cRPG
cRPG => General Discussion => Topic started by: Spartacus on November 07, 2017, 03:29:30 pm
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Is it intended to get redirected to the OKAM forum when clicking the timer?
I hope not
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It's just a leftover from before. I believe professor intends to change that.
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Well atleast its not 0:00:00:00 anymore :D
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I believe it's now set for when the level revert patch and relaunch of crpg will take place.
Still shows as 0 for me though for some reason.
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Ah yes I spoke to professor and if the timer is bugged you just have to clear cookies for it to work. It is indeed also a count down to the level revert/patch of undestiny.
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The one on forums is hardcoded to redirect to OKAM. I still haven't found where that is on the webserver yet. Fortunately, the timer on the crpg site is not, so that will direct to the right place.
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Looks like the mighty Panos shall slash some motherfucking Turks, again.
Let the Byzantine holy war re-begin.
NOBISCUM DEUS!!!
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So the level revert is happening in a little over 2 hours, are all the stats on armor and weapons going back too plus the extra 5 strength requirements on armor that was added in the last year? Will my Byrnie that was was 9 str req and now is 13 str req go back to 9 str req?
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Also I am level 37 halfway to 38 now does that mean I will be level 35 and halfway to 36 after revert?
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So the level revert is happening in a little over 2 hours, are all the stats on armor and weapons going back too plus the extra 5 strength requirements on armor that was added in the last year? Will my Byrnie that was was 9 str req and now is 13 str req go back to 9 str req?
So the recent 4-6 strength requirement increase changes for armor has not been reverted fully? Warcloks Byrnja is now 11 str instead of 13 but it used to be 9
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So the recent 4-6 strength requirement increase changes for armor has not been reverted fully? Warcloks Byrnja is now 11 str instead of 13 but it used to be 9
It hasn't been fully reverted yet, the values put down there are entirely subject to change. Mostly, I wanted to preserve the progression of difficulty in armors, but since the high armor armors have max difficulty 21 or so, the lower armor value armors did not get lowered as much. Given that the level drop was 4, I might end up lowering the difficulty of armors further to represent that.
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It hasn't been fully reverted yet, the values put down there are entirely subject to change. Mostly, I wanted to preserve the progression of difficulty in armors, but since the high armor armors have max difficulty 21 or so, the lower armor value armors did not get lowered as much. Given that the level drop was 4, I might end up lowering the difficulty of armors further to represent that.
Well 11 is definately better than 13 as I can at least now use it with a 12 str build.