cRPG

cRPG => General Discussion => Topic started by: Tristan_of_Erzoth on September 25, 2015, 08:27:59 pm

Title: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 25, 2015, 08:27:59 pm
A lot of people have been saying shit like "This patch a bunch of stuff is going to be nerfed" and stuff like that, and I for one would like to know what exactly it is going to be before I spend any more loom points and stuff incase shits gonna get rocked in whenever it is going to be released. Anyone know where I can find patch notes or w/e if they've been posted or where these guys are getting their info from? Its been people like Knightmare/POOPHAMMER/Desire saying it so maybe they're just buds with Dupre.
Title: Re: Patch notes/just give us a general idea?
Post by: pepejul on September 25, 2015, 08:33:02 pm
Buff archers please !
Title: Re: Patch notes/just give us a general idea?
Post by: Rebelyell on September 25, 2015, 08:33:52 pm
Buff archers please !
you have no idea..... no idea:(
Title: Re: Patch notes/just give us a general idea?
Post by: pogosan on September 25, 2015, 10:12:55 pm
Title: Re: Patch notes/just give us a general idea?
Post by: SP1N on September 26, 2015, 12:09:35 am
Next patch was suppose to be pushed out in August but work and vacation took over  :mrgreen:. Patch is almost finished though. All the items that are being added are finished. Map rotation is getting worked on today along with adding in the new maps people have made(won't be activated till the patch). One of main issues that has been taking up alot of our time has been trying to resolve the lag/wonky combat issue. I believe I found some problems that were possibly causing it but won't know for sure until we patch it and test it. 

Some new items being added:
(click to show/hide)

Going back to x1 or x2 on gold multiplier. Also raising the repair cost to some heavy armor and weapons. There will also be more tournaments where players can win multiple lps including DTV, possibly siege, and a donkey race  :mrgreen:.

This should lower some of the market prices on lps...

Also flash sales...

This all I have seen posted recently, though I can confirm that Agility and WM wpf gains will be "nerfed" in some way.
Title: Re: Patch notes/just give us a general idea?
Post by: Dupre on September 26, 2015, 02:38:34 am
-New weapons and replacements(thank matt2507 and the crusader mod!)
-New armor and replacements(thank matt2507 and the crusader mod!)
-HA damage cap taken off
-Top tier horses hp slightly lowered
-Handful of top tier weapons weight and price slightly increased
-Rocks: stack lowered to 10, weight increased, accuracy slightly decreased.
-New tournament/event items
-Throwing Lances melee speed slightly decreased
-Conquest maps taken out(admins can change map if requested)
-Battle map rotation adjustments
-New battle and dtv maps added to rotation(thank dekker, spanky and hobo!)
-Heavy xbow and arb changed to 3 slot, also weight increased.
-xbow and hunting xbow weight increased
-Steel bolts changed to 0 slot, weight and price slightly increased.
-2H stab reverted - minor tweak to original stab(thank senni!)
-New building props from the Crusader mod osp. None are in on the new maps but feel free to use them after the patch!



Good preview for now. No items are getting nerfed.

Title: Re: Patch notes/just give us a general idea?
Post by: MURDERTRON on September 26, 2015, 02:53:58 am
Need cav more pls.
Title: Re: Patch notes/just give us a general idea?
Post by: Schoi on September 26, 2015, 02:57:10 am
Make the mod fun again
Title: Re: Patch notes/just give us a general idea?
Post by: Rebelyell on September 26, 2015, 03:44:26 am

-All characters wiped back to gen 1
-Loompoint and gold wipe


Good preview for now. No items are getting nerfed.
like seriously
I wouldn't be even surprised
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 26, 2015, 04:25:18 am
-All characters wiped back to gen 1
-Loompoint and gold wipe


Good preview for now. No items are getting nerfed.

erm, really? So I will loose all my +3s or what?
Title: Re: Patch notes/just give us a general idea?
Post by: Blackbow on September 26, 2015, 04:26:40 am
sound like a good patch is incoming well done guys

Buff archers please !

yeah buff archers and get shield nubz !!!

Quote
-2H stab reverted - minor tweak to original stab(thank senni!)

visitors can't see pics , please register or login
Title: Re: Patch notes/just give us a general idea?
Post by: Asheram on September 26, 2015, 04:35:50 am
"Quote from: Dupre on Today at 02:38:34 am


-All characters wiped back to gen 1
-Loompoint and gold wipe


Good preview for now. No items are getting nerfed."

erm, really? So I will loose all my +3s or what?
From the sounds of that you will lose all your gold you worked for, all your loompoints you worked for and if you are over gen 16 all your gen bonus you worked for (which wasn't easy especially if you got it when retirement was still lvl 31 and xp wasn't perma x3.)
Title: Re: Patch notes/just give us a general idea?
Post by: _Zetan_ on September 26, 2015, 04:41:13 am
So wait, we lost our gens? and LPS? and Gold.? Why the fuck will i even play this game then after this shit. Where they shop for people that make the patches Retards R US?
Title: Re: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 26, 2015, 04:43:01 am
I think Dupre might have been joking... He has to be, making everyone lose all their LP/Gold is just the #1 way to kill this mod
Title: Re: Patch notes/just give us a general idea?
Post by: Asheram on September 26, 2015, 04:43:27 am
So wait, we lost our gens? and LPS? and Gold.? Why the fuck will i even play this game then after this shit. Where they shop for people that make the patches Retards R US?
I think they are trying to kill the mod so they don't have to waste time on it anymore that or Dupre is trolling us.
Title: Re: Patch notes/just give us a general idea?
Post by: cfuvue on September 26, 2015, 04:49:29 am
-All characters wiped back to gen 1
-Loompoint and gold wipe

Time to spend all my gold on all the items from the shop so I can re-sell them after the wipe. Unless all items are also going to be wiped?
Title: Re: Patch notes/just give us a general idea?
Post by: _Zetan_ on September 26, 2015, 04:52:34 am
Well kill mod and they kill there new game. Who will play it if they cant even manage a fucking mod.
Title: Re: Patch notes/just give us a general idea?
Post by: Nightingale on September 26, 2015, 07:10:32 am
Dupre is completely serious; I tried to talk him out of it but he was pretty insistent that this needs to be done to balance the mod properly.
Title: Re: Patch notes/just give us a general idea?
Post by: Jona on September 26, 2015, 07:32:02 am
Dupre is completely serious; I tried to talk him out of it but he was pretty insistent that this needs to be done to balance the mod properly.

I guess it'll be balanced since no one will be playing it. :lol:


But seriously now... the old devs were trolls, can we get some non-trolly devs for once please?


Title: Re: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 26, 2015, 07:52:30 am
Dupre is completely serious; I tried to talk him out of it but he was pretty insistent that this needs to be done to balance the mod properly.
Most retarded thing I've ever fucking heard. Are you serious? Balanced because people wont have the +3s they've gotten from playing literal YEARS of this game and you're just going to fuck us out of them and expect us to go "Gee thanks Mista' i'll keep playin diz game!". Fucking dumbest decision you could possibly make.
Title: Re: Patch notes/just give us a general idea?
Post by: Nightingale on September 26, 2015, 08:07:17 am
Most retarded thing I've ever fucking heard. Are you serious? Balanced because people wont have the +3s they've gotten from playing literal YEARS of this game and you're just going to fuck us out of them and expect us to go "Gee thanks Mista' i'll keep playin diz game!". Fucking dumbest decision you could possibly make.

Not saying I disagree with you; I've warned Dupre this is RIP mod
Title: Re: Patch notes/just give us a general idea?
Post by: Dupre on September 26, 2015, 08:24:16 am
(click to show/hide)
Title: Re: Patch notes/just give us a general idea?
Post by: Schoi on September 26, 2015, 08:26:50 am
Just get more players from other mods like Nord Invasion, Persistent World, Napoleonic Wars. Just a few active players from each mod, or new people to the game. That'd balance the game out a little, and then you could fix EU strategus, that'd be really nice too.
Title: Re: Patch notes/just give us a general idea?
Post by: Nightingale on September 26, 2015, 08:37:56 am
(click to show/hide)

Wimp u should have kept it going.

What happened to "I feed off tears"
Title: Re: Patch notes/just give us a general idea?
Post by: Dupre on September 26, 2015, 08:41:33 am
Wimp u should have kept it going.

What happened to "I feed off tears"

pms starting stacking and people were sending me death threats  :mrgreen:
Title: Re: Patch notes/just give us a general idea?
Post by: AwesomeHail on September 26, 2015, 08:42:28 am
 :lol:

That will be a return of NiluK and Hate more, I assume
Title: Re: Patch notes/just give us a general idea?
Post by: Sparvico on September 26, 2015, 08:47:14 am
pms starting stacking and people were sending me death threats  :mrgreen:

You should have kept it going at least long enough to get poophammer and knightmare to liquidate all their MW assets for gear to re-sell after the wipe.

2/10
Title: Re: Patch notes/just give us a general idea?
Post by: Akronus97 on September 26, 2015, 09:27:46 am
Decrease money we get per tick....
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 26, 2015, 09:33:55 am
LOL dupre you lil shit, anyway, do you guys have an ETA?
Also, any pictures of new items?
Title: Re: Patch notes/just give us a general idea?
Post by: Krax on September 26, 2015, 09:39:13 am
worst patch ever *uncrosses fingers* *whistle for buttercup*
Title: Re: Patch notes/just give us a general idea?
Post by: McKli_PL on September 26, 2015, 10:28:48 am
-HA damage cap taken off- LOL, so it will be buffed without 'lancer' angle idea? give them damage with angle 'nerf' :|
-Top tier horses hp slightly lowered- LOL, why? buff hp pool on light pony +5hp and +2 armor not buffing heavy :|
-Handful of top tier weapons weight and price slightly increased- LOL, why touching weight?
-Rocks: stack lowered to 10, weight increased, accuracy slightly decreased- poor flashbangs but its right way to go
-New tournament/event items- good idea
-Throwing Lances melee speed slightly decreased- meh, actual problem with lances is not speed in combat but rather easy trick for no skills, run change weapon mode+stab, fix this not the speed :mrgreen:
-Conquest maps taken out(admins can change map if requested)-siege is ded anyway :cry: :cry: :cry:
-Battle map rotation adjustments- good idea
-New battle and dtv maps added to rotation(thank dekker, spanky and hobo!)- thanks for this
-Heavy xbow and arb changed to 3 slot, also weight increased.- great idea
-xbow and hunting xbow weight increased- great idea
-Steel bolts changed to 0 slot, weight and price slightly increased.- great idea
-2H stab reverted - minor tweak to original stab(thank senni!)- great idea :twisted:
Title: Re: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 26, 2015, 11:33:49 am
If Arb/Heavy Xbow are getting increased to 3 slots can they get a damage buff as well? Especially if crossbow remains 1 slot
Title: Re: Patch notes/just give us a general idea?
Post by: Asheram on September 26, 2015, 11:58:54 am
 :P
Title: Re: Patch notes/just give us a general idea?
Post by: Finse on September 26, 2015, 12:32:59 pm
If Arb/Heavy Xbow are getting increased to 3 slots can they get a damage buff as well? Especially if crossbow remains 1 slot

Think it for 2h so they cant got 2 packs of bolts and an arbalest or Heavy xbow
Title: Re: Patch notes/just give us a general idea?
Post by: Mr.K. on September 26, 2015, 12:53:37 pm
-Top tier horses hp slightly lowered

What? These are useless anyway compared to the imbalanced Arabian Gokart and Courser.

Also, Where's the archer nerf? :mad:
Title: Re: Patch notes/just give us a general idea?
Post by: POOPHAMMER on September 26, 2015, 01:11:29 pm
You should have kept it going at least long enough to get poophammer and knightmare to liquidate all their MW assets for gear to re-sell after the wipe.

2/10

Sucker I was passed out stone cold drunk until now. Fission mailed.
Title: Re: Patch notes/just give us a general idea?
Post by: Umbra on September 26, 2015, 01:13:13 pm
Are you seriously gonna nerf fucking rocks
Title: Re: Patch notes/just give us a general idea?
Post by: POOPHAMMER on September 26, 2015, 01:24:31 pm
Are you seriously gonna nerf fucking rocks

sad but true because too much QQ
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 26, 2015, 02:05:29 pm
Once again, the glorious 2hander master race wins.

The new, non abusable stab lasted for how long? 7-8 months? And now you want to bring the lolstab back, why? Because the epeen of all the fail players who were only good by S keying and abusing the insta stab can feel good about their epeen again???

I play the mod for 5 years, and every year is the same shit, 2h gets a minor nerf, and all the abusing little twats change to the most OP class at the time , couple of patches later 2h class gets a huge buff and every teenager who feeds his violence insticts by being a 2h sperglord is happy again. At least have the decency to  salvare le apparenze, and treat the other melee classes like with the 2h class.

Haven`t you ever wondered why all the so called "good duelists" are all 2handers? They master blocking, they playsafe (no kicks, no chambering, no risks) and the only thing they try to do is hug and right spam you in order to abuse the retarded hit boxes, hug you and abuse the insta stab which deals a ton of damage, or just outspam you, since once again the 2h class has the fastest animations ( yeah, even faster from the polearm over head)

In the past the 4d polearm class has suffered a lot of huge nerfs :

- Polestun
- Small stun after each succesful hit
- Speed reduction
- Damage reduction

Are some of the prime examples of the nerfs the polearm class suffered, have you seen any polearmer whine about the nerfs? No, thats because we adopt, we don`t whine and threaten to change our class as soon as it gets nerfed, like the baby GTX did with tears in his eyes when the new GOOD stab was implemented, but it`s ok, as long as the 2hander master teenager race is happy, then the mod will be ok aswell, hell, I bet we will see an increase to the players again!


Nice move nerfing the HP of the heavy horses a bit, I bet the "dev" who thought of it said to himself "Hey, lancing is not shit enough with the angle restriction and the fact that you need  2 and sometimes 3 stabs with a lance to kill an archer with very light year, better fucke their horses up aswell, AND BUFF RANGED SO THEY CAN KILL HORSES WITH THEIR 180 TURN FROM A DISTANCE", really really genius indeed!


And for fuck sake, do something about the fucking throwing lances, can`t you see that they are very overpowered?

Infinite ammo
Hideous melee speed
Hideous melee damage

BUT HEY, WE ARE NERFING STONES, HOO FUCKING RAY!!!


REJOICE C-RPGERS, THE STONES ARE GETTING NERFED!


I though I have seen it all with Tydouche, I guess I was wrong.
Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 26, 2015, 02:07:15 pm
Once again, the glorious 2hander master race wins.

The new, non abusable stab lasted for how long? 7-8 months? And now you want to bring the lolstab back, why? Because the epeen of all the fail players who were only good by S keying and abusing the insta stab can feel good about their epeen again???

I play the mod for 5 years, and every year is the same shit, 2h gets a minor nerf, and all the abusing little twats change to the most OP class at the time , couple of patches later 2h class gets a huge buff and every teenager who feeds his violence insticts by being a 2h sperglord is happy again. At least have the decency to  salvare le apparenze, and treat the other melee classes like with the 2h class.

Haven`t you ever wondered why all the so called "good duelists" are all 2handers? They master blocking, they playsafe (no kicks, no chambering, no risks) and the only thing they try to do is hug and right spam you in order to abuse the retarded hit boxes, hug you and abuse the insta stab which deals a ton of damage, or just outspam you, since once again the 2h class has the fastest animations ( yeah, even faster from the polearm over head)

In the past the 4d polearm class has suffered a lot of huge nerfs :

- Polestun
- Small stun after each succesful hit
- Speed reduction
- Damage reduction

Are some of the prime examples of the nerfs the polearm class suffered, have you seen any polearmer whine about the nerfs? No, thats because we adopt, we don`t whine and threaten to change our class as soon as it gets nerfed, like the baby GTX did with tears in his eyes when the new GOOD stab was implemented, but it`s ok, as long as the 2hander master teenager race is happy, then the mod will be ok aswell, hell, I bet we will see an increase to the players again!


Nice move nerfing the HP of the heavy horses a bit, I bet the "dev" who thought of it said to himself "Hey, lancing is not shit enough with the angle restriction and the fact that you need  2 and sometimes 3 stabs with a lance to kill an archer with very light year, better fucke their horses up aswell, AND BUFF RANGED SO THEY CAN KILL HORSES WITH THEIR 180 TURN FROM A DISTANCE", really really genius indeed!


And for fuck sake, do something about the fucking throwing lances, can`t you see that they are very overpowered?

Infinite ammo
Hideous melee speed
Hideous melee damage

BUT HEY, WE ARE NERFING STONES, HOO FUCKING RAY!!!


REJOICE C-RPGERS, THE STONES ARE GETTING NERFED!


I though I have seen it all with Tydouche, I guess I was wrong.

Go back to your cave
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 26, 2015, 02:10:31 pm
Go back to your cave

Prime example of a no skilled 2hander.


Agi my old friend, heavy armour endless spam.


THIS IS THE C-RPG YOU WANT?
Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 26, 2015, 02:19:49 pm
Prime example of a no skilled 2hander.


Agi my old friend, heavy armour endless spam.


THIS IS THE C-RPG YOU WANT?

24/21
Title: Re: Patch notes/just give us a general idea?
Post by: Sagar on September 26, 2015, 02:44:53 pm
Fantastic patch notes. Hope that patch will be soon ...
Title: Re: Patch notes/just give us a general idea?
Post by: Voncrow on September 26, 2015, 02:46:02 pm
24/21

He wasn't calling you out, he was asking if that was what you wanted from majority of players in crpg.

Also I'd have to agree with nerfing lighter horses and buffing heavier ones. Heavy cav has been nerfed hard as a class for a long time and really has little point to go over lighter range or lance cav. Also while making Crossbows 3 slot might help get rid of the 2h carrier mans, it doesn't help dedicated crossbowmen who want to bring 2 slots of steel bolts. You should just make bolts 1 slot again and keep arb and heavy xbow 2 slot. I mean the entire point of the 0 slot weapons was for dedicated range players to carry so whats the point even now.
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 26, 2015, 02:47:05 pm
24/21

you're still a my old friend
Title: Re: Patch notes/just give us a general idea?
Post by: Dekkers on September 26, 2015, 02:57:33 pm
Does anyone have an idea of when it will be released then?
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 26, 2015, 03:35:31 pm
Like, Im fine with the changes, still I expected a nerf of the throwing lance (dont make throwing things useable in melee at all!!!!!!)

And why dafuq would anybody say cav is too op? Like the hp of the horses should be extremely buffed. If a normal 2H hero can get 4 arrows from me (27 21 and +3 longbow) Why would a fucking horse die after 3? Last weekend I tried the first time archer. At all. I did 180 points on the third map I played. And Im actually not really good at it lol, it's damn funny, but still Im just a gay my old friendcher shooting horses and dismounting a plated charger within 5 arrows.

I played now every class in this game, and the easiert BY FAR is archer. Still it depends on the map like with every class, but hell, that bullshit is op
Title: Re: Patch notes/just give us a general idea?
Post by: Dekkers on September 26, 2015, 03:51:09 pm
I think what they should do with throwing lances, what they did to muskets in NW which is simply putting a small timer on swapping from ranged (shooting/throwing) to melee and vice versa - this simply makes it impossible to abuse the switching animation, which atm is quite an issue in my opinion as no other weapon can really do it like that.

That is just my opinion though, I can imagine that some people like it the way it is.
Title: Re: Patch notes/just give us a general idea?
Post by: Novamere on September 26, 2015, 04:59:12 pm
Does anyone have an idea of when it will be released then?

Today is my bet but chadz/CMP have to push the button so maybe not haha
Title: Re: Patch notes/just give us a general idea?
Post by: Blackbow on September 26, 2015, 05:10:24 pm
I played now every class in this game, and the easiert BY FAR is archer. Still it depends on the map like with every class, but hell, that bullshit is op

well ofc if u keep hiding in a bush during all round like an xbower it's easy, where is the fun ?
archery have mobility so use it play like a man !! not like a russian camper =p

sadly last change on power draw made by tydeus are pushing all archers to camp and play at long range ...
archers those days are just xbowers with higher speed rating .... :'(
i rly miss old good archers with balls like tenne and others ...

and to be honest i'm playing a lot as inf atm in big heavy armor and i found it rly much easier and stressless than archer...
unlike archer i dont have all kind of class trying to hunt my ass, i became the hunter =p

and the most funny part is when i can run faster as tincan than a naked archer carrying bow and arrows because he need to have 27 or 30 str to be efficient ...

I think what they should do with throwing lances, what they did to muskets in NW which is simply putting a small timer on swapping from ranged (shooting/throwing) to melee and vice versa - this simply makes it impossible to abuse the switching animation, which atm is quite an issue in my opinion as no other weapon can really do it like that.

That is just my opinion though, I can imagine that some people like it the way it is.

well why not, other ranged have to switch to their melee weapons and it take much more time  than switch mod on throwing weapons
Title: Re: Patch notes/just give us a general idea?
Post by: Jona on September 26, 2015, 07:06:08 pm
A) Still not sure who thinks heavy cav needs a nerf as opposed to their lighter counterparts (not saying light cav needs a nerf, they are simply better than heavy cav atm is all).

B) Since 2handers are getting their good stab back, can someone please look at the polearm stab now? It's the only stab in the game where you basically have to wiggle stab in order to hit someone without glancing. Idk why the devs would have ever implemented something like that which requires game-breaking abuse to work properly, but they did.

C) I don't even get how making the arb 3 slots is even a nerf. Sure it might not let the non-dedicated 2h/polearm heroes use it anymore (unless they use a 1 slot 2h or pole), but the problem has always been that anyone playing with a dedicated crossbow build has too effective of a melee build in addition to their ranged prowess. If they see someone getting close they just drop their crossbow and are now a agi swashbuckler with maybe 80-100 less wpf than a dedicated agi swashbuckler, and anyone who knows how to melee can easily work around this by just using their superior agi-given footwork. Heck, making the crossbows 4 slots wouldn't even solve this issue since there are way too many good 0 slot 1handers. 0 slot used to mean "shitty thing used almost only for blocking" and yet now we've got great weapons like the grosses messer, broad short sword, and several good maces being 0 slot.

Just my $0.02
Title: Re: Patch notes/just give us a general idea?
Post by: Oberyn on September 26, 2015, 08:02:45 pm
I don't think they mean "heavy cav" when they say top tier horses, I think it's the horses with the highest riding requirements, so arabian and courser, the two most used "light" cav, will probably be hit as well.
Title: Re: Patch notes/just give us a general idea?
Post by: matt2507 on September 26, 2015, 08:12:29 pm
I don't think they mean "heavy cav" when they say top tier horses, I think it's the horses with the highest riding requirements, so arabian and courser, the two most used "light" cav, will probably be hit as well.

No, top tier is the heavy armored horses. Cavs require a rework like many other items in the mod but atm, Nashringa is working on game mechanics. We can't change items and mechanics at the same time because modifying one would change the second. Maybe next patchs gonna have items nerf / buff but not this one, only some tweaks.

Be patient ;)
Title: Re: Patch notes/just give us a general idea?
Post by: Jona on September 26, 2015, 08:15:01 pm
I don't think they mean "heavy cav" when they say top tier horses, I think it's the horses with the highest riding requirements, so arabian and courser, the two most used "light" cav, will probably be hit as well.

Ah, good point. I always kinda assume top tier in this game means "most expensive" but yeah it can definitely mean as the word implies, "the best." That said, increasing the weight on top tier weapons can only make plenty of them more OP, as they will either crushthrough more frequently, resist crushthrough more frequently, or hitstun more frequently... high weight is a good thing more often than not.

Edit in response to Matt's reply:

Wait... so from what I've gathered, this patch going to nerf the bad things, and buff the already strong things?  :?
Title: Re: Patch notes/just give us a general idea?
Post by: Nightingale on September 26, 2015, 08:16:18 pm
I don't think they mean "heavy cav" when they say top tier horses, I think it's the horses with the highest riding requirements, so arabian and courser, the two most used "light" cav, will probably be hit as well.

By heavy cavalry he means like the top 6 horses on the list.
Title: Re: Patch notes/just give us a general idea?
Post by: Oberyn on September 26, 2015, 08:21:17 pm
By heavy cavalry he means like the top 6 horses on the list.

You mean by price on the shop list?

Meaning:
Plated Charger
Mamluk Horse
Charger
Cataphract Horse
Eastern Warhorse
Large Warhorse
Title: Re: Patch notes/just give us a general idea?
Post by: Nightingale on September 26, 2015, 08:26:38 pm
I could be wrong but I've talked to dupre about it and those are the horses he listed.


EDIT: I was wrong; I've miss quoted dupre he said "4 horses" so the top 4 in that list you've constructed Obyern.
Title: Re: Patch notes/just give us a general idea?
Post by: Rando on September 26, 2015, 08:30:51 pm
No, top tier is the heavy armored horses. Cavs require a rework like many other items in the mod but atm, Nashringa is working on game mechanics. We can't change items and mechanics at the same time because modifying one would change the second. Maybe next patchs gonna have items nerf / buff but not this one, only some tweaks.

Be patient ;)

Good to see the heavy horses that the best cav players widely acknowledge aren't even worth using are getting nerfed. I, too, felt that 3 arrows into a running Plated Charger was far too much effort to take it down.
Title: Re: Patch notes/just give us a general idea?
Post by: matt2507 on September 26, 2015, 08:42:00 pm
Wait... so from what I've gathered, this patch going to nerf the bad things, and buff the already strong things?  :?

I say nothing about buff.
Title: Re: Patch notes/just give us a general idea?
Post by: Oberyn on September 26, 2015, 08:51:24 pm
Well matt says there are probably further changes in the works, but taken on it's own the nerf of the heaviest of horses along with the removal of the HA damage cap doesn't make much sense. Those poor lumbering bastards won't stand a chance.
Title: Re: Patch notes/just give us a general idea?
Post by: Oberyn on September 26, 2015, 08:54:47 pm
Changing tracks, I've seen much whining already about the reversal of the 2h stab to the original, but what is this additional "minor tweak" to the original stab exactly? Can you expand on that?
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 26, 2015, 08:57:33 pm
Good to see the heavy horses that the best cav players widely acknowledge aren't even worth using are getting nerfed. I, too, felt that 3 arrows into a running Plated Charger was far too much effort to take it down.

oh the sarcasm, I like it!
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 26, 2015, 10:06:37 pm
Any pics of the new items?
Title: Re: Patch notes/just give us a general idea?
Post by: Dekkers on September 26, 2015, 10:19:58 pm
Any pics of the new items?

(click to show/hide)
Title: Re: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 26, 2015, 10:20:13 pm
Wait... If you're making the Arb 3 slots and steel bolts 0 I literally do not even need to change my gear load out at all lol
Title: Re: Patch notes/just give us a general idea?
Post by: Sagar on September 26, 2015, 10:27:59 pm
Is there some pictures of:
-New armor and replacements(thank matt2507 and the crusader mod!)
-New tournament/event items
Title: Re: Patch notes/just give us a general idea?
Post by: POOPHAMMER on September 26, 2015, 11:09:44 pm
Is there some pictures of:
-New armor and replacements(thank matt2507 and the crusader mod!)
-New tournament/event items


Sure why not I see no harm in posting this. This was posted in the admin section by Dupre. Not 100% sure myself what all is being added and what is not, but this should give you an idea of what might be coming.

Special Mounts(events and tournaments)

Camel
(click to show/hide)

Special armor sets(events and tournaments)

King/Queen set
(click to show/hide)

(click to show/hide)
(click to show/hide)
(click to show/hide)

Mounts
(click to show/hide)
(click to show/hide)

Armor

Saracen
(click to show/hide)
(click to show/hide)
(click to show/hide)


Axes

Axe_1
(click to show/hide)

Axe_2
(click to show/hide)

Axe_3
(click to show/hide)

Axe_4
(click to show/hide)

Axe_5
(click to show/hide)

1H swords with scab(maybe some 2h?)

Crusader Sword_a
(click to show/hide)
(click to show/hide)

Crusader Sword_b
(click to show/hide)
(click to show/hide)

Crusader Sword_c
(click to show/hide)
(click to show/hide)

Crusader Sword_d
(click to show/hide)
(click to show/hide)

Crusader sword_e
(click to show/hide)
(click to show/hide)

Crusader sword_f
(click to show/hide)
(click to show/hide)

Saracin sword_a
(click to show/hide)
(click to show/hide)

Saracin sword_b
(click to show/hide)
(click to show/hide)

Saracin sword_c
(click to show/hide)
(click to show/hide)

Saracin sword_d
(click to show/hide)
(click to show/hide)

Saracin sword_e
(click to show/hide)
(click to show/hide)

Falchion with scab
(click to show/hide)
(click to show/hide)

2H swords with scabs

Crusader_longsword_a
(click to show/hide)
(click to show/hide)

Crusader_longsword_b
(click to show/hide)
(click to show/hide)

Crusader_longsword_c
(click to show/hide)
(click to show/hide)

Item replacements

Mercenary sword with Scab
(click to show/hide)
(click to show/hide)

Two Handed Sword
(click to show/hide)
(click to show/hide)
Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 26, 2015, 11:13:35 pm
(click to show/hide)

Nooooooooooooooooo, they're gonna mutilate my baby :(( Please leave the old shitty look of the Two Handed Sword, it's an artifact
Title: Re: Patch notes/just give us a general idea?
Post by: Sagar on September 26, 2015, 11:24:29 pm
@POOPHAMMER

Thanks for posting pictures.

Crusader mod really had the best models.
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 26, 2015, 11:34:44 pm
Thanks poop! those are look damn awesome
Title: Re: Patch notes/just give us a general idea?
Post by: Jona on September 26, 2015, 11:48:58 pm
I say nothing about buff.

No you didn't mention buffing, but you clarified what "top tier horses" meant, which is why I said that the bad things are getting nerfed. Meanwhile on a topic unrelated to your post, the "top tier" weapons are getting a weight buff.
Title: Re: Patch notes/just give us a general idea?
Post by: Finse on September 27, 2015, 12:12:27 am
Wait... If you're making the Arb 3 slots and steel bolts 0 I literally do not even need to change my gear load out at all lol

Its still so 2 slots (Polearm, 2h) cant stack, Arbalest, Heavy xbow, and 2 Bolts, and any almost any 2h or pole
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 27, 2015, 03:04:15 am
I like the new 2h stab more than the old one. Please leave it alone.

Also I've been saying this for a long time, STOP NERFING SHIT AND START BUFFING SHIT.
For fucks sake so many things that need a buff get untouched while you go and make something that is perfectly fine get nerfed.
Title: Re: Patch notes/just give us a general idea?
Post by: Gandalf77 on September 27, 2015, 01:19:26 pm
Quote
-Top tier horses hp slightly lowered

Are you fucking kidding me? -,- so now that will be 1 throwing lance to kill ok....
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 27, 2015, 01:22:10 pm
What I will never understand is why every dev team feels the need to force the hands of the players, to min max their characters, instead of promoting theme following.

I struggle really hard not to be another generic lancer with a generic build, wearing a heavy kuyak, but for fucks sake, how are we supposed to enjoy the game when you are trying to make us all look the same and play the same. Every patch is another step to failure.


How am I supposed to enjoy a mod where ARMOURED horses die with 2 arrows? How am I supposed to enjoy a mod that 1 arrow to the back of my horse takes 1/3 of its HP?


(click to show/hide)


There is still time to fix some things, every player can agree that throwing lances are very overpowered, both in melee and as throwing, yet you heavily nerf a throwing weapon that only people who troll use, stones  :lol:

What the hell is on your mind, really?

You want to buff mounted ranged again, yet you keep lancing still at the bottom of the pit, and for what? Because people who have the perception of a dead monkey can`t use footwork to avoid incoming lances?

If the horses are really weak, that actually die from 2 arrows, who the fuck is the nemesis of ranged, other ranged?

There are veteran players who play the mod since day 1, and you want to bring the most abusive mechanism back, why? Did spamwhore suggested this? And who the fuck puts a brainless teenager, who`s name even suggests that his gamestyle is based on abuse as an item advisor?



IMO, and I want to believe that out there are people who agree with me, the next patch should be something like this

- Remove the damage cap for mounted ranged, add the angle restriction
- Add angle restriction to 1h cavalry aswell
- Or, remove entirely the angle restriction
- Buff the damage of the lances, having to hit an archer 3 times is really lame, BUT REMOVE THE COUCHING ABILITY OF NORMAL LANCES
- Increase the switching time from ranged to melee of the throwing lances, decrease their melee damage and speed
- KEEP THE NEW 2H STAB
- Decrease the speed of heavy horses, add them more armour or HP
- Increase the glance chance of 1h stabs from hug distance
- Increase the glance chance of 2d polearm stab from hug distance


just my 2 cents.
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 27, 2015, 01:23:27 pm
shit, I wanted to modify and I pressed quote  :?
Title: Re: Patch notes/just give us a general idea?
Post by: Dekkers on September 27, 2015, 02:06:17 pm
- Buff the damage of the lances, having to hit an archer 3 times is really lame, BUT REMOVE THE COUCHING ABILITY OF NORMAL LANCES
Yes, cavalry is supposed to balance archery on especially open maps, but seeing as horses die so quickly and archers can take hits it isn't quite so effective, thus making archer spam a pain in the arse even more than it should be.

- Increase the switching time from ranged to melee of the throwing lances, decrease their melee damage and speed
Suggested this myself, great way to stop people from abusing that animation.

- KEEP THE NEW 2H STAB
As often as I glance, this stab simply looks so much better and can still be effective from range. Also, many of us got used to it I suppose.

- Decrease the speed of heavy horses, add them more armour or HP
Either more HP for horses or less damage from arrows, but they do die a bit too easily now IMO.

- Increase the glance chance of 1h stabs from hug distance


- Increase the glance chance of 2d polearm stab from hug distance




Agreed with all of those ^

I don't necessarily dissagree with the other statements, but I simply don't know much about of them
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 27, 2015, 02:11:48 pm
- Increase the glance chance of 1h stabs from hug distance

yes, please
Title: Re: Patch notes/just give us a general idea?
Post by: Gurnisson on September 27, 2015, 02:22:19 pm
So what was the point of making regular bolts 0 slots? Now both type of bolts are going to be 0 slots, and the heaviest xbows 3 slots. That is pretty much the same as the heaviest xbows being 2 slots and the bolts being 1 slots... which was how it's always been. Could've just reverted it back?
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 27, 2015, 02:43:27 pm
I always thought Panos was a shitlord and a troll and he totally is. Not for nothing, this guy is making some damn good points and ways to balance the game as apposed to the shit you're trying to dump out on us.
Title: Re: Patch notes/just give us a general idea?
Post by: DKNhz on September 27, 2015, 02:50:20 pm
1-HA damage cap taken off
2-Top tier horses hp slightly lowered
3-2H stab reverted - minor tweak to original stab(thank senni!)

1-brace yourselves empty server is coming
2-lel, top tier horses are weak as shit. so lowered for what actually? fist kills?
3-NO. we got used to it and the old one is so dumb.

(click to show/hide)
Title: Re: Patch notes/just give us a general idea?
Post by: Blackbow on September 27, 2015, 03:08:23 pm
Well matt says there are probably further changes in the works, but taken on it's own the nerf of the heaviest of horses along with the removal of the HA damage cap doesn't make much sense. Those poor lumbering bastards won't stand a chance.

well i agree on this, nerf hp on big tanky horses and remove ha dmg cap... is maybe not a good idea
remove ha cap dmg is ok coz their dmg was rly ridiculous but decrease hp on tanky horse is probably not a good idea...

i will probably respec ha =p
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 27, 2015, 03:25:07 pm
I always thought Panos was a shitlord and a troll and he totally is.

thank you!

wait, what?..
Title: Re: Patch notes/just give us a general idea?
Post by: _Zetan_ on September 27, 2015, 03:27:31 pm
Even though I love the idea of the HA dmg cap being taken off ,however,  the Top tier horses hp being lower is kinda dumb. In addition, the speed nerf on mounted range needs to be removed. The donkeys for one, the legs don't move on some maps, its almost like it glides in slow motion since the nerf. Ps, I hate the stone nerf, since not to many people play that class, as it is hard be a full rock thrower. I have a idea, leave the fucking game alone and let all classes be where they were originally.
Title: Re: Patch notes/just give us a general idea?
Post by: Nehvar on September 27, 2015, 06:20:53 pm
Making the heavy crossbow and arbalest three slots makes sense.  Making steel bolts zero slots doesn't...unless you're removing regular bolts entirely?  I think steel bolts would be fine staying at one slot and regular bolts at zero slots.
Title: Re: Patch notes/just give us a general idea?
Post by: Finse on September 27, 2015, 06:55:49 pm
Making the heavy crossbow and arbalest three slots makes sense.  Making steel bolts zero slots doesn't...unless you're removing regular bolts entirely?  I think steel bolts would be fine staying at one slot and regular bolts at zero slots.

Think its for People who wants to use xbow as a second wep not primary, wouldh have thought its gonna raise the price of Steel bolts thou
Title: Re: Patch notes/just give us a general idea?
Post by: POOPHAMMER on September 27, 2015, 07:57:24 pm
Next patch: top tier horses will spawn already dead
Title: Re: Patch notes/just give us a general idea?
Post by: pepejul on September 27, 2015, 08:00:53 pm
And shields half broken !
Title: Re: Patch notes/just give us a general idea?
Post by: Dupre on September 27, 2015, 08:49:51 pm
Patch cancelled. Enjoy the same maps and wonky laggy combat.
Title: Re: Patch notes/just give us a general idea?
Post by: POOPHAMMER on September 27, 2015, 08:52:47 pm
Patch cancelled. Enjoy the same maps and wonky laggy combat.

huh?
Title: Re: Patch notes/just give us a general idea?
Post by: Novamere on September 27, 2015, 08:54:50 pm
Patch cancelled. Enjoy the same maps and wonky laggy combat.

cant tell if trolling but scared  :shock: :shock: :shock:
Title: Re: Patch notes/just give us a general idea?
Post by: POOPHAMMER on September 27, 2015, 08:55:50 pm
Agreed. I was actually looking forward to it.
Title: Re: Patch notes/just give us a general idea?
Post by: Man of Steel on September 27, 2015, 09:07:16 pm
Its because u guys already QQ as fuck oww what a shit patch,
Just wait until the mod got patched....  Nashringa and matt are doing this for free mates! Because they want to. And qq lords and posts of better ideas are shit right now, just wait for this patch and then u guys can discuss if they changed right or wrong, good or bad, but dont qq about the notes, give it a fucking try  :D
Title: Re: Patch notes/just give us a general idea?
Post by: Novamere on September 27, 2015, 09:09:09 pm
Its because u guys already QQ as fuck oww what a shit patch,
Just wait until the mod got patched....  Nashringa and matt are doing this for free mates! Because they want to. And qq lords and posts of better ideas are shit right now, just wait for this patch and then u guys can discuss if they changed right or wrong, good or bad, but dont qq about the notes, give it a fucking try  :D

I honestly think anything they can do for this mod will be good for it, i mean make a patch with 2 new armors and 2 new weapons and your doing great haha
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 27, 2015, 09:09:59 pm
gg you lil shits
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 27, 2015, 09:15:35 pm
they should close up the forum from 1 day before the patch until one day after. :D

Dupre fucking do that patch... Atm u can't make anything worse than before :D
Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 27, 2015, 09:39:31 pm
Patch cancelled. Enjoy the same maps and wonky laggy combat.

Cmon, don't take it so personally. Just throw the patch in and enjoy QQ like it has always been..
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 27, 2015, 09:48:58 pm
Patch cancelled. Enjoy the same maps and wonky laggy combat.

Oh, poor baby got hurt because we wrote our opinions?



Title: Re: Patch notes/just give us a general idea?
Post by: matt2507 on September 27, 2015, 09:49:56 pm
Patch cancelled. Enjoy the same maps and wonky laggy combat.

visitors can't see pics , please register or login
Title: Re: Patch notes/just give us a general idea?
Post by: Man of Steel on September 27, 2015, 10:04:34 pm
Oh, poor baby got hurt because we wrote our opinions?
For example this post again, you should know that you cant take Panos 100% serious, and you cant make a patch everyone likes anyway, you can just try to make it good for the most of the players, you shouldnt give  a fuck about posts like this one...
Title: Re: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 27, 2015, 10:08:24 pm
Patch cancelled. Enjoy the same maps and wonky laggy combat.
I mean is anyone surprised that everyone was pissed off after you said you were going to wipe looms/gens? Yeah basically anything you say after that everyone will be all up in arms about cuz you got us riled up
Title: Re: Patch notes/just give us a general idea?
Post by: pepejul on September 27, 2015, 10:10:26 pm
GREAT NEWS  !  THANK YOU !!!
Title: Re: Patch notes/just give us a general idea?
Post by: Novamere on September 27, 2015, 10:16:05 pm
Oh, poor baby got hurt because we wrote our opinions?

How you have not killed yourself yet amazes me panos  :D
Title: Re: Patch notes/just give us a general idea?
Post by: McKli_PL on September 27, 2015, 10:22:33 pm
that's a huge difference between qq'ing and writing solid arguments but well thinking is the hard way :|
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 27, 2015, 10:23:10 pm
How you have not killed yourself yet amazes me panos  :D

I have asked myself the same question over and over, but then again I realize there are people like you out there, and it makes me feel better  :P
Title: Re: Patch notes/just give us a general idea?
Post by: Novamere on September 27, 2015, 10:24:49 pm
I have asked myself the same question over and over, but then again I realize there are people like you out there, and it makes me feel better  :P

Thats pathetic bro, admitting your suicidal on the internet.
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 27, 2015, 10:26:59 pm
Thats pathetic bro, admitting your suicidal on the internet.

You`re*
Title: Re: Patch notes/just give us a general idea?
Post by: Dupre on September 27, 2015, 10:38:25 pm
Oh, poor baby got hurt because we wrote our opinions?

Naw I just don't feel like wasting my time on turds like you.
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 27, 2015, 10:40:05 pm
ban him and make the patch.
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 27, 2015, 10:42:30 pm
ban him and make the patch.

Yeah, ban me for posting my opinion.
Title: Re: Patch notes/just give us a general idea?
Post by: pepejul on September 27, 2015, 10:59:00 pm
PEPE totally supports Panos in this thread.




What did he say ?
Title: Re: Patch notes/just give us a general idea?
Post by: POOPHAMMER on September 27, 2015, 11:00:58 pm
Naw I just don't feel like wasting my time on turds like you.

So the rest of us have to suffer?
Title: Re: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 27, 2015, 11:11:22 pm
I mean whats new? Forum shitposters QQ about shit and ruin the game for everyone else like every single other patch thats been released lol
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 27, 2015, 11:13:50 pm
I don`t really get why I have to be the one to blame, I just expressed my concerns regarding the new patch.
I fail to see how my posts motivated dupree to delete the patch, go back a couple of pages and see for yourselves, all I did was to point out something that I believe, and some others, that are wrong.

But, if that makes you happy Dupre, here you go,

I`m sorry if I said anything insulting towards you.

There, now give us the patch with the half dead horses please, and we can all gather on eu1 for a major hug.
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 27, 2015, 11:17:49 pm
I don`t really get why I have to be the one to blame, I just expressed my concerns regarding the new patch.
I fail to see how my posts motivated dupree to delete the patch, go back a couple of pages and see for yourselves, all I did was to point out something that I believe, and some others, that are wrong.

But, if that makes you happy Dupre, here you go,

I`m sorry if I said anything insulting towards you.

There, now give us the patch with the half dead horses please, and we can all gather on eu1 for a major hug.



(click to show/hide)



(click to show/hide)


I feel like a scapegoat.
Title: Re: Patch notes/just give us a general idea?
Post by: Dupre on September 27, 2015, 11:27:01 pm
I don`t really get why I have to be the one to blame, I just expressed my concerns regarding the new patch.
I fail to see how my posts motivated dupree to delete the patch, go back a couple of pages and see for yourselves, all I did was to point out something that I believe, and some others, that are wrong.

But, if that makes you happy Dupre, here you go,

I`m sorry if I said anything insulting towards you.

There, now give us the patch with the half dead horses please, and we can all gather on eu1 for a major hug.

Naw. Nothing you said was insulting. I'm annoyed by how ungrateful and how almost none you appreciate the time matt2507 and I have been putting into this mod with only us 2 doing 90% of the work. Community can't even help with figuring out the map rotation... instead you sit here do nothing and write really long pointless opinion posts.

Also, patch notes is very minumal. Most of you have no idea on the other adjustments and additions that were being added to the patch.
Title: Re: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 27, 2015, 11:32:24 pm
Naw. Nothing you said was insulting. I'm annoyed by how ungrateful and how almost none you appreciate the time matt2507 and I have been putting into this mod with only us 2 doing 90% of the work. Community can't even help with figuring out the map rotation... instead you sit here do nothing and write really long pointless opinion posts.

Also, patch notes is very minumal. Most of you have no idea on the other adjustments and additions that were being added to the patch.

You mean this thread that got tons of community feedback and people offering to help? http://forum.melee.org/general-discussion/quick-pre-patch-map-rotation-adjustment-(community-feedback-required)/

And people have offered to help, if I wasn't a mental retard I'd help you guys out but I dont know how to do modeling or coding and tbh cant be fucked to learn while already working and going to school full time. And again, no one is being ungrateful I think most people are just still pissed off at you for tugging our dicks and saying you were going to delete our looms. If there's one thing you should know since you might not have figured it out by now is that most cRPG players would probably kill someone IRL just for a +3
Title: Re: Patch notes/just give us a general idea?
Post by: Algarn on September 27, 2015, 11:43:30 pm
I stayed in touch with the item threads in the suggestion corner, and I think it'd suck to not add them. I'd damn myself for viking/byzantine themed weapons/armors. This being said tho, Panos raised 2/3 points that were fucked up if you look at it correctly, nerfing stones while leaving lances' melee damages, and throwing daggers/shurikens damage could deserve more reflection upon. Plus reverting back to the old stab instead of putting Senni's new animation (if he did hand it over to you) could be reflected upon too. Don't take it personally, I think there are obvious whiners, me included, but everyone enjoys a stable, full server with a lot of new and good looking items. Patch the server without the "balance changes", keep them for later, and everyone will stop whining.
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 27, 2015, 11:54:26 pm
Naw. Nothing you said was insulting. I'm annoyed by how ungrateful and how almost none you appreciate the time matt2507 and I have been putting into this mod with only us 2 doing 90% of the work. Community can't even help with figuring out the map rotation... instead you sit here do nothing and write really long pointless opinion posts.

Also, patch notes is very minumal. Most of you have no idea on the other adjustments and additions that were being added to the patch.

I offered to help you. Also I'm not ungrateful, I just think that some of the things you listed in the patch notes are unnecessary and really didn't need to be touched opposed to some of the other issues in this game.
Title: Re: Patch notes/just give us a general idea?
Post by: Asheram on September 28, 2015, 12:01:50 am
Naw. Nothing you said was insulting. I'm annoyed by how ungrateful and how almost none you appreciate the time matt2507 and I have been putting into this mod with only us 2 doing 90% of the work. Community can't even help with figuring out the map rotation... instead you sit here do nothing and write really long pointless opinion posts.

Also, patch notes is very minumal. Most of you have no idea on the other adjustments and additions that were being added to the patch.
Well as long as you are not deleting my looms, gold and gens I couldn't care less if you patch the game. Hell even stop whatever work on it that all of us are so ungrateful for IDC the game works well enough as it is for me to have fun in it.

EDIT: also I guess Panos is the only one allowed to express his opinion ty for the -1
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 28, 2015, 12:06:00 am
lol, the map rotation was made by the community dude. Some people suggested maps, like I went through all the maps on EU 8 and posted the 5 best, but to do that u gotta be admin there. And also I said that we have to remove conquest alreaedy for a year.

just do that patch and let the QQ come in big waves!
Title: Re: Patch notes/just give us a general idea?
Post by: Kansuke on September 28, 2015, 12:24:37 am
I wouldn't mind a wipe... it could actually revive the mod and bring new players in.

But really when is the patch ?
Title: Re: Patch notes/just give us a general idea?
Post by: Horns_Archive on September 28, 2015, 12:29:43 am
Well as long as you are not deleting my looms, gold and gens I couldn't care less if you patch the game. Hell even stop whatever work on it that all of us are so ungrateful for IDC the game works well enough as it is for me to have fun in it.

EDIT: also I guess Panos is the only one allowed to express his opinion ty for the -1
I helped and I agree. This mod is old and there has never been thanks for people besides the original devs. Tydeus is a great example of this. Who would throw time at this with no benefit to himself and everyone would shit on his work. I'm amazed people are still working on creating content for this mod with such a toxic community.
Title: Re: Patch notes/just give us a general idea?
Post by: POOPHAMMER on September 28, 2015, 12:32:08 am
I wouldn't mind a wipe... it could actually revive the mod and bring new players in.

But really when is the patch ?

We would honestly lose more long time players than any increase of new players would make up for. People have been playing long enough even if people all had non loomed items, they would still shit all over people.
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 28, 2015, 12:32:36 am
Well as long as you are not deleting my looms, gold and gens I couldn't care less if you patch the game. Hell even stop whatever work on it that all of us are so ungrateful for IDC the game works well enough as it is for me to have fun in it.

EDIT: also I guess Panos is the only one allowed to express his opinion ty for the -1

My posts offer a constructive alternative, while your post is plain shit, trying to undermine his work.
Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 28, 2015, 12:45:39 am
Throw the patch in ffs, in a couple of day we are living in the paradise once again, everything has been forgotten and people will be happy. Crpg is just constant back-forthing with the items and mechanics, it will never settle and there wont ever be a moment when everyone is happy with all the classes etc. Thats just how it goes, just smash the patch in Dupre, aint that hard...
Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 28, 2015, 12:48:07 am
Everyone loves patch-day
Title: Re: Patch notes/just give us a general idea?
Post by: Asheram on September 28, 2015, 12:48:42 am
My posts offer a constructive alternative, while your post is plain shit, trying to undermine his work.
I expressed my opinion on the current situation, if he patches or not I will deal with it just like any previous patch just as long as he isn't wiping what I mentioned.
Title: Re: Patch notes/just give us a general idea?
Post by: Dooz on September 28, 2015, 01:04:14 am
Naw. Nothing you said was insulting. I'm annoyed by how ungrateful and how almost none you appreciate the time matt2507 and I have been putting into this mod with only us 2 doing 90% of the work. Community can't even help with figuring out the map rotation... instead you sit here do nothing and write really long pointless opinion posts.

Also, patch notes is very minumal. Most of you have no idea on the other adjustments and additions that were being added to the patch.

wait, did you think you were gonna be showered with gratitude when you decided to work on the mod? lol wtf
Title: Re: Patch notes/just give us a general idea?
Post by: Jona on September 28, 2015, 01:11:34 am
At this stage since everyone that returns to the game day after day has been around long enough to know what the meta is and how it has changed over time, I just wish that the dev team had a lot more transparency during their development process. It can't hurt to make a quick thread saying "Hey guys, for the next patch we're thinking of doing X, Y, and Z... what are your thoughts on that? Also, how would you all propose we go about nerfing/buffing items A, B, and C since I think we can all agree they are pretty OP at the moment?" If this was done long before any time was spent working on it then there would be no hurt feelings/etc. when people disagree with what is being done and all that time seems wasted. I've tried bringing up that we need some sort of PR guy on the team, but that just never happened.

This thread can sort of serve that purpose for the incoming patch... no need to rush it so that the next patch comes out ASAP. I think everyone would rather we get a solid patch on release day rather than a so-so one with many debatable changes that will take a month+ to revert.
Title: Re: Patch notes/just give us a general idea?
Post by: dreadnok on September 28, 2015, 01:27:01 am
Yeah, ban me for posting my opinion.

why cant they you fucking moron?
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 28, 2015, 01:38:05 am
why cant they you fucking moron?

wow, easy there chap, I aint your father.
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 28, 2015, 01:38:58 am
why cant they you fucking moron?

This guy is literally the best forum poster in the entire crpg community.
Title: Re: Patch notes/just give us a general idea?
Post by: Blackbow on September 28, 2015, 01:46:56 am
honestly before critic let's see how is the patch, and how much nashringa job improve the mod or not.

to community : if u never did that kind of job, you have to keep in mind than this kind of job (dev) is just based on volontary
it cost lot of time to get nothing at the end. and if you think u can do better just help those ppl !!
if u cant just support them moraly !

to devs dont pay attention to few raging people, there is thousands of crpg fan addict who are waiting for a patch and hurry to see what are the new improvement and items !!!

stay stronk dont feed the troll !!
just PUNTINCIZE !!

Title: Re: Patch notes/just give us a general idea?
Post by: Bob_Ross on September 28, 2015, 02:06:25 am
there is thousands of crpg fan addict

 :rolleyes:
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 28, 2015, 02:25:22 am
I've been waiting for some of those one handed poop posted, release the patch, please..
Title: Re: Patch notes/just give us a general idea?
Post by: Neux on September 28, 2015, 03:04:37 am
Well, most of us are looking forward to a patch...

I can only speak for myself here, but, I really appreciate that you are keeping the mod going and trying to improve it.

Just gotta remember - you can never please everyone. Just do what you think is best for the most and to hell with the few.
Title: Re: Patch notes/just give us a general idea?
Post by: Sandersson Jankins on September 28, 2015, 06:53:15 am
Since I've started playing the game years ago (boy i sure am gay), there hasn't been a patch that has drastically changed the game for me. It's a warband mod, and that's what it'll be. Moderate animation and damage changes, bah. There have just about always been weapons that I've felt were particularly strong in comparison to others, but none that were completely unreasonable. Same with builds at certain times.

If you've developed a decent degree of skill, you can be successful in the game using just about anything.

After another patch, some people are going to say it is absolute shit, some people are gonna say that its breddy gud 5/5, and I'm barely going to notice, but I reckon I'll keep killing people.

So, you know, no pressure from me. I'm sure that every member of the team working on this patch is unspeakably relieved.

You're welcome, everyone.
Title: Re: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 28, 2015, 06:55:29 am
Since I've started playing the game years ago (boy i sure am gay), there hasn't been a patch that has drastically changed the game for me. It's a warband mod, and that's what it'll be. Moderate animation and damage changes, bah. There have just about always been weapons that I've felt were particularly strong in comparison to others, but none that were completely unreasonable. Same with builds at certain times.

If you've developed a decent degree of skill, you can be successful in the game using just about anything.

After another patch, some people are going to say it is absolute shit, some people are gonna say that its breddy gud 5/5, and I'm barely going to notice, but I reckon I'll keep killing people.

So, you know, no pressure from me. I'm sure that every member of the team working on this patch is unspeakably relieved.

You're welcome, everyone.
Thanks Sandy we can always rely on you
Title: Re: Patch notes/just give us a general idea?
Post by: Sparvico on September 28, 2015, 07:52:19 am
Any kind of patch we can get is appreciated, but the mod has been in an excellent state game-play wise for the better part of two years now (the meta changes with the months so things will seem OP for awhile, but fundamentally the game has been sound since early 2013). The real problem is that the cupcake (strat) is gone to rot but instead of baking a new one you're just continually adding icing that everyone is already nauseous from anyhow.

Honestly the only thing that could really help this mod revive is a major strategus overhaul. Pretty much every oldfeg that played for persistent characters is still around, it's all the guys that played for strat that we lost.

That said I think most people are aware there simply isn't anyone around to work on strat, so it's really just a shitty situation for all involved.

(click to show/hide)


EDIT:
Patch cancelled. Enjoy the same maps and wonky laggy combat.

Also, what wonky laggy combat are you talking about? Unless it's the inherent wonkiness that comes with giving everyone level 35 on a silver platter I really can't say I've experienced combat that was wonky of late. I mean I've only logged like 200 hours in over the past month, but from what I've experienced the mod still has the best combat flow and animations of any medieval combat game (much less of any warband mod). 
Title: Re: Patch notes/just give us a general idea?
Post by: AwesomeHail on September 28, 2015, 08:02:15 am
mod will rise, I love devs.

Seriously. Without them putting their time into this shitty mod we probably woulndt be here, think about that.
Title: Re: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 28, 2015, 08:06:32 am
Any kind of patch we can get is appreciated, but the mod has been in an excellent state game-play wise for the better part of two years now (the meta changes with the months so things will seem OP for awhile, but fundamentally the game has been sound since early 2013). The real problem is that the cupcake (strat) is gone to rot but instead of baking a new one you're just continually adding icing that everyone is already nauseous from anyhow.

Honestly the only thing that could really help this mod revive is a major strategus overhaul. Pretty much every oldfeg that played for persistent characters is still around, it's all the guys that played for strat that we lost.

That said I think most people are aware there simply isn't anyone around to work on strat, so it's really just a shitty situation for all involved.

(click to show/hide)


EDIT:
Also, what wonky laggy combat are you talking about? Unless it's the inherent wonkiness that comes with giving everyone level 35 on a silver platter I really can't say I've experienced combat that was wonky of late. I mean I've only logged like 200 hours in over the past month, but from what I've experienced the mod still has the best combat flow and animations of any medieval combat game (much less of any warband mod).

How to fix Stragegus(A Guide by Tristan):

1. Lock Dutchy and James in a room and make them both the head devs of development for Strategus. After about 2 weeks of straight drinking and cursing at each other they should have a plan
2. Teach them how to code(will require more alcohol).
3. ???
4. Strat will be a different beast
Title: Re: Patch notes/just give us a general idea?
Post by: Rebelyell on September 28, 2015, 11:46:45 am
My posts offer a constructive alternative, while your post is plain shit, trying to undermine his work.
well words like shitlord sperglord my old friendot ect doesn't really help you with your arguments
Title: Re: Patch notes/just give us a general idea?
Post by: vipere on September 28, 2015, 12:37:59 pm
Damn ! chadz, i'm very ungrateful with what you did to long maul

Can you revert the patch please ?
Title: Re: Patch notes/just give us a general idea?
Post by: karasu on September 28, 2015, 12:42:52 pm
Revert pike spin nerf. I miss roflcopting around. :(
Title: Re: Patch notes/just give us a general idea?
Post by: Paul on September 28, 2015, 12:46:03 pm
Back in the days you guys were lucky to get patch notes at all AFTER the patch happened and only if we weren't too lazy to add them at a commit. You should be grateful that the current guys in charge take a different approach.

Panos' obligatory "2handers are basicly jews who control everything" rants are priceless though.
Title: Re: Patch notes/just give us a general idea?
Post by: karasu on September 28, 2015, 12:48:39 pm
It's only dreams now. visitors can't see pics , please register or login
Title: Re: Patch notes/just give us a general idea?
Post by: Sandersson Jankins on September 28, 2015, 01:12:05 pm
well words like shitlord sperglord my old friendot ect doesn't really help you with your arguments

While I prefer Daruvianisms like "shit-baby", "my old friendtron", and the ever-favorite "cheese-dick", these words have served me VERY well in the past.
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 28, 2015, 01:39:59 pm
While I prefer Daruvianisms like "shit-baby", "my old friendtron", and the ever-favorite "cheese-dick", these words have served me VERY well in the past.

I was a fan of "cock-mongering-Sandersson"
Title: Re: Patch notes/just give us a general idea?
Post by: Grumbs on September 28, 2015, 01:42:37 pm
Why reduce gold income? Sure prices in the marketplace go up due to inflation, but its only going up in relation to the gold you earn so I don't see a problem there. I much prefer items to be balanced via stats rather than how big your bank account is. If you think heavy armour is OP (lol) then nerf it rather than make it expensive to upkeep via reduced gold income. Same with horses - balance via stats not gold. If loompoints are too expensive then make them easier to farm

I'm guessing the 0 slot steel bolts is a joke without increasing the slots on Crossbow and lower
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 28, 2015, 01:48:42 pm
why not? Now I can go Longmauler with crossbow and 2 packs of steel bolts.
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 28, 2015, 01:55:47 pm
why not? Now I can go Longmauler with crossbow and 2 packs of steel bolts.

visitors can't see pics , please register or login
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 28, 2015, 02:01:03 pm
NO EVEN BETTER:

Full plate. Plated Charger. Great Lance. Executioners Sword. Crossbow. Steel bolts.
Title: Re: Patch notes/just give us a general idea?
Post by: Teeth on September 28, 2015, 02:10:52 pm
While I fully respect anyone's decision to stop wasting his time doing work for a community that is always going to give you shit for it, I don't understand what the problem is with the map rotation.

Nor did Dupre do a very good job of clarifying it.
(click to show/hide)

Wait, what? No PM's or nothing, he did not respond to mine, just this post. I feel this is directed at me, as no one else will probably step up, but the communication has been lacking. Especially since I sent him my modifications to the map rotation before the last patch. None of these changes require any additional work, all of these scenes are already in the game. It is just a matter of updating the server config files, which I do not have powers for. These changes taking places do not even require a patch, just a server restart. I hope Dupre reconsiders if the map rotation is really the issue with this patch.

Every change mentioned in the OP of my thread is right here and has been here for months.
http://www.mediafire.com/download/krp2ndufnjz9978/Configs.rar
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 28, 2015, 02:34:29 pm
NO EVEN BETTER:

Full plate. Plated Charger. Great Lance. Executioners Sword. Crossbow. Steel bolts.

Or:

No plate, donkey, practice lance, practice sword, hunting crossbow, bolts
Title: Re: Patch notes/just give us a general idea?
Post by: Alvin_the_Chipmunk on September 28, 2015, 03:01:29 pm
it's a matter of commitment I guess
Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 28, 2015, 04:49:27 pm
2h stab is going to be reverted :'( but people haven't been QQing about it in like... forever.

Yeah people havent been QQing about it lately because they know it will be reverted.
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 28, 2015, 04:52:48 pm
Yeah people havent been QQing about it lately because they know it will be reverted.

dont revert 2h stab*, new stab will last forever, spamwhore mad, win win
Title: Re: Patch notes/just give us a general idea?
Post by: Algarn on September 28, 2015, 04:55:25 pm
dont release patch, new stab will last forever, spamwhore mad, win win

don't release patch, no new items and no server restart, lags will last forever, ... you know what I mean.
Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 28, 2015, 05:37:43 pm
Dupre, are you seriously dismissing all the work you and the team did just because there were a couple of dudes that complained about it? I think there are far more people that want the patch out than those who dont.. seriously man wtf.
Title: Re: Patch notes/just give us a general idea?
Post by: MURDERTRON on September 28, 2015, 06:11:34 pm
I'm going to carry bolts and arrows just to show off my wealth.  I would never actually play ranged because I have respect for myself.
Title: Re: Patch notes/just give us a general idea?
Post by: Oberyn on September 28, 2015, 06:13:39 pm
Panos, you've already been banned for posting your opinions on balance, or rather the way you posted your opinions on balance, at least once. Pretty sure the admins could do it again if they felt like it. Also people should've noticed by now there is practically a tradition of trolling those whining about changes. 
Title: Re: Patch notes/just give us a general idea?
Post by: Mr.K. on September 28, 2015, 06:36:58 pm
Yeah people havent been QQing about it lately because they know it will be reverted.

Also no one plays 4D 2H anymore, everyone respecced to polearm master race. Those who didn't now spam a miaodao or something similar.
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 28, 2015, 06:47:04 pm
Who gives a fuck about a few qqers, just release the patch damn it
Title: Re: Patch notes/just give us a general idea?
Post by: Kalp on September 28, 2015, 06:48:33 pm
Nooooooooooooooooo, they're gonna mutilate my baby :(( Please leave the old shitty look of the Two Handed Sword, it's an artifact

We don't have artifacts here, they took old Heavy Great Sword  :cry: :( they will take Two Handed Sword too.

Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 28, 2015, 06:58:58 pm
We don't have artifacts here, they took old Heavy Great Sword  :cry: :( they will take Two Handed Sword too.

A minute of silence
Title: Re: Patch notes/just give us a general idea?
Post by: Rebelyell on September 28, 2015, 07:05:04 pm
It looks like Dupree is way better at troling us that chadz ever was...
Good work man.
Title: Re: Patch notes/just give us a general idea?
Post by: AwesomeHail on September 28, 2015, 07:24:33 pm
Got kinda used to the 2h stab, Its fine as it is I think. Harder to sperg hard with it and harder to see, making it more fun.

People who bitch about the stab being less abusable are just KD whoring spergs, but eh, everyone wants their own fun. Some more than others.
Title: Re: Patch notes/just give us a general idea?
Post by: Dekkers on September 28, 2015, 07:26:21 pm
If it turns out that you can't satisfy enough people with balance changes, why not just do the map rotation update and textures and be done with it?
It might sound a bit bias seeing as I made some of the new maps, but I really want a fixed rotation and IMO the retexture and extra weapons look sick (haven't seen anyone who doesn't agree)

Just communicate it properly, get a map rotation going, add the weapons, maybe some balance (for example the timer on melee/throwing which I believe the majority agreed on), or just leave that out like I said above
and then put on the patch this weekend?
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 28, 2015, 07:26:27 pm
actually Im used to the new one now. If u can abuse it like some gays do it (kiddius u motherfucker), it has an extreme ghost range. And in teamfight the enemy cant even see that ur arms are moving, so u can do a sneaky hit.

best would be if we could decide on our one what one we would like to use :D
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 28, 2015, 07:42:30 pm
I really want to get that camel and use it for HA or HX
Title: Re: Patch notes/just give us a general idea?
Post by: kono yaro! on September 28, 2015, 08:02:53 pm
dfafafaefsdfas
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 28, 2015, 08:11:05 pm
if u play with the old one again u will remember how op it was :D
Title: Re: Patch notes/just give us a general idea?
Post by: dreadnok on September 28, 2015, 09:18:50 pm
wow, easy there chap, I aint your father.

You're right, ill fuck you even harder
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 28, 2015, 09:27:16 pm
You're right, ill fuck you even harder

bro, the only thing you can fuck is a corpse.
Title: Re: Patch notes/just give us a general idea?
Post by: Man of Steel on September 28, 2015, 09:36:20 pm
God dammmm...
Just close this thread.
Thanks for the little Patch preview, but what is happening right now in this thread is a shame...
Title: Re: Patch notes/just give us a general idea?
Post by: Novamere on September 28, 2015, 09:37:27 pm
bro, the only thing you can fuck is a corpse.

God your such a fucking retard its disgusting look at your comebacks..............I know your Greek bro but come on.
Title: Re: Patch notes/just give us a general idea?
Post by: TomMyyY on September 28, 2015, 09:40:14 pm
Patch cancelled. Enjoy the same maps and wonky laggy combat.

If you can actually fix the laggy shit we have had to deal with on the servers for so long, that would be way more important than any balance changes imo.
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 28, 2015, 09:42:32 pm
God your such a fucking retard its disgusting look at your comebacks..............I know your Greek bro but come on.

Dude, I hope YOU`RE trolling, because you keep proving who`s the retard here, and that ain`t me.
Title: Re: Patch notes/just give us a general idea?
Post by: Teeth on September 28, 2015, 09:46:48 pm
YOU`RE
For the love of god can you start using these things '''''''' instead of whatever abominations you squeeze in there?
Title: Re: Patch notes/just give us a general idea?
Post by: Dupre on September 28, 2015, 09:48:27 pm
I'm pretty much done. Completely unmotivated to keep working on this mod.

I'll at least release the new launcher that has been worked on for a while.

http://crpg.open-sys.fr/projects/crpg/wiki/WSE_52 (http://crpg.open-sys.fr/projects/crpg/wiki/WSE_52)
Title: Re: Patch notes/just give us a general idea?
Post by: Novamere on September 28, 2015, 09:51:25 pm
I'm pretty much done. Completely unmotivated to keep working on this mod.

I'll at least release the new launcher that has been worked on for a while.

http://crpg.open-sys.fr/projects/crpg/wiki/WSE_52 (http://crpg.open-sys.fr/projects/crpg/wiki/WSE_52)

Launch the patch!!!!! We all want it, atleast the non trolls want it.
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 28, 2015, 09:52:11 pm
I'm pretty much done. Completely unmotivated to keep working on this mod.

I'll at least release the new launcher that has been worked on for a while.

http://crpg.open-sys.fr/projects/crpg/wiki/WSE_52 (http://crpg.open-sys.fr/projects/crpg/wiki/WSE_52)

visitors can't see pics , please register or login
Title: Re: Patch notes/just give us a general idea?
Post by: matt2507 on September 28, 2015, 09:52:23 pm
visitors can't see pics , please register or login
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 28, 2015, 09:53:28 pm
Launch the patch!!!!! We all want it, atleast the non trolls want it.

today is monday. patch day is sunday. Dont u know that? :D
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 28, 2015, 09:54:12 pm
Dupre you's a bitch friend

Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 28, 2015, 10:03:54 pm
I'm pretty much done. Completely unmotivated to keep working on this mod.

I'll at least release the new launcher that has been worked on for a while.

http://crpg.open-sys.fr/projects/crpg/wiki/WSE_52 (http://crpg.open-sys.fr/projects/crpg/wiki/WSE_52)

I don`t know if you`re trolling about the patch or not, but fuck you for making me your scapegoat, douche.
Title: Re: Patch notes/just give us a general idea?
Post by: Richyy on September 28, 2015, 10:04:48 pm
am i the only one who's laughing from those trolls?
Title: Re: Patch notes/just give us a general idea?
Post by: Blackbow on September 28, 2015, 10:10:39 pm
visitors can't see pics , please register or login
Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 28, 2015, 10:24:04 pm
Release the kraken
Title: Re: Patch notes/just give us a general idea?
Post by: dreadnok on September 28, 2015, 10:24:20 pm
bro, the only thing you can fuck is a corpse.


Ooo thats why my broad is so silent all the time. You could of just said eww. I would assume fucking my dad could be the only thing worse than fucking a corpse
Title: Re: Patch notes/just give us a general idea?
Post by: dreadnok on September 28, 2015, 10:28:07 pm
Dude, I hope YOU`RE trolling, because you keep proving who`s the retard here, and that ain`t me.

Grammar chocolate chip cookie then types ain't.
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 28, 2015, 10:36:03 pm
Grammar nazi then types ain't.
Title: Re: Patch notes/just give us a general idea?
Post by: matt2507 on September 28, 2015, 10:37:56 pm
http://c-rpg.net/
Title: Re: Patch notes/just give us a general idea?
Post by: POOPHAMMER on September 28, 2015, 10:51:40 pm
:( No pics for the new stuff as expected
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 28, 2015, 10:54:41 pm
what x do we have now?
Title: Re: Patch notes/just give us a general idea?
Post by: Algarn on September 28, 2015, 10:57:51 pm

Error message : unable to open file

Module/cRPG/Ressource/Plated_Donkey_Ray_Edit.brf
Title: Re: Patch notes/just give us a general idea?
Post by: Ikarus on September 28, 2015, 10:58:23 pm
unable to find "madmaxDonkey" ^^
Title: Re: Patch notes/just give us a general idea?
Post by: fetus on September 28, 2015, 10:59:48 pm
funny thing is they gonna make another patch to fix this patch
Title: Re: Patch notes/just give us a general idea?
Post by: Uther Pendragon on September 28, 2015, 11:01:59 pm
(click to show/hide)

Intended or not, I like this. The Banhammer :)
Title: Re: Patch notes/just give us a general idea?
Post by: Panos_ on September 28, 2015, 11:02:29 pm
 you increased the price of the heavy lance, yet you didnt buff it at all.

Also, kudos for changing the names of the byzantines armours.
Title: Re: Patch notes/just give us a general idea?
Post by: DonNicko on September 28, 2015, 11:10:35 pm
Can't open the game, this donkey.brf (
Title: Re: Patch notes/just give us a general idea?
Post by: Ripoll on September 28, 2015, 11:11:47 pm
Error message : unable to open file

Module/cRPG/Ressource/Plated_Donkey_Ray_Edit.brf
Title: Re: Patch notes/just give us a general idea?
Post by: matt2507 on September 28, 2015, 11:15:30 pm
you increased the price of the heavy lance, yet you didnt buff it at all.

Also, kudos for changing the names of the byzantines armours.

It is, 27p now and light lance and lance are lower too. Heavy Lance regained its title of nobility.
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 28, 2015, 11:17:39 pm
It is, 27p now and light lance and lance are lower too. Heavy Lance regained its title of nobility.

-__- fuck and I bought a normal lance.
Title: Re: Patch notes/just give us a general idea?
Post by: TomMyyY on September 28, 2015, 11:25:23 pm
Yeah the heavy lance DID get a buff right? I can't remember the old stats but 27p(+0) seems higher than I remember.
Title: Re: Patch notes/just give us a general idea?
Post by: POOPHAMMER on September 28, 2015, 11:26:28 pm
Seems that way, I remembered my normal lance doing more damage than heavy. Oh well heavy lance should be king anyway
Title: Re: Patch notes/just give us a general idea?
Post by: Utrakil on September 28, 2015, 11:38:31 pm
Nice patch... everything invisible :))
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 28, 2015, 11:38:58 pm
fin cleaning EU 1 atm :D

btw normal lance is unplayble :o feels like the light lance.
Title: Re: Patch notes/just give us a general idea?
Post by: Gurnisson on September 28, 2015, 11:42:51 pm
And now we're back to only 1 viable thrusting lance again. What a joke.
Title: Re: Patch notes/just give us a general idea?
Post by: Hellsing on September 28, 2015, 11:43:31 pm
swordsman armour is invisible
great maul long maul looks amazing
scothish low cost armour looks good as well
donkeys dont work invisible and missing errors
edit://
flying scotish cap for 28 gold

keept it up :) looks good 8-)
Title: Re: Patch notes/just give us a general idea?
Post by: Rando on September 29, 2015, 12:06:15 am
visitors can't see pics , please register or login
Title: Re: Patch notes/just give us a general idea?
Post by: gallonigher on September 29, 2015, 12:14:24 am
I don't usually lol but when I do, I upvote
Title: Re: Patch notes/just give us a general idea?
Post by: Yeldur on September 29, 2015, 12:17:19 am
I appreciate that Dupre is also being a dick but you gotta give him some credit, I mean imagine if the game was left unpatched from this point onwards, what would happen?

The game would be full of bugs and shit that would never be fixed.
Don't drive the guy who can fix the bugs away.
Title: Re: Patch notes/just give us a general idea?
Post by: Dooz on September 29, 2015, 12:18:09 am
i shall become provider to the shitlords

AWW THESE SHITLORDS AREN'T RESPECTING MEEEE
Title: Re: Patch notes/just give us a general idea?
Post by: kwhy on September 29, 2015, 12:19:58 am
website pics plz
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 29, 2015, 12:34:37 am
I appreciate that Dupre is also being a dick but you gotta give him some credit, I mean imagine if the game was left unpatched from this point onwards, what would happen?

The game would be full of bugs and shit that would never be fixed.
Don't drive the guy who can fix the bugs away.

Almost every patch causes new problems anyways.
I do appreciate the effort being put in because it does revamp the game a little and extends the game's shelf life so to speak.
Title: Re: Patch notes/just give us a general idea?
Post by: matt2507 on September 29, 2015, 01:13:26 am
And now we're back to only 1 viable thrusting lance again. What a joke.

Exactly like before, when the lance was overused instead of the heavy lance.

Also, stat are wrong atm, light lance is 25 and lance is 26. Corrected in next hotfix.
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 29, 2015, 01:14:41 am
And when is the hotfix?
Title: Re: Patch notes/just give us a general idea?
Post by: BlackxBird on September 29, 2015, 01:14:50 am
well both lances are fucked up now. Light lance was already shit, why did u nerf it? XD Who dafuq was using it? :D

btw, where's mah 2H stab?!
Title: Re: Patch notes/just give us a general idea?
Post by: matt2507 on September 29, 2015, 01:32:37 am
And when is the hotfix?

soon™
Title: Re: Patch notes/just give us a general idea?
Post by: Asheram on September 29, 2015, 01:34:23 am
well both lances are fucked up now. Light lance was already shit, why did u nerf it? XD Who dafuq was using it? :D
Unfortunately me   :cry:
Title: Re: Patch notes/just give us a general idea?
Post by: Halk on September 29, 2015, 09:45:28 am
where iz ze stab ffs?
Title: Re: Patch notes/just give us a general idea?
Post by: McKli_PL on September 29, 2015, 12:16:38 pm
huehuehuehue plated donkey and arabian ax ftw :mrgreen: :mrgreen: :mrgreen: Dupre flash sale plzzzzzzzzzzzzz :mrgreen:
and i really don't think Yumi should be on 1 slot it's a veriii,veriii bad idea and it has nothing to do with horse archery, just wait 1 week for some crazy builds 8-) :| :twisted:
thank's for patch!!!!!!! gieb loomz ku****aaa
Title: Re: Patch notes/just give us a general idea?
Post by: Kadeth on September 29, 2015, 01:47:37 pm
soon™

visitors can't see pics , please register or login
Title: Re: Patch notes/just give us a general idea?
Post by: Gurnisson on September 29, 2015, 08:01:03 pm
Exactly like before, when the lance was overused instead of the heavy lance.

Heavy Lance was still used a lot pre-patch, most often by the better lancers as it became more effective than the regular lance for them. No one will use the regular lance now, which is different from other balancing being done in this mod, where you have several different weapons filling different niches. When you have only have a few weapons available for a class, you really have to make them all viable, but different, making it a choice based on playstyle with their own pros and cons. Now the regular lance is redundant, while the two top-tier lances are exactly the same, not really much to choose between.

Light lance and double sided lance are better hoplite weapons than lances, but at least they have their uses.
Title: Re: Patch notes/just give us a general idea?
Post by: Rebelyell on September 29, 2015, 08:15:03 pm
Heavy Lance was still used a lot pre-patch, most often by the better lancers as it became more effective than the regular lance for them. No one will use the regular lance now, which is different from other balancing being done in this mod, where you have several different weapons filling different niches. When you have only have a few weapons available for a class, you really have to make them all viable, but different, making it a choice based on playstyle with their own pros and cons. Now the regular lance is redundant, while the two top-tier lances are exactly the same, not really much to choose between.

Light lance and double sided lance are better hoplite weapons than lances, but at least they have their uses.
Actualy Tommy is happy with lance now but I agree with you.
Title: Re: Patch notes/just give us a general idea?
Post by: Tristan_of_Erzoth on September 30, 2015, 11:42:58 am
Patch cancelled. Enjoy the same maps and wonky laggy combat.

I like how he said this, and now combat is even laggier and for at least the last day its been the wonkiest its ever been
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 30, 2015, 01:00:47 pm
I like how he said this, and now combat is even laggier and for at least the last day its been the wonkiest its ever been

What if that's what he was trying to do?
Title: Re: Patch notes/just give us a general idea?
Post by: Blackbow on September 30, 2015, 03:35:33 pm
And now we're back to only 1 viable thrusting lance again. What a joke.

why other lance would not be viable again ?
and lance have been balanced in a more logical way...
biger stronger slower ...

   light lance : length 170 / speed 92 / 25 pierce
          lance : length 180 / speed 86 / 26 pierce
heavy lance : length 190 / speed 78/ 27 pierce
i dont see huge difference in those stats all lance are still viable

to many cavs were using those easy mode fast lance for nubs .... now 2% more skill is requiered and cavs still too hard...
Title: Re: Patch notes/just give us a general idea?
Post by: mcdeath on September 30, 2015, 04:00:25 pm
I made a cav alt yesterday and I had no problem topping the scoreboard. Cav is op pls nerf, buff 2h.

Oh and nerf range, 1h and pole.