Title: Re: UnderRail
Post by: Leshma on December 22, 2015, 01:23:36 am
Of course, just showing my national pride :lol:
Haven't yet bought this game, but I've tried free demo few years ago, when author of this game came to local forum to advertise it (its a strong word, he said hey guyz I made a game, please check it out). Used to be called Timelapse Vertigo before that.
Never really asked him why he took upon himself to create true Fallout successor but I'm guessing it had something to do with Fallout 3. Some of us a bit enjoyed it for being different, some downright hated it and refused to acknowledge its existence as part of Fallout series and there are people like Styg who decided to make their own Fallout 3.
Title: Re: UnderRail
Post by: Angantyr on December 22, 2015, 02:00:23 am
The consensus on rpgcodex seems to be very positive and that it's a better game than Wasteland 2. They say the story is better, the graphical style looks better, the dialogue more concise and mechanics are more interesting. And aimed shot is back. Looking at a few release version game play videos I have to agree.
Title: Re: UnderRail
Post by: SeQuel on December 22, 2015, 06:34:03 am
I too am interested in this game. The biggest draw for me is that doesn't require you to micromanage a full group of people. Seems like you control only 1 character which I prefer.
Title: Re: UnderRail
Post by: The_Bloody_Nine on December 23, 2015, 10:20:38 pm
Watching the video it also reminded me a lot of Crusader: No Remorse :)
Title: Re: UnderRail
Post by: Angantyr on December 28, 2015, 08:28:01 pm
Bought Underrail some days ago and I can highly recommend it. Great atmosphere and interesting mechanics. Lots of detail. Just started another character to try the oddity xp system instead of the classic one. Seems like a pleasant alternative for this type of RPG, where instead of getting xp for grinding enemies, picking locks or disabling traps you get xp for finding 'oddities', unique items scattered across the game world (while still getting quest xp). Makes avoiding combat more worthwhile and emphasizes exploration.
The rpgcodex preview, which is pretty in-depth: http://www.rpgcodex.net/content.php?id=9657
Watching the video it also reminded me a lot of Crusader: No Remorse :)
I actually played some Crusader: No Remorse again only a few weeks ago. Had forgotten how bad the controls were, even if you play it enough to get somewhat used to it. I remember people saying it worked better on the PS1.
Title: Re: UnderRail
Post by: Tibe on December 29, 2015, 09:02:57 am
Underrail is awesome. Considering that I have never bought for single player and I did buy this one says a lot.
Game is basically Deus ex, FO and Metro combined. I also made a OP cheating character next to my regular character. Some fights are completely unwinnable with a maxed our char and very good gear and you have to play it smart. I did very well on my regular character because of my cautious playstyle. Spared a lot of money and gear and finished most objectives by going around enemies.
Title: Re: UnderRail
Post by: Angantyr on December 29, 2015, 01:31:07 pm
Did you play with the classic or oddity xp system? I didn't feel like starting all over again (for the third time) so I'm continuing my classic playthrough, but I'm looking forward to trying oddity. And yes, the game keeps you on your toes, I also just sneak around or go through ventilation shafts to avoid many encounters.
Title: Re: Underrail
Post by: Tibe on December 29, 2015, 02:15:21 pm
Played classic. I think il replay with oddity eventually aswell.
Title: Re: Underrail
Post by: Angantyr on December 29, 2015, 02:21:59 pm
The developer recommends oddity. Also what most people on various forums recommend.
Title: Re: Underrail
Post by: Tibe on December 29, 2015, 11:41:34 pm
Crafting skills seem like kinda useless. When you have some degree of killingpower with hacking and lockpicking you will earn enough to buy all that stuff anyway. Plus even with my cheating char which looted just about everything I still needed to buy some materials.
I didnt go for the psi skills on my first char and it was kinda of a mistake. They are incredibly powerful + you get to spare the bullets and your weapons dont get broken if you use them. Probably the best one is the "mental breakdown" skill which turns an enemy into a vegetable for 3 turns(unless he recieves damage) giving you enough time to deal with the others or get close enough for the stabbing, or give a few stabs and shots at the enemy before you use it. It has low AP cost. "Electrokinesis" and "whatevers punch" are solid too. The rest not so much.
Title: Re: Underrail
Post by: Angantyr on December 30, 2015, 03:07:21 am
Yes, I just took 25 points tailoring because I wanted to make repair kits for my new armor and because no shops in SGS had any I thought I had to craft them myself. But just found a shop selling them in Junkyard, so those points are wasted. Seen some people have fun with crafter builds, though.
I've made a pistol and knife sneak character. Love the traits, such as kneecap shot and cut-throat and hit-and-run. Combat is pretty amazing in this game. Sneaking around and killing raiders silently with a knife in deserted stations and rock tunnels is very engaging, especially because of the high difficulty turning each encounter into something interesting, and something you want to approach tactically. The more I understand of this system the more I'm impressed by the underlying complexity.
Title: Re: Underrail
Post by: Tibe on December 30, 2015, 08:32:27 pm
Pistol, crossbow and assault rifle seem to be the most useful weapons. The sniper rifle is kinda shit and so are the high damage energy weapons. In general id say pretty much all high damage weapons are just not worth it. 1 shot per turn and some movementpoints and thats about it. Compared to multiple stabs or pistol shots and a psi attack(tested on my cheating char, seemed most viable), or maybe even a nade, or the healing hypo.
Title: Re: Underrail
Post by: Angantyr on December 30, 2015, 10:39:40 pm
Just got to the mutant base in Depot A and the challenge is a bit overwhelming. I'm level 6.
Title: Re: Underrail
Post by: Tibe on December 31, 2015, 10:46:01 am
I dont think that mutant base is beatable in combat. Even with proper preparations with my cheating character, who was good at everything, I couldnt win them even after 8 tries(atleast). Used psi powers and regular weapons perfectly, planted mines, threw nades and that place still ended me.
I assume the only way to win there at all is use armor that makes you basically immune to acid damage. With my regular character I just said fuck it and went around that place.
Title: Re: Underrail
Post by: Angantyr on December 31, 2015, 03:51:58 pm
Alright, because I'm very near to trying either a new sneak pistol/knife character (fucked up some traits aswell and wasted some points on crafting and it seems I probably need some trap detection plus the extra xp from disarming them) on easy difficulty, or making a heavy armor character with either pistols or assault rifles on medium again, though I'm very reluctant to start all over. And I was unsure if it would even help. Or go out and kill random encounters and pick locks etc. and try to get a level or two. I know people can handle the area from various threads on the internet, but they are either at least level 8 or they've played it in earlier versions, and yes, mostly people are gamey and reload the encounter(s) that have a chance of dropping that acid protection armor (or they craft it). How strong was your cheat character?
How did you go around it, did you just report to SGS that you couldn't do it? And if you didn't get the drill, do you just use explosives instead to open up the closed tunnels?
It's a shame though, it a nice area. But I guess I can always return and explore it at a higher level.
Title: Re: Underrail
Post by: Tibe on December 31, 2015, 04:27:40 pm
The cheating char had low hp due to low lvl. All attributes 10, skills 100 and some pretty powerful traits. So I did pretty decent pistol and melee damage. And had max dodge and evasion skill. And to be honest even at lvl 100 the dodge and evasion didnt really dodge or evade shit even at the earliest stages of the gaem. Enemies still managed to hit me 8/10 occasions(except regular wolfhounds those hit me around 5/10), which I find an absolute waste of points. They arent worth it, if you consider the fact that there is more useful skills to invest in. An accurate as hell enemies will come around, I assume, when you are allowed to have your skills at max 50 points. And they almost always hit me even when I was 100. So yeah...do the math. :lol:
I got around them from an underground lab-ish type of place. It had sentry bots, doing their typical patrolling, they were easy to sneak past. When i got above ground I had to sneak past a few mutants, but that was significantly easier, then trying to sneak past them in that other area. Than went and talked to that guy in the shack, he told me the thingy is inside the barrel near and I snuck back.