cRPG
cRPG => General Discussion => Topic started by: TerrorBite on January 05, 2018, 02:45:58 am
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for some reason i think that the decrease in WPF differs for weight from different armours, ie 1 weight from hand armour slows you down much more than 1 weight from body armour. Is this the case in crpg?
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You are correct.
For throwing/crossbow/archery WPF; head armor weight counts twice, body and leg armor counts once and hand armor counts six times.
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Armor weight
Armor weight modified proficiency = base proficiency * (1 - 0.01 * effective armor weight)
Effective armor weight = 2*head armor weight + body armor weight + leg armor weight + 4*hand armor weight - 10
(Source: WaltF4, updated 31.7.2012 based on the new formula)
This means that every point of armor weight with helmet weight multiplied by 2 and glove weight multiplied by 4 over 10 reduces your wpf by 1%. Or the same put other way, any effective armor weight from the above equation reduces your wpf 1% per 1 point.
Click me for more info (http://forum.melee.org/beginner's-help-and-guides/game-mechanic-megathread!/)
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thanks a lot guys, was looking for a page like that too.