cRPG
		cRPG => Suggestions Corner => Realism Discussion => Topic started by: Peasant_Woman on October 04, 2017, 09:26:32 pm
		
			
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				Today I was lirking the servers and while shotting off my crossbow thought that maybe it would be a good idea to have arrows/bolts/Jarids/throwing weapons a player picks up be slightly more effective than usual to account for them landing in wine/blood/dirt/whathaveyou and it being more efficient from a rendering perspective?
 
 Not sure if it is already like this or not however it would enhance the game for melee playersTM so why not?
 
 Yes this is realism. :oops:
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				Arrows hitting concrete or stone should have a chance to break, arrows being stuck in dirt should become blunt automatically when picked up.
 
 Same for all projectiles imo.
 
 /realism
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				If you hit someone in the ass, pulling it out should result in a poison arrow as your next victim will get bits of poop in his bloodstream, granted it penetrates. 
			
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				Also need the ability to surround yourself with these.visitors can't see pics , please register or login
 
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				If you hit someone in the ass, pulling it out should result in a poison arrow as your next victim will get bits of poop in his bloodstream, granted it penetrates.
 
 
 Sure, if a round lasts for about a week, there could be infection-related deaths and stuff.
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				for each beer mug you get hit with you should gradually get hazier vision, worse movement control, and higher str
			
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				Mug should be a one use item, just like long lances on horse. Mug breaks, lance snaps after first use.