cRPG

Strategus => Mercenary Recruitment => Topic started by: Arthur_ on December 13, 2017, 12:13:39 pm

Title: Siege of Jelbegi part 2
Post by: Arthur_ on December 13, 2017, 12:13:39 pm
http://c-rpg.net/?page=strategusbattlesupcoming#!?page=strategusinfobattledetail&id=1969

apply for attackers to make siege more interesting

TS: 5.101.113.118
Title: Re: Siege of Jelbegi part 2
Post by: Flans on December 13, 2017, 12:29:41 pm
Apply to make rosters fair that will make the battle more interesting  :D
Title: Re: Siege of Jelbegi part 2
Post by: the real god emperor on December 13, 2017, 01:25:22 pm
Apply to make rosters fair that will make the battle more interesting  :D

Which means attackers, considering we got anally explored last night
Title: Re: Siege of Jelbegi part 2
Post by: Flans on December 13, 2017, 01:30:31 pm
Last i looked Polanie were able to kill over 1k as attackers, so your comment is not true now is it. As for the First battle you still killed 900. So again not sure what you mean by interesting, i guess it is walking over us ?.
Title: Re: Siege of Jelbegi part 2
Post by: njames89 on December 13, 2017, 01:32:11 pm
You know strat is getting going when the old "No WE have less mercs!" propaganda starts getting thrown around.

Wish I could make these but won't be home today. Keep the battles comin!
Title: Re: Siege of Jelbegi part 2
Post by: Butan on December 13, 2017, 01:44:41 pm
An overall 1/1.5 KD as castle siege attacker is around average, but the players receiving the punishment will always feel overwhelmed, and the defenders elated, so it can be hard maintaining an offensive campaign of multiple important sieges (anyone remember Slezkh Castle sieges?  :P).
If there is a siege where attackers lose as many soldiers than defenders, then the defense should lose their collective shit because they are doing a very bad job.