cRPG

Strategus => Strategus General Discussion => Topic started by: Drunken_sailor on January 26, 2016, 09:20:27 pm

Title: raids
Post by: Drunken_sailor on January 26, 2016, 09:20:27 pm
With the new crime mechanics are we opening up raiding?  or is the Caldairain UN still keeping it banned?
Title: Re: raids
Post by: CrazyCracka420 on January 26, 2016, 09:41:48 pm
This is my opinion, and not that of my clan or faction we are with in strategus, but I think raiding is a valid tactic.
Title: Re: raids
Post by: KaleLord on January 26, 2016, 10:37:00 pm
w0t is r41d1ng plis explain
Title: Re: raids
Post by: mcdeath on January 27, 2016, 12:29:18 am
If you have to raid it just means you know you are a shit faction with bad players(not badplayer he was a good player.)
Title: Re: raids
Post by: ARN_ on January 27, 2016, 12:40:55 am
If you have to raid it just means you know you are a shit faction with bad players(not badplayer he was a good player.)
If you are getting raided you now you are shit on strat
Title: Re: raids
Post by: mcdeath on January 27, 2016, 12:43:44 am
If you are getting raided you now you are shit on strat

Good counter argument.
Title: Re: raids
Post by: Sandersson Jankins on January 27, 2016, 03:06:34 am
Anyone whining about others doing a raid is a fucking nancy, man. Probably one that doesn't know how this shit works, anyway.

It doesn't even do anything spectacular. If you're keeping a bunch of goods and/or gear inside a fief with absolutely no garrison aside from population, you're being a jackass. If another party actually somehow FINDS THIS INFORMATION OUT (would need to be a spy, exploit, or amazing reconoitering), the fiefholders deserve every bit of shit they're keeping in there to be stolen.

If you don't have shit in the fief, but no garrison (only population), then the attackers will have wasted 24 hours and will receive nothing. This is ample time to jockey your armies (assuming you have them and they are contactable...again, anyone complaining about raids is probably woefully incompetent and doesn't have shit) to fuck on the raiders.

I'm not entirely sure, but reasonably confident that raiding is a non-issue for AI fiefs. I'm under the impression the AI buys weapons in a fashion preventing raiding and re-raiding troopless AI fiefs. I ain't seen anyone do it, anyway. This leads me to believe it is impossible, or maybe everyone in strat is being a good baby boy and you just tell me the chances of THAT.

If someone shit-talks you (or anyone) on the forums for raiding, you can be safe in the knowledge that I'll be writing up some real vehement shit-talk for them in return.
Title: Re: raids
Post by: Jona on January 27, 2016, 07:11:08 pm
The only problem I see this strat having with raiding since they decreased the damage crime can do, is that you can't even defend your villages reliably. Sure, it's generally no great loss if your 200 pop village gets taken, but since there are so few active strat players that not every fief will be camped at all times, it is kind of annoying that you will have to rely on free peasant gear to defend a fief in the late-game. Would be real nice if you could keep the populations' amount of gear in the fief, without fear of that being raided... that mechanic would not only make sense (the villagers can't prevent their own shit from being taken? lel wut) but would also give factions a reason to increase the population in their fiefs.
Title: Re: raids
Post by: CrazyCracka420 on January 27, 2016, 07:17:56 pm
I agree you should be able to designate population equip vs general fief equip (with a limit of how much each person of population can "hold", ie 1 piece of body/head/glove/leg armor, and 4 slots of equipment).

But since population requires no upkeep cost, I think making people pay to keep a standing army, or risk the gold/equip stored in village makes sense.  And since Crime isn't going to be as brutal this time around, I think people should be able to keep crime low in their fiefs.
Title: Re: raids
Post by: Taser on January 27, 2016, 07:36:49 pm
I'm of the opinion raiding is a valid tactic as well. Only issue with raiding is the crime but that's been modified this strat. Crime was an annoying bitch last strat but its like a kitten thats mad at you now it seems. Its annoying but aint it adorable it thinks its doing damage.

I do agree though that you should be able to give villages set gear that they keep. Or that some pop would come in if there is absolutely no garrison. Maybe only 1/3 of the pop. But that's abusable too I guess with pop being free.

I dislike raiding on a personal level just because it is a pretty easy tactic to use esp when you do waves on a fief and kill off the garrison and want to shaft the gear but sandy is right. You gotta be prepared for it and you can complain but if you weren't ready for it, its your own fault your shit got pushed in.

I'd rather no one raided just because its less fun but you gotta be prepared for it. Can't complain just because its less fun.
Title: Re: raids
Post by: Keshian on January 29, 2016, 04:26:07 pm
Anyone whining about others doing a raid is a fucking nancy, man. Probably one that doesn't know how this shit works, anyway.

It doesn't even do anything spectacular. If you're keeping a bunch of goods and/or gear inside a fief with absolutely no garrison aside from population, you're being a jackass. If another party actually somehow FINDS THIS INFORMATION OUT (would need to be a spy, exploit, or amazing reconoitering), the fiefholders deserve every bit of shit they're keeping in there to be stolen.

If you don't have shit in the fief, but no garrison (only population), then the attackers will have wasted 24 hours and will receive nothing. This is ample time to jockey your armies (assuming you have them and they are contactable...again, anyone complaining about raids is probably woefully incompetent and doesn't have shit) to fuck on the raiders.

I'm not entirely sure, but reasonably confident that raiding is a non-issue for AI fiefs. I'm under the impression the AI buys weapons in a fashion preventing raiding and re-raiding troopless AI fiefs. I ain't seen anyone do it, anyway. This leads me to believe it is impossible, or maybe everyone in strat is being a good baby boy and you just tell me the chances of THAT.

If someone shit-talks you (or anyone) on the forums for raiding, you can be safe in the knowledge that I'll be writing up some real vehement shit-talk for them in return.

Fully agree with above statement.  Raiding adds another element of strategy this game sorely needs. 
Title: Re: raids
Post by: Keshian on January 29, 2016, 04:40:35 pm
You gonna be leading my battle tonight?

http://c-rpg.net/index.php?page=strategusbattlesupcoming#!?page=strategusinfobattledetail&id=234

Sorry man.  Almost completely inactive - haven't played in 9 months, and still working a lot and would rather spend most of my spare time with the wife.  Won't be leading any battles or even being able to make many battles.  Mild forum warrior and trading goods on strat is mostly going to be it. :(
Title: Re: raids
Post by: mcdeath on January 29, 2016, 05:09:49 pm
Yo Kesh, although at times you could be a piece of shit (strat brings out the worst in a lot of us) its good to see you got your priorities straight.
Title: Re: raids
Post by: Bryggan on January 31, 2016, 07:58:59 pm
The 'no raiding agreement' we had with the Wardens was due to low populations.  It took us long enough to get enough men to build a half ass army, so we didn't want to have to use a lot of ticks to garrison all of our holdings.  When we first started fighting, we both had relatively small areas, and we could control the crime in cities and castles.  Attacking villages was just a way to thumb your nose at the enemy, and to try draw out their armies for a few field battles.

But if we got enough players, then I'd say yes to raiding.  Keep a few guys patrolling, and actually guard your lands.