cRPG
cRPG => General Discussion => Topic started by: RD_Professor on January 15, 2018, 10:37:28 pm
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Sorry guys, another level change poll. But this time, I'll be explicit in the system I am proposing. Expanding upon the poll question, the XP required for each level would be the same as it was in Pre-Pod, as opposed to now, where levels 31+ require substantially more XP. So, we would again see people at level 36, however, leveling past 35 (or some other level) would only grant the player a small bonus of 1-2 to their health.
Why the proposal? Well, I am aware that some people are unhappy with the current leveling system, for various reasons, including that reaching level 35 is impossible, grinding that much is absurd, game is more enjoyable with higher level builds, and other things. Those are entirely reasonable complaints, but for quite a while I couldn't see a way to have that, while still retaining the qualities that the current system has, such as that newer players are not fighting against a build 6 levels higher than their own, or the strain put on the engine by higher level builds.
This leads me to my justification for such a change. Those who are currently level 31+ will end up at the same, or a higher level build. Additionally, anyone who had some enormous grind to the next level would see that grind be substantially cut down. So, on average, player level would go up a bit, and the grind for the next level would go down. (unfortunately for those right near the cusp of reaching 34 or so, they might see their grind to 34 be wasted. I'll try to think about ways to deal with the possibility of this)
In any case, changing this leveling system in the proposed way would not put new players at a significant disadvantage, as any levels beyond 35 would only grant bonuses to health. In a similar manner, a level 37 build (if achievable) would also not be able to attain levels of agility that can put much strain on the engine.
I can't guarantee this is something I'll be easily able to implement, but I personally think it is a good compromise, that benefits everyone. Do note that this change isn't set in stone yet, and I'm very interested in hearing/seeing input on it.
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Makes total sense and seems like a good idea
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I dont really see the point tbh, i like the levels atm.
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3 more hp per level would be better (since you don't get skill points at all, therefore no minmaxed builds), and less XP overall should be required (who's going to play 500 more hours to reach 34 ?). 2018 should be the year bannerlord finally releases (probably toward december or something), so there's no point in playing religiously again for the average joe, or even old players themselves.
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The old leveling system allowed more hybrid builds, which was nice.
Now everyone is a dull one class warrior, I agree with a revert.
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Feels like everything is more washed out with so many stat points, everyone is very fast and hits relatively hard. Builds lose flavor cause you gotta be really damn fast to stick out as an agi build etc. I'd have wanted lower levels even, to try it out. Could turn out to make some interesting gimmick builds really stand out, but there would have to be adjustments so its probably not worthwhile.
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including that reaching level 35 is impossible, grinding that much is absurd,
your mom is absurd 35 nerd farm let's GOOOOOOOOOOO :mrgreen: :D
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I think the super high levels ruined the game mechanics somehow.
A balanced build could have 180+ in a prof and allowed more of those unanimated swings. I experience a massive lowering of those visual glitches, could probably be also related to the new servers.
I think we should keep it as it is, everything is a bit slower, more comfortable to play with.
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Keep as it is plz
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Considering the way ot is now I will never ever get 1.3 billion xp to get to lvl 35 I approve.
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How many players are currently level 34+?
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I'd say keep it as is IMO
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Keep it as it is. 33rd level is currently quite obtainable and I believe that for the sake of balancing the game a little bit we really shouldn't have players at higher levels than that.
If there will be a Bannerlord cRPG version, hopefully devs will avoid the mistake of allowing too high levels as it in my opinion killed the early population of this mod.
Oh, and one more thing. Please consider disabling banner balance for server with population lower than 50 or maybe 40 players. I'm a great fan of this feature but honestly with about 30 players on the servers usually more than half players in one team are from the one clan, so I don't have to tell you that it leads people to leave the server as they keep loosing and nobody likes that.
With higher population there is allways someone to counter stuck so it's not really an issue. Cheers.
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I think the super high levels ruined the game mechanics somehow.
A balanced build could have 180+ in a prof and allowed more of those unanimated swings. I experience a massive lowering of those visual glitches, could probably be also related to the new servers.
I think we should keep it as it is, everything is a bit slower, more comfortable to play with.
Maybe a cap at 175 wpf points is the solution to that.
Sure, the game is slower now, but seeing the same builds over and over again is pretty boring.
The old leveling system allowed more hybrid builds, which was nice.
Now everyone is a dull one class warrior, I agree with a revert.
Couldnt agree more with you man, I like your style. :lol:
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Couldnt agree more with you man, I like your style. :lol:
I like yours 2 man, its like we have the same mind :lol: :lol: :lol: :lol: :lol:
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is PoD the one chadz did to try and bring new players in a few years ago? because if that's what we're talking about i think the system should go back to what it was before that. sure a small minority were level 34 (there still is that minority) and even fewer were 35/36 (only aldo had 37 as far as i know (and he was trash anyway)). sure those two levels made a small difference with how much someone could tweak their build but it didn't make them stupidly OP as far as i remember
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My question wasn't answered. Maybe there's no easy way to know the answer? This is why I asked: I think we should be fully reverted, but I also don't think those 35+ levels should have their benefits removed. I don't think we have enough players capable of, and focused on, reaching those levels anytime soon. There are some, but not enough for it to matter. Those people are reaching for the stars. Personally, if you told me those stars contained nothing but Iron Flesh, it would ruin a lot of the joy of getting that far. I doubt there are more than 10 people still playing that could realistically reach those levels. I say let them have their cake and eat it too.
Honestly, this should have been an option in the poll.
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Reaching level 35 impossible for at least %95 of the community anyway, even reaching 34 is quite hard while reaching level 33 is relatively easy. So i'd say keep it as it is, even tho making higher levels easier to reach would benefit me too since i don't use any IF anyway, i don't think there is much point changing the leveling system at the moment. Some people may disagree but being able to play this game isn't about level or anything. If you know the mechanics of the game, solid blocking etc. you are still able to beat any player you encounter, no matter what level you are or your enemy is.
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is PoD the one chadz did to try and bring new players in a few years ago? because if that's what we're talking about i think the system should go back to what it was before that. sure a small minority were level 34 (there still is that minority) and even fewer were 35/36 (only aldo had 37 as far as i know (and he was trash anyway)). sure those two levels made a small difference with how much someone could tweak their build but it didn't make them stupidly OP as far as i remember
I dont think he's refering to pod, when he did revert from pod he also changed the way leveling was before pod.
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I think it would be better to give "side grade" benefits to levelling up past 34 rather than giving more raw stats/power on the battlefield. I would reduce the XP needed past 34 but give rewards that are more to do with the marketplace (loom points, loom exchanges, unique items etc) or titles when you join the server or something along those lines.
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Why don't you just remove levels and xp completely? That would be the logical next step after forcing everyone on more or less the same level a little more with every update. Levels are just a joke now anyway. Low levels go by within a few hours (especially on constant x2 minimum), it's not even worth the effort to spend any points at all until you are around 20. Then soon everyone is level 30 or 31 and the grinders can get 2 more levels on top of that. But once you are at max level, you don't even want to play your awesome character anymore, because all the xp you're getting is just wasted.
More levels without any real benefit are pointless imo. If you want to do something about the leveling system, add some incentive to playing high level characters. You could make LPs buyable with xp for example, so it's still good for something when you won't level up anymore. You could also make xp gain transferrable (maybe penalized) to another character. Or just remove all xp and levels.
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Why should there even be any changes right now? I personally like the new system! Everyone going high level can reach 33 pretty fast and it will take ages to reach 34. 35 is pretty unreachable, but whats the problem with that? Players going high lvl dont do it cuz they love leveling, they just do it so they have a slight advantage which results in a better battlefield experience, so basicly JFF! Lvl 34 as almost max is pretty fine in my opinion! I think we can all remember the QQ on the servers when people were partly 6 lvls higher than others! And as Strat leader I see the level of most of my players. Barely any of them are going high level and there is only one (soon two :3) who are lvl 34. Atleast on our current roster!
In my opinion there should be other things focused on right now.
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I agree with BabyBird here.
Level 34 seems quite reachable unless like 35-36 back 2-3 years ago and it serves well as the max level one can achieve. If somebody really wants to do the grind for 1.2 billion xp being one of the few on level 35 is reward enough.
For the sake of new players and such, 34 should stay as the maximum while being fairly easy to achieve. Like there is any playerbuilding anymore, youre on lvl 26+ almost instantly.
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if it's possible to implement, levels past 35 could also give a fixed amount of wpf (e.g. 75) in a weapon class you haven't skilled yet. hybrids are fun and harmless
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I much prefer having to actually pick a class over having hybrids without trade-offs, so I'd rather like to keep the current system.
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the way I see it (and saw it during POD) was that the extra levels allowed for more diverse builds, but also allowed for the strengthening of builds that are traditionally harder to pull off (and rightly so, such as my shield thrower build I mentioned in another thread). because armor and weapon damage values won't necessarily change, that means hybrid melee/ranged builds will be much easier to pull off while being highly effective in both departments (21/18 with max PT, PS, ath, and WM). obviously most players would elect to remain a pure, stronger melee class, but just being a higher level won't mean the same +3 transitional will be scaled up to stop 7PD war darts from shredding it
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if it's possible to implement, levels past 35 could also give a fixed amount of wpf (e.g. 75) in a weapon class you haven't skilled yet. hybrids are fun and harmless
this is a nice touch, a wpf bonus to all the melee classes upon reaching a certain leve.
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So when is this happening i miss my lvl 33 21/21 balanced build
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Give the 16 gen bonus to all characters regardless so new players can go straight to lvl 31 and beyond w/o having to retire 15 times for the xp bonus.