cRPG

cRPG => Beginner's Help and Guides => Topic started by: haxKingdom on August 08, 2015, 10:08:28 am

Title: Nudge damage in cRpg
Post by: haxKingdom on August 08, 2015, 10:08:28 am
This guide is meant to help people decide how effective nudging is. Thanks to DaBirds for receiving my nudges and punches, and reporting the damage for all the conditions.

Caveats:

My character had 39 strength/12 PS and the heaviest gauntlets in the game, +3 heavy gauntlets with 2.2 weight. Hard nudge refers to the 1h nudge.
The damage numbers given, controlling by not holding any punches and aiming at the shoulder, deviated at most by 0.5 bars because of randomization. This is equal to 0.5/10*72(DaBirds hp) = 3.6 damage. In the graph holding means the nudge recipient is holding an attack.

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This graph was made by comparing 2 points, and assumes the relationship between distance and str is linear. The experiment was done by putting the characters back to wall and block nudging the other character to a pile of sticks which served as a precision marker.

str   feet
39   10
55   13

And using that to make a slope to input into a linear function. Note the 10 feet could have been 7 feet which accounts for the bad matching to the data, all that really matters in the formula is the difference of 3 feet.

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damage comparison of hard nudge with different powerstrike
 
45   0PS   18 damage
45   15PS   18 damage

Conclusions:

Title: Re: Nudge damage in cRpg
Post by: njames89 on August 09, 2015, 12:26:29 am
Nice work. Always great to see game mechanics exposed like this.

Truly you are a gentleman and a scholar.
Title: Re: Nudge damage in cRpg
Post by: haxKingdom on August 09, 2015, 01:19:59 am
Of course I don't know what's really under the hood but this is good enough for beginners. Whatever helps I always say.
Title: Re: Nudge damage in cRpg
Post by: engurrand on August 14, 2015, 09:36:08 pm
Quote
Pommel strike (2h nudge) does less damage than hard nudge

Literally improperly scripted