They are fairly balanced and they're fun to play on, why not bring them back?
Yes, I know we have Nord Town, Port Assault etc. but I am talking about the rest.
bring back 2012 map rotation, with a 15% chance of Arena.I always get flamed when I manually switch to Arena :cry:
Arena = fun
Fun = players
I always get flamed when I manually switch to Arena :cry:
You all hated the rotation in 2012 as well.If, I draw some maps, then make a poll, then make the most voted sketches into actual maps, will they get added or is another poll obligatory?
Arena if fine with a low amount of players, with 100+, not so much.
You all hated the rotation in 2012 as well.
Arena if fine with a low amount of players, with 100+, not so much.
You all hated the rotation in 2012 as well.I believe Arena is fine, no matter the player count, once a day or even less often, to shake up everyone and mindlessly charge...
Arena if fine with a low amount of players, with 100+, not so much.
You all hated the rotation in 2012 as well.
Arena if fine with a low amount of players, with 100+, not so much.
In general, the repetitiveness is the bad thing, not the actual maps. Though of course, some are just better than others.Roger that!
Golem, first you make a map, then if the Scene Managers approve it they'll add it. Making a balanced map takes more time than sketching down things and polls are certainly not involved :P
the Scene ManagersThe what now?
I posted this on your map rotation thread and got no response from you or anyone really.(click to show/hide)
Golden rule of Melee Forums; nobody checks any section except General Discussion or Off Topic.
Also yeah, those are some dank maps there. I am sure many of them are already in cRPG files.Gotta check though.
I posted this on your map rotation thread and got no response from you or anyone really.Apologies, I must have overlooked your post, I don't recall even seeing this list. All of these maps were removed for a reason, but most are completely playable, they just have their quirks. My map policy has been to do my best to prevent the map rotation from affecting the population, so maps that drew complaints have been purged in favour of maps that nobody minds. This makes you lose some variety for the sake of having no one leave the server because of maps.(click to show/hide)
Apologies, I must have overlooked your post, I don't recall even seeing this list. All of these maps were removed for a reason, but most are completely playable, they just have their quirks. My map policy has been to do my best to prevent the map rotation from affecting the population, so maps that drew complaints have been purged in favour of maps that nobody minds. This makes you lose some variety for the sake of having no one leave the server because of maps.
It would be really nice if we could have multiple rotations, so you could switch out the entire list of maps for another one every month. Then people would love these maps because of nostalgia and they would not have to play them long enough so that some people get upset with their quirks. I recall reading some patch notes that stated that weekly server restarts would be a thing, is that working now?
If so, I would be willing to put together like three rotations that switch monthly, with a broader selection also including maps that have drawn some hate, because people won't have to play them non-stop for years and won't get worked up about them as much.
By the way is there actually a scene manager?I think I asked for my title to be removed about 1.5 years ago and Fips has been gone for a while too, so no, not really. I occasionally jump in to do something when I feel like it, or when no one else does and Dupre has been doing some map management himself, but that is it. The position is up for grabs, I think the Scene Managers dropbox still functions and with some communication with Dupre anyone could do it.
Well they say they do restarts.. but since wse2 was broken at some point the server feel laggy af ever since...Well the difference now is that it literally said "weekly server restarts" in the patch notes.
So I'm not sure if they truely do restarts or just telling us they do restarts ;)
Well it's nice to have a huuuuuuge name list BUTWell, I've looked through all of the maps a few times so I know from the top of my head what most of these look like (and what their problem was/is). There are like ten I need to look up because I forgot them, but they are all straight from the mod files, so this is fine for me at least. Still, the point remains that these maps are mediocre at best and potentially bad, since a conscious decision has been made in the past to get rid of them. With a cycle of rotations I could work with these, but I am not sure that just tagging them on the already huge list of 85 maps is a good idea. More maps means more variety yes, but more mediocre maps just means that the good maps get played less in a swamp of alright ones.
would you look them up with google one by one? Sry my time is to less for such things..
Name, scene code, scene it self, and 1-3 screens per map would be awesome to get the right first impression needed for such stuff buddy..
For example http://eelio.pagesperso-orange.fr/ this was one of the very best sides I ever looked through when it's about native maps..
Snowy Village[insert screenies]I removed it because it is a very bland village map that gives one team a huge hill, at least on EU this team started camping it. Biased spawn locations make this a worse map than dozens of other villages. Only redeeming value is the nostalgia value as the "XP-barn" map, but I doubt many of you youngsters actually experienced that 8-)
We used to have this but it got removed dunno why(at least I never encounter it), it lacks environment but its quite dynamic and enjoyable.
Ruined Fort[insert screenies]You spend a full minute hillclimbing to get to a generic ruin map, also lots of irrelevant map space for people to troll or delay. I removed this one in favour of less oversized ruin maps.
I think it is a little huge but thats fine I guess.It is definitely balanced, giving both teams structures to defend.