cRPG

Off Topic => General Off Topic => Topic started by: Ikarus on January 29, 2016, 12:16:31 am

Title: I didn´t know that WebGL was already that far
Post by: Ikarus on January 29, 2016, 12:16:31 am
not bad

http://madebyevan.com/webgl-water/
Title: Re: I didn´t know that WebGL was already that far
Post by: Casul on January 29, 2016, 12:29:54 am
I want to see this in next cRPG patch
Title: Re: I didn´t know that WebGL was already that far
Post by: Leshma on January 29, 2016, 01:09:20 am
Turn on gravity and fps goes on downward spiral. Good thing he didn't model fluid physics, that would kill my potato.
Title: Re: I didn´t know that WebGL was already that far
Post by: Molly on January 29, 2016, 09:13:51 am
Turn on gravity and fps goes on downward spiral. Good thing he didn't model fluid physics, that would kill my potato.
If that thing had proper (http://lmgtfy.com/?q=comsol) fluidic physics it would kill any PC :P
Title: Re: I didn´t know that WebGL was already that far
Post by: Eddy on January 29, 2016, 10:17:02 am
I think that is already several years out there, im remembering that i already saw it  :)
Title: Re: I didn´t know that WebGL was already that far
Post by: Kafein on January 29, 2016, 08:25:51 pm
Physics speed is locked with the framerate. Which makes it amusing @144Hz