CoD4 remastered? im interested..
I hope promod is back, say good bye to csgoyour eyes can only see 30fps
One of my old videos, just look how smooth the movement is.
omg 250fps was heaven
https://www.youtube.com/watch?v=v-fOAlFw9ps
your eyes can only see 30fps
Remember COD 4 being really big and popular back in the day when i played it. So as long as they only upgrade the graphics, sound effects on guns it's all good. Just don't touch the gameplay.
People definitely would play it againt if they had the chance, it was huge at the time and was before the mainstream cod hype, so even the haters probably like it then.
Never liked CoD. Not even original game. Was mad when friends wanted to play CoD2 on small maps with nonexistent ballistics instead of largely superior BF1942. CoD always was simple man's game. Never my cup of tea.
CoD4 had decent sized maps. When I visit my brothers I play it splitscreen with them.
Must be me then, the typical arena maps are quite small in comparison of games like Red Orchestra.
I don't think ballistic matters when you're playing on very, very short distances when you're talking about bullet's trajectory. If you're aiming at someone standing at 50 meters, the bullet is going to go straight aswell in real life. CoDs map size is just too small (from what I saw) to include ballistics. Don't get me wrong, the game is crap on many levels, but not including bullet drop is kind of normal if the maps are very limited in space. Games like Insurgency, on the other hand, should feature bullet drop because some maps are just huge.
bullets should start dropping at a few hundred meters, depends a lot on what kind of round it is though
There is a reason why CoD games feel like playing re-skinned Quake 3 Arena. Because that's what they are...
Actually first one is single player game made to recreate feel of Saving Private Ryan in a video game. They had one goal in mind, make better filmic WWII game than competition (EA's Medal of Honor). They did that by making almost on rail shooter with strong emphasis on story and cinematics. Bunch of checkpoints that act like progression switches, no AI whatsoever and cheesy story and characters. It's like playing Beach Head where you're not in a trench all time but you can move forward (not sideways and certainly not backwards). In expansion they added multiplayer, to battle with popularity of BF series. It was basically CS with no bullet drop and recoil, people loved it... Fourth installation came when WWII setting became too stale. Now they are rocking sci-fi setting but original formula is still there just like heavily modified Q3A engine that is powering the game.
Brothers in Arms is superior single player experience in every aspect. Battlefield is much better multiplayer game. How lousy mod of Q3A became so popular is beyond me.
your eyes can only see 30fps
bullets should start dropping at a few hundred meters, depends a lot on what kind of round it is thoughHere are some trajectories of 7.62x39mm rounds (ak-47 variants). Bullet drop and effective range depends heavily on your "meter zero" settings.
Calibers like 7.62 Soviet drop considerably at 300 meters, while the NATO 5.56 start dropping at 350/400 meters. Even in the case of the 7.62, it'd take CoD to have huge maps compared to what it is now.
I guess the popularity of these games is due to the fact that it's designed for braindead people, thus easy to get something done (read : killing) even for complete noobs. However, you can only tell the retardation is real when these guys keep throwing money at EA to buy the next CoD, while everyone knows it's going to be more or less a reskin of a recycled, casualized serie.