cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Asheram on May 03, 2016, 01:43:06 am

Title: Call of Space Duty
Post by: Asheram on May 03, 2016, 01:43:06 am
Title: Re: Call of Space Duty
Post by: Leshma on May 03, 2016, 01:58:43 am
Better Love Story Than Star Citizen
Title: Re: Call of Space Duty
Post by: Gurgumul on May 03, 2016, 02:07:26 am
Does anyone even keep count of which CoD game is it now? I lost count after MW2.
Title: Re: Call of Space Duty
Post by: Leshma on May 03, 2016, 02:15:08 am
Lucky 13th
Title: Re: Call of Space Duty
Post by: LordBerenger on May 03, 2016, 02:35:38 am
More importantly. It will include a remastered version of COD 4/MW1.

Sounds interesting. Really feared the day a COD in space would show up. Hate this futuristic crap already but in space? Ugh. But a COD 4 remastered is something cool. Shame it will be exclusive to the ones buying the special COD IW editions.
Title: Re: Call of Space Duty
Post by: Gravoth_iii on May 03, 2016, 04:48:30 am
CoD4 remastered? im interested..

Title: Re: Call of Space Duty
Post by: Kadeth on May 03, 2016, 04:53:43 am
cant wait 2 play the new cod of duty xDD
Title: Re: Call of Space Duty
Post by: LordBerenger on May 03, 2016, 09:22:47 am
CoD4 remastered? im interested..

Remember COD 4 being really big and popular back in the day when i played it. So as long as they only upgrade the graphics, sound effects on guns it's all good. Just don't touch the gameplay.
Title: Re: Call of Space Duty
Post by: jtobiasm on May 03, 2016, 12:34:12 pm
I hope promod is back, say good bye to csgo

One of my old videos, just look how smooth the movement is.
omg 250fps was heaven

https://www.youtube.com/watch?v=v-fOAlFw9ps
Title: Re: Call of Space Duty
Post by: Gurgumul on May 03, 2016, 01:14:45 pm
I hope promod is back, say good bye to csgo

One of my old videos, just look how smooth the movement is.
omg 250fps was heaven

https://www.youtube.com/watch?v=v-fOAlFw9ps
your eyes can only see 30fps
Title: Re: Call of Space Duty
Post by: Christo on May 03, 2016, 02:32:51 pm
your eyes can only see 30fps

bullsheit
Title: Re: Call of Space Duty
Post by: [ptx] on May 03, 2016, 04:28:58 pm
30FPS gives a more cinematic experience.
Title: Re: Call of Space Duty
Post by: Algarn on May 03, 2016, 04:44:55 pm

I actually laughed out loud. Another 110€ pre-order edition, here we're going, that's for sure.  :lol:

I'm just so sick of that crap.
Title: Re: Call of Space Duty
Post by: Gravoth_iii on May 03, 2016, 05:10:46 pm
Remember COD 4 being really big and popular back in the day when i played it. So as long as they only upgrade the graphics, sound effects on guns it's all good. Just don't touch the gameplay.

People definitely would play it againt if they had the chance, it was huge at the time and was before the mainstream cod hype, so even the haters probably like it then.
Title: Re: Call of Space Duty
Post by: Golem on May 03, 2016, 05:15:13 pm
Remastered basically means COD13 with guns and levels from COD4
Title: Re: Call of Space Duty
Post by: Leshma on May 03, 2016, 06:02:40 pm
People definitely would play it againt if they had the chance, it was huge at the time and was before the mainstream cod hype, so even the haters probably like it then.

Never liked CoD. Not even original game. Was mad when friends wanted to play CoD2 on small maps with nonexistent ballistics instead of largely superior BF1942. CoD always was simple man's game. Never my cup of tea.
Title: Re: Call of Space Duty
Post by: Algarn on May 03, 2016, 10:53:22 pm
Never liked CoD. Not even original game. Was mad when friends wanted to play CoD2 on small maps with nonexistent ballistics instead of largely superior BF1942. CoD always was simple man's game. Never my cup of tea.

I don't think ballistic matters when you're playing on very, very short distances when you're talking about bullet's trajectory. If you're aiming at someone standing at 50 meters, the bullet is going to go straight aswell in real life. CoDs map size is just too small (from what I saw) to include ballistics. Don't get me wrong, the game is crap on many levels, but not including bullet drop is kind of normal if the maps are very limited in space. Games like Insurgency, on the other hand, should feature bullet drop because some maps are just huge.
Title: Re: Call of Space Duty
Post by: Tomas_Miles_again on May 03, 2016, 11:28:48 pm
CoD4 had decent sized maps. When I visit my brothers I play it splitscreen with them.
Title: Re: Call of Space Duty
Post by: Algarn on May 03, 2016, 11:30:38 pm
CoD4 had decent sized maps. When I visit my brothers I play it splitscreen with them.

Must be me then, the typical arena maps are quite small in comparison of games like Red Orchestra.
Title: Re: Call of Space Duty
Post by: LordBerenger on May 04, 2016, 12:10:05 am
Must be me then, the typical arena maps are quite small in comparison of games like Red Orchestra.

Nowadays COD has small maps. But COD 4 and MW2 had a couple of big maps. Overgrown, Wasteland etc...
Title: Re: Call of Space Duty
Post by: Leshma on May 04, 2016, 01:26:26 am
There is a reason why CoD games feel like playing re-skinned Quake 3 Arena. Because that's what they are...

Actually first one is single player game made to recreate feel of Saving Private Ryan in a video game. They had one goal in mind, make better filmic WWII game than competition (EA's Medal of Honor). They did that by making almost on rail shooter with strong emphasis on story and cinematics. Bunch of checkpoints that act like progression switches, no AI whatsoever and cheesy story and characters. It's like playing Beach Head where you're not in a trench all time but you can move forward (not sideways and certainly not backwards). In expansion they added multiplayer, to battle with popularity of BF series. It was basically CS with no bullet drop and recoil, people loved it... Fourth installation came when WWII setting became too stale. Now they are rocking sci-fi setting but original formula is still there just like heavily modified Q3A engine that is powering the game.

Brothers in Arms is superior single player experience in every aspect. Battlefield is much better multiplayer game. How lousy mod of Q3A became so popular is beyond me.

Title: Re: Call of Space Duty
Post by: Christo on May 04, 2016, 12:17:29 pm
I don't think ballistic matters when you're playing on very, very short distances when you're talking about bullet's trajectory. If you're aiming at someone standing at 50 meters, the bullet is going to go straight aswell in real life. CoDs map size is just too small (from what I saw) to include ballistics. Don't get me wrong, the game is crap on many levels, but not including bullet drop is kind of normal if the maps are very limited in space. Games like Insurgency, on the other hand, should feature bullet drop because some maps are just huge.

bullets should start dropping at a few hundred meters, depends a lot on what kind of round it is though
Title: Re: Call of Space Duty
Post by: Algarn on May 04, 2016, 02:15:48 pm
bullets should start dropping at a few hundred meters, depends a lot on what kind of round it is though

Calibers like 7.62 Soviet drop considerably at 300 meters, while the NATO 5.56 start dropping at 350/400 meters. Even in the case of the 7.62, it'd take CoD to have huge maps compared to what it is now.

There is a reason why CoD games feel like playing re-skinned Quake 3 Arena. Because that's what they are...

Actually first one is single player game made to recreate feel of Saving Private Ryan in a video game. They had one goal in mind, make better filmic WWII game than competition (EA's Medal of Honor). They did that by making almost on rail shooter with strong emphasis on story and cinematics. Bunch of checkpoints that act like progression switches, no AI whatsoever and cheesy story and characters. It's like playing Beach Head where you're not in a trench all time but you can move forward (not sideways and certainly not backwards). In expansion they added multiplayer, to battle with popularity of BF series. It was basically CS with no bullet drop and recoil, people loved it... Fourth installation came when WWII setting became too stale. Now they are rocking sci-fi setting but original formula is still there just like heavily modified Q3A engine that is powering the game.

Brothers in Arms is superior single player experience in every aspect. Battlefield is much better multiplayer game. How lousy mod of Q3A became so popular is beyond me.

I guess the popularity of these games is due to the fact that it's designed for braindead people, thus easy to get something done (read : killing) even for complete noobs. However, you can only tell the retardation is real when these guys keep throwing money at EA to buy the next CoD, while everyone knows it's going to be more or less a reskin of a recycled, casualized serie.
Title: Re: Call of Space Duty
Post by: Casul on May 04, 2016, 02:34:29 pm
your eyes can only see 30fps

https://www.reddit.com/r/askscience/comments/1vy3qe/how_many_frames_per_second_can_the_eye_see/
Title: Re: Call of Space Duty
Post by: IR_Kuoin on May 04, 2016, 02:52:26 pm
Pretty much every CoD game on PC got active players on them, only problem the non steam versions have is that every version of the game got it's separate playerbase due to patches etc. CoD4 is still the most active one though. Around 20 max pop servers that are full at all times during the day. I've actually gone to max lvl around 4 times in Cod 4  :|
Title: Re: Call of Space Duty
Post by: Spurdospera on May 04, 2016, 02:53:14 pm
bullets should start dropping at a few hundred meters, depends a lot on what kind of round it is though
Here are some trajectories of 7.62x39mm rounds (ak-47 variants). Bullet drop and effective range depends heavily on your "meter zero" settings.

(click to show/hide)
Title: Re: Call of Space Duty
Post by: LordBerenger on May 04, 2016, 03:34:19 pm
Calibers like 7.62 Soviet drop considerably at 300 meters, while the NATO 5.56 start dropping at 350/400 meters. Even in the case of the 7.62, it'd take CoD to have huge maps compared to what it is now.

I guess the popularity of these games is due to the fact that it's designed for braindead people, thus easy to get something done (read : killing) even for complete noobs. However, you can only tell the retardation is real when these guys keep throwing money at EA to buy the next CoD, while everyone knows it's going to be more or less a reskin of a recycled, casualized serie.

I liked COD 4/WAW/MW2/BOPS1 though, not because it's just mindless killing but because of the pace the game was played at and the different kinds of weaponry within the game. Not as serious as RO/BF/Arma but not as ADHD hyper as Quake/Doom/Tribes etc....

It hit the sweet spot. Plus the killstreaks made your kills serve a purpose i guess.

Title: Re: Call of Space Duty
Post by: Gravoth_iii on May 08, 2016, 02:05:28 am
People complaining about cod releasing the same game every year, now they are releasing basically exactly the same game as they have before, and everyone rejoices.
Title: Re: Call of Space Duty
Post by: Prpavi on May 15, 2016, 02:45:50 pm
CoD is a casual game, you can hop in after years and still feel at home. It's full of content and shot to unlock which makes it fun for a long time. I recently got BO3 really cheap, heaven't played since MW3, the maps are a bit too small and I dislike the thrusters but I still have fun. Call me dumb, simple or whatever, but this does not require so much of my time and attention, while if I play Dota I'm offline to my wife, friends basically the real worl for atleast an hour and these days I just can't afford that. With CoD I hop in and out have fun, have time for my family and still game, for that I'm grateful.