cRPG

cRPG => Events & Tournaments => Topic started by: Drunken_sailor on February 04, 2018, 05:11:19 pm

Title: never ending peasant dtv
Post by: Drunken_sailor on February 04, 2018, 05:11:19 pm
I think I floated this once, it would be fun to do a DTV mode where it is just an ever increasing number of peasants/bandits every wave.

having them spawn in from every direction would help increase the difficulty
Title: Re: never ending peasant dtv
Post by: Ikarus on February 04, 2018, 06:15:51 pm
get high str stf characters with super heavy gauntlets and you can play

(click to show/hide)
Title: Re: never ending peasant dtv
Post by: Casul on February 04, 2018, 06:23:26 pm
get high str stf characters with super heavy gauntlets and you can play

(click to show/hide)

indeed, my 79 body armor and 33/9 11IF char is pretty much resistant towars any peasant attack.

Also I doubt the server is able to handle anything above ~150 bots.

Other than that great idea !
Title: Re: never ending peasant dtv
Post by: Drunken_sailor on February 04, 2018, 08:31:05 pm
150 would still be fun
Title: Re: never ending peasant dtv
Post by: Jona on February 05, 2018, 06:01:35 pm
Also I doubt the server is able to handle anything above ~150 bots.

Let alone potato PCs.
Title: Re: never ending peasant dtv
Post by: Sharpe on February 06, 2018, 07:10:39 am
Let alone potato PCs.

My computer can't even handle 50 bots.
Title: Re: never ending peasant dtv
Post by: Tristan_of_Erzoth on February 06, 2018, 08:05:28 am
Even if there is an artificial cap on bots it can be counteracted by slowly adding in tougher enemies (super peasants) and by limiting player size. If 150 per wave is the cap then maybe cap players at 10 or 15 per team (or even 5)
Title: Re: never ending peasant dtv
Post by: Drunken_sailor on February 06, 2018, 10:55:58 pm
Also armor limit so you can't be untouchable and either no or only partial healing between rounds


edit: whops wrong button
Title: Re: never ending peasant dtv
Post by: Casul on February 06, 2018, 11:00:28 pm
Also armor limit so you can't be untouchable and either no or only partial healing between round


the mauls do hurt no matter how much armor you have, just the knifed and the staffs cannot hurt heavy tanks. Agree with the healing