cRPG
cRPG => Suggestions Corner => Topic started by: Legio_Spartacus on May 26, 2011, 07:37:03 pm
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Hi all.
Guys so this is the idea.
INT,
Spot will give you more range of view.
Trading will change the price of the weapon.
Tactic will decide the maxium mercenaries slots and how many mans you will nee to fight aganist bigest army (I remember that it was 1/10 ).
CHA,
Leadership will decide the maxium of recruits, that can be usefull because it will be more small/medium battles and not battles like "The war for Yalen".
But this will be used only in the strategus and not in the C-RPG.
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I have completely forgot about these two attributes.
Interesting... they could be used for alot of cool stuff for battle abilities as well.
But the more I think of it the worse idea it seems. It would probably just complicate things....
About Strategus; What if some (clan leaders maybe) just dedicates their main char for stategus as an INT and CHA only character making them worthless individually but godlike for the team the bigger the battles?
Every clan would then be "forced" to have one or two members with these attributes only, just because all other clans have and they will eventually...
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About Strategus; What if some (clan leaders maybe) just dedicates their main char for stategus as an INT and CHA only character making them worthless individually but godlike for the team the bigger the battles?
Every clan would then be "forced" to have one or two members with these attributes only, just because all other clans have and they will eventually...
Simple, make two separate attribute trees, one for combat ability (str/agi), and one for strategus-related skills (cha/int).
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This look promising, but what about simple soldier? What do we get with thoses skills?
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Simple, make two separate attribute trees, one for combat ability (str/agi), and one for strategus-related skills (cha/int).
Yeah, that might be good, if it is possible. But anyway, this means a character with very low battle capabilities, if any.
You think people are willing to play such a character? I don't know how Strategus works as I haven't played it but I can't imagine there is so much to do except fighting and arranging fights.
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Yeah, that might be good, if it is possible. But anyway, this means a character with very low battle capabilities, if any.
You think people are willing to play such a character? I don't know how Strategus works as I haven't played it but I can't imagine there is so much to do except fighting and arranging fights.
In strategus there's warriors (combat in crpg and recruit in thr strategus), spy(go to other place to see who is coming and whiout tge clan tag), looters(that boys who are kidding in thr strategus), attacker(that guys who have a big army that use to attack (more leadership more biggest army), bloccher (small army used to block attackers from an attack aganist a city or village)
That's the sgrategus ,it isn't
easy.
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Yeah, that might be good, if it is possible. But anyway, this means a character with very low battle capabilities, if any.
You think people are willing to play such a character? I don't know how Strategus works as I haven't played it but I can't imagine there is so much to do except fighting and arranging fights.
With separate points to spend in each of course.... :rolleyes:
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Anyone like it?
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I've just added two small things.:)
This look promising, but what about simple soldier? What do we get with thoses skills?
What about a point that can be gained in crpg each 2,3 or 5 levels that you can choice if use it in the strategus or change it in the crpg for some golds.
We can call it Universary learning point. :D