cRPG

cRPG => Announcements => Topic started by: RD_Professor on December 06, 2017, 09:21:11 pm

Title: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: RD_Professor on December 06, 2017, 09:21:11 pm
To be frank, these past two patches have been a bit of a mess. Essentially, what I meant to implement in 0.5.1.2 has taken two patches and a lot of hotfixes to actually work. And still, there are some things that are not yet working. But, considering that it's been a week since I pushed out a new patch, even though the patch isn't working quite yet, I'm still going to post patchnotes so you guys have some idea of what is going on.

Right now, the development of cRPG is in a fairly nebulous state. That is, the patches I've been doing recently aren't always working correctly on release, and require some work to finish. So, going forward, instead of releasing patchnotes for the official patches when I manage to fix the patch material (sometimes that's day of, other times over a week later), I'll post a weekly update (probably on Wednesdays) on the devvings of cRPG. This'll include what I plan to do over the next week, what I've finished from the previous week, and what I still need to fix. Of course, I'll still give patchnotes on any major patches I roll out, which I'll do here for 0.5.1.2 and 0.5.1.3.

0.5.1.2
What was attempted:
-Professor: New items added
-Ikarooz: Recoloring of items
-Professor: x5 bonus for defeating tin can wave
-Professor: Tweaks to donkey wave
-Professor: DTV rewards reduced by 3/4 (not the cap)
-Professor: Lowered difficulty of items I meant to lower during level revert patch
-Professor: Fix to respec/exchange active time, strat roster capped at 75
-Professor: Tweaks to DTV bot AI

0.5.1.3
What was attempted:
-Professor: Add equip boxes to old DTV maps, add those maps to rotation
-Professor: Fix to small siege tower
-Professor: Implement 'happy hour' on tick-based gamemodes (x2 xp/gold for a 1 hour period in EU and in NA primetime each day)
-Professor: x5 bonus for defeating tin can wave
-Professor: Fix item textures from 0.5.1.2
-Professor: Fix to distribution of items after siege
-Professor: Give STF characters correct xp, level
-Professor: Fix strat ticks consumption/gain of production points

Issues to fix by next week:
-x5 bonus did not work (should be fixed)
-Small siege tower is not yet rotating to correct angles. This should be fixed over next few hotfixes
-Happy hour has been a pain to implement. Again, this should be fixed after a few hotfixes
-The texture for Heraldic Surcoat over Mail is inexplicably broken. Hopefully Ikarooz or someone else familiar with items can help me figure out why. Sorry, Gristle.
-By all rights, items should be awarded to the winner of sieges in strat, but that is not happening. There is a whole mess of code associated with the result of strat battles, so this will take some time for me to figure out. I'm hoping I can have it fixed by next Wednesday(should be fixed)
-Still need to fix STF characters, but that will take about a minute.

Looking ahead:
-Balancing to ranged (likely that throwing weps will see an increase in weight, lower tier xbows will see nerf to damage)
-More tweaks to DTV AI
-Fix raids in strat(might have been fixed)
-Add in item pictures in shop
-Fix ladders thrown hitting other ladders and breaking
-Other things too, I'll update this list as the week goes on

Item changes:
For those curious about changes to items, apologies in advance. The patches were especially messy in this area. If I can get to it I'll clean it up.
(click to show/hide)
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Drunken_sailor on December 06, 2017, 11:43:19 pm
nice what hour is happy hour?
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: RD_Professor on December 07, 2017, 12:41:08 am
nice what hour is happy hour?
I'm thinking 8 EST for NA, and 7 CET for EU. Lemme know if 7 CET (6 GMT I think) is good for yall EU folks.
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: slimpyman on December 07, 2017, 01:25:58 am
man i need me some NA sir-pidge.    crpg.
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Pollux on December 07, 2017, 05:44:55 am
thx you da best
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Drunken_sailor on December 07, 2017, 07:19:16 am
Is ther any chance that you could set happy hour to coinide with a rageball server only so we could have a good rage match, I think the best I ever played was 5v5 I would like to try it on 15v15 at least... its begging i know.. but plokz sir i would like some moar
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: njames89 on December 07, 2017, 12:38:57 pm
visitors can't see pics , please register or login
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Nickleback on December 08, 2017, 02:15:59 pm
(should be fixed)

(might have been fixed)


= (maybe ,i hope ,likely,i believe,chances are,probably the problem is fixed ) :DDD

= (i clicked everything and shook the server box perhaps it is fixed)
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Grimoald on December 08, 2017, 04:30:38 pm
x5 bonus is not fixed ....
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: njames89 on December 08, 2017, 05:00:04 pm
Professor still working on it. Your patience is appreciated.
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Nickleback on December 09, 2017, 01:06:17 pm
who told u that he was patient :D ,nice admin skills with ur foxy talk fucker.
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Rando on December 12, 2017, 06:57:58 am
wtf i love professor now
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Gandalf77 on December 13, 2017, 12:28:14 am
fix dmg on jumping out of the walls and nerf xbows and it wil be good :F and fix ladders man, they are breaking on contact with siege shields, ladders and other stuff
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Lord_Carlos on December 13, 2017, 09:15:45 am
fix dmg on jumping out of the walls and nerf xbows and it wil be good :F and fix ladders man, they are breaking on contact with siege shields, ladders and other stuff

just crossbows not, ITS A Crossbow only Thing on that I dont fail.
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: RD_Professor on December 14, 2017, 11:10:00 am
0.5.1.5 is out! Unfortunately, it looks like there are some issues with adding in new items, so the items I planned to put in the patch today aren't out yet. However, progress was made on the issues from last week.

0.5.1.4 & 0.5.1.5
-Professor: x5 bonus for DTV (95% certain that this works)
-Professor: Found issue with Heraldic Surcoat over Mail. Once new items are added in, it will work
-Professor: Items should be correctly distributed after strategus fights
-Professor: Code implemented for Happy Hour. No word on whether this works

Issues to fix
Fix the adding in of new items
Still need to fix siege tower
Check whether Happy Hour works
Apparently population in cities is not increasing after a castle is taken
Rebalancing/tweaks to ranged

Why no new topic? Well, I didn't get really enough done to merit making a new topic.
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: zottlmarsch on December 15, 2017, 09:53:29 am
Finger gauntlets not working anymore, appearing invisible...think I'm the only guy that wears these.... :(
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Finse on December 15, 2017, 11:39:01 am
Finger gauntlets not working anymore, appearing invisible...think I'm the only guy that wears these.... :(

Of you hold block with them it looks like arrows for hands  :D
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Nehvar on December 15, 2017, 05:03:37 pm
Finger gauntlets not working anymore, appearing invisible...think I'm the only guy that wears these.... :(

The mesh names for the finger gauntlets changed in the brf.  You can fix this on your end by changing all references in item_kinds1.txt from leather_gauntlet_newL to leather_gauntlet_new_L if you don't want to wait.

Make sure you backup item_kinds1 first in case the brf gets reverted.

Since we're already talking about the finger gauntlets...they seem off somehow.  It's like the hands are too small in-game.  They don't appear small in the brf and both the steel gauntlets and steel finger gauntlets work just fine in-game so I have no idea what's going on.

Also, the new Weren weapon has been assigned a wrong/non-existing material in the brf.
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: bensai on December 17, 2017, 06:33:57 pm
something is wrong with horses and difficulty since today. my destrier wont spawn in at all despite me having the required riding, mule had 5 difficulty. at one second my camel had no requirement, the next minute it had 18 difficulty.
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Kalitorian on December 17, 2017, 06:35:38 pm
Yeah difficulties are fucked. Also Great Maul has no Slots  :?
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Tristan_of_Erzoth on December 17, 2017, 10:30:10 pm
For those not on discord, there are some bugs with the patch. They are being worked on by professor now and a fix should be out sometime soon!
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Torben on December 17, 2017, 10:43:08 pm
yay!  for instance horse dont load QQ

ty prof,  you are sexy and beautifurr!


and I keep getting kicked from server ever few minutes
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Gurnisson on December 17, 2017, 10:59:31 pm
and I keep getting kicked from server ever few minutes

Take a hint
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Fungus on December 17, 2017, 11:27:31 pm
I can sheath PIKE>!?!?!?!
 :twisted: :twisted: :twisted: :twisted:
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Thryn on December 17, 2017, 11:38:42 pm
patch is fine, it gave me a flaming katana
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Painmace on December 18, 2017, 10:47:15 am
Cant update from v5.1.6.0 to v5.1.7.1....  :cry:

No mirrors left
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Tristan_of_Erzoth on December 18, 2017, 10:50:01 am
Cant update from v5.1.6.0 to v5.1.7.1....  :cry:

No mirrors left

if you get this message its because cRPG is being patched. Try again in a minute or two :)
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Painmace on December 18, 2017, 11:13:09 am
if you get this message its because cRPG is being patched. Try again in a minute or two :)
Okay, thanks


I think this patch have gone crazy weird or its cause the DTV server isnt updated..... shortbow being used as an xbow, i played with someone who where spazzing out, flying around the map and AI using "Voulge" like a "Maul"
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Tristan_of_Erzoth on December 18, 2017, 11:18:10 am
Okay, thanks


I think this patch have gone crazy weird or its cause the DTV server isnt updated..... shortbow being used as an xbow, i played with someone who where spazzing out, flying around the map and AI using "Voulge" like a "Maul"

happens because the EU servers havent been updated for current patch. Will be fixed once they are (Pestdoktor has to do it as he is the one with access)
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Painmace on December 18, 2017, 11:32:52 am
Idk whats going on but my characters armor is disappearing form the home page, my +1 eastern horse is gone and some of my armor have been replaced by other random stuff

Edit: and its back
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: Golem on December 18, 2017, 03:30:37 pm
You cant use a the spiked scottish shield on a horse, pls fix.
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: _Kurak_ on December 18, 2017, 07:03:26 pm
Where the shashka was gone!? +3 return it or 3 point
Title: Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
Post by: njames89 on December 19, 2017, 01:57:54 pm
Where the shashka was gone!? +3 return it or 3 point

It should be making a comeback soon