggressive players. But when someone "spams" when I'm feinting a stab, I just cancel it into a block; the glance is only a potential problem if you release the animation far enough or if you're not positioned correctly.
GLA was one of my primary weapons back when Aus was active, but I would have hated it without the stab, even though I rarely actually released a stab on someone. Like Jona said, it's great for feint patterns, and with polearms it morphs into the right swing so well.