Stamina is gay, pls no. The game is already slow enough where duels between good players last too long, dont slow it down even further.
I'd love stamina to be drained every time you feint, so that you have to swing consequently. Would eliminate 2h hero trymy old friend feinthards spinning around, waving their fancy weeaboo swords like weightless sticks.
Stamina is gay, pls no. The game is already slow enough where duels between good players last too long, dont slow it down even further.
I was quite interested that so far, more than a third of the votes went to 'I'll see after I've played it'.
Another thing: while a stamina bar UI is okay for the moment, I think you guys should aim for having multiple sets of animations made for varying degrees of fatigue. This corresponds more to the intuitiveness ideal.
feinting is gay
A dynamic change in the character animation would be nice for indicating stamina, but if even the most basic animations still need help after all that MoCap, we know that it's a distant reality.
UI bars are bad. Because you have to look away from combat to read it. But a very simple, ambiguous "light" flashing faintly on the perimeters of the screen, or underneath our character, could indicate our stamina level without making us glance away. It would be seen even from a PERIPHERAL view.
So instead of a bar with 3 colors, you could have NO BAR, and instead have a larger color spectrum to indicate the precise degree of stamina within one of the 3 stages. Darker green would mean a healthier stamina, then it would fade to light green, then the light could "flash" dark yellow, meaning you've entered the middle stage, and it would get increasingly more orange in color until it flashed red.
I am for no HUD at all, let people figure it out.
A dynamic change in the character animation would be nice for indicating stamina, but if even the most basic animations still need help after all that MoCap, we know that it's a distant reality.wouldnt be very fun for colorblind people like me
UI bars are bad. Because you have to look away from combat to read it. But a very simple, ambiguous "light" flashing faintly on the perimeters of the screen, or underneath our character, could indicate our stamina level without making us glance away. It would be seen even from a PERIPHERAL view.
So instead of a bar with 3 colors, you could have NO BAR, and instead have a larger color spectrum to indicate the precise degree of stamina within one of the 3 stages. Darker green would mean a healthier stamina, then it would fade to light green, then the light could "flash" dark yellow, meaning you've entered the middle stage, and it would get increasingly more orange in color until it flashed red.
wouldnt be very fun for colorblind people like me
wouldnt be very fun for colorblind people like me