cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: MouthnHoof on May 30, 2011, 12:20:24 pm

Title: A few weapons that really should be unsheathable.
Post by: MouthnHoof on May 30, 2011, 12:20:24 pm
(If you do not care about realism, skip to the next paragraph)
Since the dawn of makind, man has always thought that attaching a long pole by velcro to you back was ridiculous. Throughout history, due to Native limitations, huge weapons could either be attached to the back or made to fold and fit in the pocket. This has changed - the brilliant cRPG modders introduced the "unsheathable" flag. It can be done! we have the technology! So now, large medieval weapons can be treated as in real life - carried in hand and dropped to the ground when another weapons was to be used. There is no reason we should not apply this to most weapons in game to simulate the real limitations vs. advantages of large 2H/pole weapons.

Gameplay balance:
There is continual discontent with the number of people using powerful big weapons. The weapons themselves are fine, but when sheathable, they bypass the main weapon disadvantages - a poleaxe carrier can still use a shield and near insta-switch to his big whopper when he enters melee. He can have it on his back when lancing and then pull it out when de-horsed. etc. I believe that such weapons should not be used by cavalry (even ignoring the history aspect) or in combination with any ranged weapon. Infantry that choose to wield them should suffer the attached drawbacks (no shield switching, no switching weapons back and forth). On top of that, some sheathable weapons have a very similar counterpart which is for some reason unsheathable - so either both should be sheath or unsheathable (preferably the latter).

Benefits of "cannot sheath" flag:
As a compensation (game play) and appropriately (realism), the slot requirement of these weapons should be reduced - they are carried in hand after all. I think 1 or even 0 slot is acceptable in these cases. It will not help much to any ranged character because these weapons will drop to the ground the moment the player tries to switch to his ranged weapon.

Weapons that really should be unsheathable:
--------------------------------------------------------------
* Elegant poleaxe
* German poleaxe
* Great long bardiche + Long bardiche - the only difference of the "short" version is the tip of the blade.
* Glaive - The Swiss is 2 cm longer, lost the swing and cannot sheath. Glaive can keep the swing, but not the sheath.
* Poleaxe - I am sorry, but it looks idiotic sticking half a meter above the carrier's head.
* Long hafted blade
* Awlpike - 1 cm less than the Ashwood pike makes it sheathable?
* Long Maul
* Long hafted spiked/knobbed mace

About the long axes:
Axes can and were carried on back. You can find scabbards for wood axes in stores - but these were much shorter than the long axes. Again, the main argument here is the game balancing, excluding these weapons from becoming sidearms:
* Great long axe
* Long war axe

I would go on and on with the unsheathable polearms list, but for game's sake and the outcry that will come, we can leave a few sheathable polearms.
Title: Re: A few weapons that really should be unsheathable.
Post by: Joelturuz on May 30, 2011, 01:31:57 pm
Can't help noticing those weapons are all polearms. If that is introduced, the best 2H should be given the same treatment.
Else the gap between the two will grow even larger.
Title: Re: A few weapons that really should be unsheathable.
Post by: Torben on May 30, 2011, 02:05:33 pm
Can't help noticing those weapons are all polearms. If that is introduced, the best 2H should be given the same treatment.
Else the gap between the two will grow even larger.
this
Title: Re: A few weapons that really should be unsheathable.
Post by: kinngrimm on May 30, 2011, 02:14:42 pm
Then again, this would be an indirect buff to cav like in the last 2 patches.
Title: Re: A few weapons that really should be unsheathable.
Post by: Christo on May 30, 2011, 02:17:10 pm
Can't help noticing those weapons are all polearms. If that is introduced, the best 2H should be given the same treatment.
Else the gap between the two will grow even larger.

This.

Sorry, but your suggestion is crap.

It's heavily biased towards 2h, this nerf of yours would slap Polearms in the face, then... okay you get it, it's not gonna' happen.
Title: Re: A few weapons that really should be unsheathable.
Post by: MouthnHoof on May 30, 2011, 02:25:02 pm
Can't help noticing those weapons are all polearms. If that is introduced, the best 2H should be given the same treatment.
Else the gap between the two will grow even larger.
I agree, but one step at a time.
I know that if I suggested this for 2H swords I will be bombarded with arguments about how they could be /did carried on the back (true, for travel and with limited draw ability on some). At least sheathing polearms is so idiotic that even out-of-context historical aguments do not support attaching a stick to the back.

With 2H swords it may be possible to slow down the draw animation. I never modded in WB, but in old M&B there was a frame-rate parameter for animations. It should be possible to make "over the shoulder" unsheathing animation VERY slow for 2H and the polearms which are still allowed on the back. None of the 1H are carried on the back and use those animations iirc. Some short 2H are drawn from the hip and will still enjoy fast draw.

One step at a time.
Title: Re: A few weapons that really should be unsheathable.
Post by: MouthnHoof on May 30, 2011, 02:32:01 pm
It's heavily biased towards 2h, this nerf of yours would slap Polearms in the face, then... okay you get it, it's not gonna' happen.
It is not biased towards 2H, it is biased against polerams on the back - also, see my above post regarding 2H. It is not a nerf either since it does not make the big polearms any more or less effective in actual combat - only less versatile and somewhat restricted from ranged and cavalry.
Title: Re: A few weapons that really should be unsheathable.
Post by: Dezilagel on May 30, 2011, 04:58:43 pm
A polearm user myself, I actually have to agree with this. It just makes sense :p

Gameplay-wise, I'm not sure about the awlpike tho, it's currently the only semi-reliable out-of-your-pocket-counter to lancers, takes 2 slots and is damn expensive. Maybe reduce the slot req for poles? (And nerf cav! But that's another discussion)

I think this would separate 2h and poles abit more (which is good imo!), making poles the choice for melee hybrids who wants cav defence/support capability whilst still having slots to spare, and 2h the choice for more on-the-spot adaptability (shieldbreak, crushthrough, archer etc...). Both types would still be usable as primary weps ofc.
Title: Re: A few weapons that really should be unsheathable.
Post by: Shablagoo on May 30, 2011, 10:20:40 pm
Maybe add the Great Maul to that list?  No clue how you'd strap that thing to your back.
Title: Re: A few weapons that really should be unsheathable.
Post by: Ninja_Khorin on May 30, 2011, 11:56:02 pm
Indirect buff to cav.
Eliminates polearm hybrids.
-1 from me.

And for the record, I'm a 2h. Polearm are fine.
Title: Re: A few weapons that really should be unsheathable.
Post by: MouthnHoof on May 31, 2011, 01:40:49 am
Indirect buff to cav.
The real anti cav weapons are already unsheathable. Non of these weapons is any more anti-can than a 2H sword and their main role is melee - by far. Awlpike may be the only exception.

Eliminates polearm hybrids.
Eliminates polearm as sidearm hybrids. No archer/xbow/thrower/cav should be using a big poleaxe as a backup weapon. Nothing prevents them from starting with it in hand, in particular if the 0-slot suggestion is included.
Title: Re: A few weapons that really should be unsheathable.
Post by: Casimir on May 31, 2011, 02:20:56 am
would also nerf cav as it would stop them taking a decent polearm side arms.
Title: Re: A few weapons that really should be unsheathable.
Post by: Beans on May 31, 2011, 02:31:28 am
The top level polearms don't see that much use right now, if they became unsheathable they would probably disappear entirely. I'm specifically thinking about the german poleaxe, poleaxe and elegant poleaxe. I don't have any problem with them becoming unsheathable because I think that makes a lot of sense but I think they would need to have some kind of compensation, probably make them cheaper? They are already kind of powerful so I don't think increasing their stats would be a good idea so making them cost less is the only think I can think of.
Title: Re: A few weapons that really should be unsheathable.
Post by: ArchonAlarion on May 31, 2011, 03:15:24 am
I mainly play polearms (poleaxe, awlpike, etc) and I would like to see them flagged with "unsheathable".

I'd rather see my build "hurt" than play in some unrealistic cartoony world where polearms are magnetically attached to your back or shoved so far up your ass that they disappear.

2H swords should NOT be flagged BECAUSE that is why swords were useful historically. They are light and easy to sheath/draw.

Some 2H weapons like the Great maul should also be unsheathable as it is inconceivable how you could store such a cumbersome weapon on your person
Title: Re: A few weapons that really should be unsheathable.
Post by: Rhaelys on May 31, 2011, 03:33:46 am
You realize that this nerfs even pure Polearm melee users? Making those weapons unsheathable makes it impossible to also equip a shield on your back.

So you want a PURE MELEE USER to be unable to shield himself against ranged?
Title: Re: A few weapons that really should be unsheathable.
Post by: Tears of Destiny on May 31, 2011, 03:36:15 am
You realize that this nerfs even pure Polearm melee users? Making those weapons unsheathable makes it impossible to also equip a shield on your back.

So you want a PURE MELEE USER to be unable to shield himself against ranged?

Yeah... As an archer main I would prefer it if users like Rhaelys continue to be able to use shields against me, and actually reach me to beat the holy frack out of me or my infantry that I was protecting/protecting me...

I don't like the idea of people not even having the option to sink points into shields if they use a real 2Her or polearm... It is hardly fair nor is it balanced.
Title: Re: A few weapons that really should be unsheathable.
Post by: ArchonAlarion on May 31, 2011, 03:49:09 am
You realize that this nerfs even pure Polearm melee users? Making those weapons unsheathable makes it impossible to also equip a shield on your back.

So you want a PURE MELEE USER to be unable to shield himself against ranged?

Its not impossible, just less useful. My main char is a pure polearm user and I would gladly take the nerf for the sake of the game in general.
Title: Re: A few weapons that really should be unsheathable.
Post by: Rhaelys on May 31, 2011, 03:52:57 am
Its not impossible, just less useful. My main char is a pure polearm user and I would gladly take the nerf for the sake of the game in general.

If I'm trying to approach a ranged character and I am forced to drop my poleaxe on the ground in order to equip my shield, what will I do when I get to my opponent? Punch him?
Title: Re: A few weapons that really should be unsheathable.
Post by: ArchonAlarion on May 31, 2011, 03:55:19 am
Er... don't drop your poleaxe? Take heavier armor, athletics, and use shielders as protection like it was done in the olden days  :wink:

I do this all the time.
Title: Re: A few weapons that really should be unsheathable.
Post by: Rhaelys on May 31, 2011, 03:57:04 am
Er... don't drop your poleaxe? Take heavier armor, athletics, and use shielders as protection like it was done in the olden days  :wink:

I do this all the time.

I do all three, and that's still not enough, especially when it's a 1v1 against a ranged.
Title: Re: A few weapons that really should be unsheathable.
Post by: ArchonAlarion on May 31, 2011, 04:00:07 am
Sucks, but I'd imagine this would be hard irl too. Plate armor could protect you, but it's too weak against ranged currently.
Title: Re: A few weapons that really should be unsheathable.
Post by: Native_ATS on May 31, 2011, 05:30:29 am
(If you do not care about realism, skip to the next paragraph)
Since the dawn of makind, man has always thought that attaching a long pole by velcro to you back was ridiculous. Throughout history, due to Native limitations, huge weapons could either be attached to the back or made to fold and fit in the pocket. This has changed - the brilliant cRPG modders introduced the "unsheathable" flag. It can be done! we have the technology! So now, large medieval weapons can be treated as in real life - carried in hand and dropped to the ground when another weapons was to be used. There is no reason we should not apply this to most weapons in game to simulate the real limitations vs. advantages of large 2H/pole weapons.

Gameplay balance:
There is continual discontent with the number of people using powerful big weapons. The weapons themselves are fine, but when sheathable, they bypass the main weapon disadvantages - a poleaxe carrier can still use a shield and near insta-switch to his big whopper when he enters melee. He can have it on his back when lancing and then pull it out when de-horsed. etc. I believe that such weapons should not be used by cavalry (even ignoring the history aspect) or in combination with any ranged weapon. Infantry that choose to wield them should suffer the attached drawbacks (no shield switching, no switching weapons back and forth). On top of that, some sheathable weapons have a very similar counterpart which is for some reason unsheathable - so either both should be sheath or unsheathable (preferably the latter).

Benefits of "cannot sheath" flag:
As a compensation (game play) and appropriately (realism), the slot requirement of these weapons should be reduced - they are carried in hand after all. I think 1 or even 0 slot is acceptable in these cases. It will not help much to any ranged character because these weapons will drop to the ground the moment the player tries to switch to his ranged weapon.

Weapons that really should be unsheathable:
--------------------------------------------------------------
* Elegant poleaxe
* German poleaxe
* Great long bardiche + Long bardiche - the only difference of the "short" version is the tip of the blade.
* Glaive - The Swiss is 2 cm longer, lost the swing and cannot sheath. Glaive can keep the swing, but not the sheath.
* Poleaxe - I am sorry, but it looks idiotic sticking half a meter above the carrier's head.
* Long hafted blade
* Awlpike - 1 cm less than the Ashwood pike makes it sheathable?
* Long Maul
* Long hafted spiked/knobbed mace

About the long axes:
Axes can and were carried on back. You can find scabbards for wood axes in stores - but these were much shorter than the long axes. Again, the main argument here is the game balancing, excluding these weapons from becoming sidearms:
* Great long axe
* Long war axe

I would go on and on with the unsheathable polearms list, but for game's sake and the outcry that will come, we can leave a few sheathable polearms.
seems like just a 2hander crying about pol-arms
Title: Re: A few weapons that really should be unsheathable.
Post by: MouthnHoof on May 31, 2011, 11:54:11 am
You realize that this nerfs even pure Polearm melee users? Making those weapons unsheathable makes it impossible to also equip a shield on your back.

So you want a PURE MELEE USER to be unable to shield himself against ranged?
Many 2H and pole users do not carry shields. Experience shows it does not disable them. Moving along cover and working with shielders seem to work.
 
At the same time, the archer/xbow will not pull out a LHB or GLA when you reach it. Perhaps this will also lower the number of 1 wpf xbows - if you want the big weapon and carry xbow just because you can, you will have problems using both.
Title: Re: A few weapons that really should be unsheathable.
Post by: Lech on May 31, 2011, 12:18:46 pm
Then again, this would be an indirect buff to cav like in the last 2 patches.

It would prevent cavalry from using them as sidearm, like most top cavalry do these times.

Also, add ALL greatswords to the list (and miaodao)
Title: Re: A few weapons that really should be unsheathable.
Post by: ArchonAlarion on May 31, 2011, 02:42:32 pm
Nah, greatswords could be sheathed pretty comfortably irl and that is part of the weapons' usefulness; they are lighter than polearms, faster, sheathable, but lack plate piercing power (currently plate is too weak).
Title: Re: A few weapons that really should be unsheathable.
Post by: Ylca on May 31, 2011, 03:01:13 pm
Balancing for realism tends to lead to unfun games. In real life one would not run off into battle alone and get murdered in the first seconds of a round, but we do not penalize or enforce any "forced squad" system. Realistically an crossbow bolt to the side doesn't mean a minor pause followed by a murderous rage charge towards the peasant foolish enough to strike you with that "abomination" of a weapon, it lead to being knocked full down and if you were lucky enough to be able to stand a marked decrease in combat efficiency.

People who are sliced in the head with a sword with no armor do not look over and continue fighting, they are grievously wounded and lucky to be alive and would be hobbling off the field with barely the ability to stay combat aware (pain, blood in eyes, panic).

Peasants did not fearlessly engage knights in massive armor recklessly, a man in full plate running at a peasant in armor would have caused that peasant to turn tail and run, it happened all the time. A "sanity" meter should therefore be introduced for peasants. Too much time near plate user and they flee or can't swing as well.

Speaking of fleeing, a cavalry charge that kill multiple peasants would often cause the group to break ranks and attempt to flee. In those cav maps where at least 40% of the team is killed in the first 2 minutes the game should immediately end in a route giving the team with the solid cav a victory. Perhaps not every time there was a route, say 20%

Do you see where many of these ideas seem to simulate realism while simultaneously making it an unfun game to play? Arma II is a solid game, but there is a reason that COD and MW2 sell millions of copies copies while still being significantly lower on attention to detail and minutiae.
Title: Re: A few weapons that really should be unsheathable.
Post by: Gurnisson on May 31, 2011, 03:23:17 pm
At the same time, the archer/xbow will not pull out a LHB or GLA when you reach it.

Slot system already fixed that. If an archer want an LHB, or any other large weapon for that matter, he can't use War Bow or Long Bow and can max carry one stack of arrows with the other bows. If a crossbowman has a large weapon, he can't use Heavy Crossbow or Arbalest.

You can't get top tier ranged weapon and top tier melee weapon on one character. You have to sacrifice either melee capabilities or ranged capabilities. In other words, it's fine as it is.
Title: Re: A few weapons that really should be unsheathable.
Post by: MouthnHoof on May 31, 2011, 03:36:50 pm
seems like just a 2hander crying about pol-arms
Just to be clear: My main is a pole/1H hybrid. He used to be 2H/1H hybrid (mostly Goedendag) in a previous generation. My alt is a no-shield 1H.

Balancing for realism tends to lead to unfun games.
Some realism is the attraction of this game, otherwise we'd have elves, lightsabres and dwarves with double bitted axes. Now allow me a moment to puke....
.. OK I'm back.
If you noticed in the original post, my argument is split between realism and gameplay. In this case, we get two birds in one stone.
One of the reason the slots system was introduced was to limit certain setups. The "cannot sheath" flag which was added at the same time achieves this goal much better: it prevents melee centric players from bringing ranged weapons just because they can. Those who wish to concentrate on taking cheap shots with xbows and thrown and even some 1-stack archers must pay the price of not having the largest weapons as well. The polearmers themselves pay for having the meanest weapons by restricted use of a shield - they can still have a sidearm with a shield to switch to, it's the switching back that is more difficult.

Slot system already fixed that. If an archer want an LHB, or any other large weapon for that matter, he can't use War Bow or Long Bow and can max carry one stack of arrows with the other bows. If a crossbowman has a large weapon, he can't use Heavy Crossbow or Arbalest.
You can't get top tier ranged weapon and top tier melee weapon on one character. You have to sacrifice either melee capabilities or ranged capabilities. In other words, it's fine as it is.
Most xbows I see have the smaller xbows with a big melee weapon - the greatest problem is the small xbow inflation carried by 2H/pole infantry just because they have 2 free slots, so why not taking a few cheap shots? There is a large number of cavalry riding with a lance and a poleaxe on the back. There are plenty of poleaxe/GLA/whathaveyou enjoying both a shield and the most powerful melee weapons. Unsheathable flag addresses all this in an instant in the exact same was it prevented such things in real life.
Title: Re: A few weapons that really should be unsheathable.
Post by: Gurnisson on May 31, 2011, 04:04:26 pm
Most xbows I see have the smaller xbows with a big melee weapon - the greatest problem is the small xbow inflation carried by 2H/pole infantry just because they have 2 free slots, so why not taking a few cheap shots? There is a large number of cavalry riding with a lance and a poleaxe on the back. There are plenty of poleaxe/GLA/whathaveyou enjoying both a shield and the most powerful melee weapons. Unsheathable flag addresses all this in an instant in the exact same was it prevented such things in real life.

I only quoted the part about archers and crossbowmen, because they can't have their cake and eat it too, as of now. I agree with most of your other points though.
Title: Re: A few weapons that really should be unsheathable.
Post by: Ylca on May 31, 2011, 04:16:18 pm
Just to be clear: My main is a pole/1H hybrid. He used to be 2H/1H hybrid (mostly Goedendag) in a previous generation. My alt is a no-shield 1H.
Some realism is the attraction of this game, otherwise we'd have elves, lightsabres and dwarves with double bitted axes. Now allow me a moment to puke....
.. OK I'm back.
If you noticed in the original post, my argument is split between realism and gameplay. In this case, we get two birds in one stone.
One of the reason the slots system was introduced was to limit certain setups. The "cannot sheath" flag which was added at the same time achieves this goal much better: it prevents melee centric players from bringing ranged weapons just because they can. Those who wish to concentrate on taking cheap shots with xbows and thrown and even some 1-stack archers must pay the price of not having the largest weapons as well. The polearmers themselves pay for having the meanest weapons by restricted use of a shield - they can still have a sidearm with a shield to switch to, it's the switching back that is more difficult.
Most xbows I see have the smaller xbows with a big melee weapon - the greatest problem is the small xbow inflation carried by 2H/pole infantry just because they have 2 free slots, so why not taking a few cheap shots? There is a large number of cavalry riding with a lance and a poleaxe on the back. There are plenty of poleaxe/GLA/whathaveyou enjoying both a shield and the most powerful melee weapons. Unsheathable flag addresses all this in an instant in the exact same was it prevented such things in real life.

You took a tiny snippet of my full argument and responded to it. I pointed out specific examples of why balancing for realism can be unfun and that was intentionally designed to point out the link between those decisions and this one. Your post has something incredibly interesting that i'm seeing over and over again:

"Those who wish to concentrate on taking cheap shots with xbows and thrown and even some 1-stack archers must pay the price"

This pops up all the time, and i don't see how it's not touched on more often, but balance is not achieved by revenge. 9 out of the 10 posts i see talking about "balance" are thinly veiled pleas to have something the writer feels is "cheap" because it has killed them removed or nerfed into unplayability. Problem is that people don't accept the fact that to someone everything in this game is cheap. I have watched people complain about archers killing them, polearms hitting, 2hers attacking, hell i even saw a guy complain because he couldn't break a steel shield in time to kill the shielder's teammate coming up behind them. There are people who will look at someone who decides to not engage in a 1v1 and instead wisely wait for team support "cheap".

If this game was balanced around what people feel to be cheap then there would be no game at all. Currently they seem to be attempting to balance around some sort of rock paper scissor style issue. Heavy armor can be defeated by polearms and ranged, ranged has no armor and is vulnerable to other ranged, cav, and any infantry but has huge offensive range, pikemen deal with cav extremely well and can rush archers, but fare poorly in 1v1s. 2hers have massive damage but low defensive options, etc etc. the list goes on and on.

Back to the balancing, make most polearms unsheathable and you damage hoplites significantly. Make polearms unattractive and the next thread that will come up is a thread complaining that cavalry ruins the game and needs to be nerfed. People rarely consider the long term implications of balance changes, and i really feel as though they should.

Keep in mind in every request for nerfs that, while you may be sticking it to the guy who has been annoying you with that particular build for weeks, you're also sticking it to the guy on your team who has been helping you get your multiplier with that exact same build. Also you might think that their contributions are not worth consider because your experiences are mostly negative, but as i mentioned earlier- play too many games with polearms and make them too unattractive and you will see CavalryRPG.

Title: Re: A few weapons that really should be unsheathable.
Post by: Gorath on May 31, 2011, 04:24:54 pm
The only thing that isn't cheap, and laced with rampant homosexuality, is noshield melee combat (1h/2h/pole/boxing).  Everything else is a result of excessive obsession with cock in ass.
Title: Re: A few weapons that really should be unsheathable.
Post by: Lech on May 31, 2011, 04:46:48 pm
The only thing that isn't cheap, and laced with rampant homosexuality, is noshield melee combat (1h/2h/pole/boxing).  Everything else is a result of excessive obsession with cock in ass.

Spear and shield too .. :shock:
Title: Re: A few weapons that really should be unsheathable.
Post by: Ylca on May 31, 2011, 04:50:34 pm
The only thing that isn't cheap, and laced with rampant homosexuality, is noshield melee combat (1h/2h/pole/boxing).  Everything else is a result of excessive obsession with cock in ass.

...and it's your right to hold that opinion. However, game balances should not be based around what individuals do and do not like, rather what is a balanced mix of options for everyone across the entire mod.

There's a reason that most major games don't develop based on 1v1 data results.

CRPG is inherently a team game.
Title: Re: A few weapons that really should be unsheathable.
Post by: Tzar on May 31, 2011, 06:17:25 pm
Dont like this idea alltought it would prevent easy mode cav players goin bezerk after they end their vulture killing spree from the death of their pony  :lol:
Title: Re: A few weapons that really should be unsheathable.
Post by: Gnjus on June 01, 2011, 07:34:59 am
Dont like this idea alltought it would prevent easy mode cav players goin bezerk after they end their vulture killing spree from the death of their pony  :lol:

You seem to be having some...."issues" with vultures, little one ?  :twisted:
Title: Re: A few weapons that really should be unsheathable.
Post by: Gorath on June 01, 2011, 11:07:43 am
Spear and shield too .. :shock:

True, but only because it has but 1 attack direction and is the easiest thing in the world to defend against.   :wink:

There's a reason that most major games don't develop based on 1v1 data results.
Ah yes, the catering to mainstream casual plebs with shitty reflexes and coordination.  You're right, the plague of gaming.  Great example and point.
CRPG is inherently a team game.
Quickly followed by the biggest, lamest and weakest cop-out for balancing failure in the gaming industry.  "Hurr durr, balancing is hard yo.... I know!  It's a TEAM GAME!  That way we can blame all balancing issues on some silly group failure of not enough _____ on one team or too much _____ on the other!  Like WoW PvP!"   :rolleyes:
Title: Re: A few weapons that really should be unsheathable.
Post by: MouthnHoof on June 01, 2011, 11:50:03 am
This pops up all the time, and i don't see how it's not touched on more often, but balance is not achieved by revenge. 9 out of the 10 posts i see talking about "balance" are thinly veiled pleas to have something the writer feels is "cheap" because it has killed them removed or nerfed into unplayability. Problem is that people don't accept the fact that to someone everything in this game is cheap.
I think you misunderstood what I meant by "cheap". The reason we had so many people with xbows and thrown in previous versions was that they could take them. Given the option, even a lausy, inaccurate, low damage weapon that allows you to hit from afar, before you get into melee will be used by melee-centric players. As small advantage as it may give, it will be exploited because, why not? (example one of many: http://forum.c-rpg.net/index.php/topic,7176.0.html)

What kind of gameplay does this promote?
Lets say I play a melee focused character. I see a couple of infantry advancing on me. Instead of waiting, or charging towards them I can pull out my incredibly inaccurate xbow and get off a bolt or two before they reach me. Its inaccurate? OK then I'll fire the last bolt from 4 meters shotgun-style and insta-un-sheath my 1.8 meter poleaxe from my back to get into the real business - why not try to remove some hits from them before the melee starts?. Next round I get a better idea: I will stand of a roof, so I get 3-4 wild shots before I start the melee.

The "cheap" ability to take some shots, even lousy ones, promote this king of gameplay like roof top camping and initial 2 minutes phase of high volume missile exchange. Players simply cannot resist it even if the actual effectiveness is low. If on the other hand I had to choose between my big main melee weapon and a lousy ranged+smaller melee weapon, then xbow will stay with the baggage. I will stick with my infantry buddies for mutual protection instead of camping roofs. I strongly believe that ditching ranged sidearms it will result in better game play.

All this is in addition to the other issues with cavs, melee and realism that it solves.
Title: Re: A few weapons that really should be unsheathable.
Post by: Civilian on June 01, 2011, 12:18:29 pm
* Awlpike - 1 cm less than the Ashwood pike makes it sheathable?

No to that. It hurts Spear/Shield builds. Forced to drop awlpike to use 0 Slot sidearm with Huscarl or 1 slot with lighter shield.