What. That trailer tells absolutely nothing about the game?
No. Except that it sounds like the same composer. Derp.
Title: Re: Stellaris
Post by: SeQuel on August 07, 2015, 01:39:36 am
Kind of excited since its Paradox but also know nothing.
Title: Re: Stellaris
Post by: Casimir on August 07, 2015, 01:46:31 am
The steam page is back up after the initial leak: http://store.steampowered.com/app/281990
Quote
About This Game Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by uncovering remote celestial outposts,and entire civilizations. Will you expand through war or walk the path of diplomacy to achieve your goals?
Main Features Discovery Events – Emergent Storytelling. Deep & Varied Exploration. Enormous procedural star systems, containing thousands of planets. Numerous playable species, each with their own traits and engineering styles. Vast number of Unique Random Species. Advanced Diplomacy system. Ship Designer (even civilian ships can be customized). Stunning space visuals.
For the late-game, Paradox hopes to avoid letting the player reach a point where they know that they've won. Their solution is a galactic catastrophe. You can have between zero and two of these in each campaign, and they'll be triggered either at random or by the research of you or your opponents. Certain technologies are marked as dangerous, and researching them could potentially result in a crisis. For instance, research the more advanced wormhole technologies and you could rip open a hole to demonic dimension. Research AI, and you may face a familiar problem. "They're happy all the time and don't cause any problems," says Fåhraeus of the AI robots, "but then suddenly they do."
Title: Re: Stellaris
Post by: Kafein on August 24, 2015, 07:13:44 pm
Oh great, they have struggled with that problem since the very beginning of those grand strategy games. It's good to hear they're making progress.
Title: Re: Stellaris
Post by: Mr_Oujamaflip on September 02, 2015, 04:32:32 pm
This reminds me of the realm divide mechanic from Shogun 2. I was not a fan of this since it was often completely nonsensical but that's cos it wasn't implemented well. It's a good idea though, just gotta be careful how it's activated and its consequences.
Title: Re: Stellaris
Post by: Casimir on September 02, 2015, 06:35:05 pm
I think difference with that is realm divide turned everyone against you (iirc) while this would present 'a new threat' which would unify people against, imagine more like Mongol / Timurid invasion in Medieval 2 Total War.