cRPG

cRPG => Beginner's Help and Guides => Topic started by: Glyph on May 30, 2011, 05:22:42 pm

Title: riding skill, speed/manouver improvement
Post by: Glyph on May 30, 2011, 05:22:42 pm
what are the bonuses? 10% per lvl, 5?

thx
Title: Re: riding skill, speed/manouver improvement
Post by: Kryser on May 31, 2011, 11:09:39 am
It's an unknown unknown. Not a Known unknown.
Title: Re: riding skill, speed/manouver improvement
Post by: Sultan Eren on May 31, 2011, 07:02:40 pm
If it is unknown it doesnt exist.
Title: Re: riding skill, speed/manouver improvement
Post by: Glyph on June 01, 2011, 08:34:58 pm
weird. doesn't an dev have the info or something
Title: Re: riding skill, speed/manouver improvement
Post by: Kryser on June 02, 2011, 01:26:51 am
I've never seen this issue talked about and am very curious also to know the values.
Title: Re: riding skill, speed/manouver improvement
Post by: Jailbait on June 02, 2011, 07:48:32 am
I guess Walt_F4 has never tried cav  8-)

With riding affecting both top speed and acceleration, you could do some different tests like time between fixed points when at top speed, and then time from a stopped point to a fixed point.  I suppose maneuverability could be some kind of turning radius test when at full speed, hard to measure though.  Almost need people of different skills on the same server with the same horses, have everybody do a full speed turn and see where they end up.

You could do a fixed course with a series of turns for overall time (like air racing), but the variability would seem to be high without a huge number of runs, can't see the small % difference very easily.
Title: Re: riding skill, speed/manouver improvement
Post by: Dravic on June 02, 2011, 06:51:52 pm
I don't know the percents etc., but if you get 10 riding and courser you can be sure you will be the fastest person on the map (unless there's someone with riding 11 or higher ;) )

A combination of courser + 10 riding + 5ha skill (ideal accuracy even at full speed on your courser) + 10wm (189wpf in crossbows = fast reloading) + light crossbow = non-ranged cavalry killer. Sniping at full speed (well, I mean short-medium distances, ofc) = priceless.
Title: Re: riding skill, speed/manouver improvement
Post by: Glyph on June 02, 2011, 07:43:49 pm
next gen i'm going to do a build with 12str/27agi and 9wm and riding, so no one can catch up with me :mrgreen:
Title: Re: riding skill, speed/manouver improvement
Post by: Digglez on June 02, 2011, 07:47:36 pm
Speed is not always your friend.  Running into pointy objects that are stuck in your direction tend to get you impaled easily
Title: Re: riding skill, speed/manouver improvement
Post by: Glyph on June 02, 2011, 09:02:07 pm
Speed is not always your friend.  Running into pointy objects that are stuck in your direction tend to get you impaled easily
but if you use a courser with 4 riding skill and you are stabbed, you're dead anyway. so why not fly like al_adin from your horse while dying? :D
Title: Re: riding skill, speed/manouver improvement
Post by: Kafein on June 02, 2011, 10:11:31 pm
Speed is not always your friend.  Running into pointy objects that are stuck in your direction tend to get you impaled easily

The thing is, you get a very noticeable buff in acceleration, deceleration and turning angle when you increase your riding skill. So it does more than making up for the additionnal speed.
Title: Re: riding skill, speed/manouver improvement
Post by: Tears of Destiny on June 02, 2011, 10:13:56 pm
next gen i'm going to do a build with 12str/27agi and 9wm and riding, so no one can catch up with me :mrgreen:

One of my alts has 9 riding, psh.
Title: Re: riding skill, speed/manouver improvement
Post by: Glyph on June 03, 2011, 09:45:31 am
One of my alts has 9 riding, psh.
damn you! :mad:
Title: Re: riding skill, speed/manouver improvement
Post by: Vibe on June 03, 2011, 09:57:55 am
Sacrifice lambs so we can summon Walt_F4 to do some science on this!
Title: Re: riding skill, speed/manouver improvement
Post by: Kryser on June 03, 2011, 10:04:45 am
Sacrificing sumpter's would be more preferred.