cRPG

cRPG => General Discussion => Topic started by: Habi on July 13, 2015, 05:17:32 pm

Title: Clanwars (How can we revive cRPG?)
Post by: Habi on July 13, 2015, 05:17:32 pm
Dear cRPG community,


the most EU Players should know me from playing on EU Servers or participating in any fun Events. As you may have already seen some friends of mine (Lionheart/Spamwhore) and me revived an old Clan which is called AmoX. I already noticed that a lot of people think that we are tryhards (that is totally true). We are playing this game for years and we still enjoy it.

Some of my friends and I started to ask some Clans if they would be interrested in fighting vs our Clan. (Clanwars)
With this I want to ask some Clans if they want to fight us. We do not care if we have to fight vs someone from EU or NA.
We would appreciate it if some Clans would post something if they wanna fight vs us.

We would like to have at least a 3 vs 3. It depends on how many Players are interrested. We can also make 5 vs 5 or 8 sv 8 Clanwars if you have enough Players to face us :) .

IF you want to fight vs us we can also discuss about Prices.


Matches

(click to show/hide)


IF you want to fight vs us send me a pm on c-rpg.net. (AmoX_Habimana)





Title: Re: Clanwars (How can we revive cRPG?)
Post by: BlackxBird on July 13, 2015, 05:20:37 pm
habi noob  :!: :!:
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Habi on July 13, 2015, 05:31:01 pm
We want to revive the mod by challenging People  :mrgreen:

probably some more people start playing this game if we make clanwars. As far as I know there are a lot of Players in Native who stay active because of clanwars and tournaments. We should do Clanwars to keep the mod alive!!
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Habi on July 13, 2015, 05:39:17 pm
I hope some big Clans like Grey Order, DRZ, Barabe, Merc, Vanguards and Templar will fight vs us :)
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Novamere on July 13, 2015, 05:47:48 pm
No prizes???? Maybe if u go through Bagge or Dupre and make this shit official it will actually work and people will join in but if its just some unofficial no prize shit like this i odnt think its going to work.

(click to show/hide)
Title: Re: Clanwars (How can we revive cRPG?)
Post by: BlackxBird on July 13, 2015, 05:51:15 pm
And still nobody got his xp :D
Title: Re: Clanwars (How can we revive cRPG?)
Post by: //saxon on July 13, 2015, 05:52:56 pm
If both teams are equal in skill the team with Bagge will be victorious
Title: Re: Clanwars (How can we revive cRPG?)
Post by: BlackxBird on July 13, 2015, 05:54:30 pm
saxon u did it wrong:

The team with bagge will be victorious.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Habi on July 13, 2015, 06:00:59 pm
Why do you guys always need Prices and stuff like that. Pls read through the text again. I wrote something about Prices. If you guys want we can make an offical Clan tournament.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Habi on July 13, 2015, 06:23:30 pm
If I could organize such a tournament i would do it ofc. But is is hard to get These permissions
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Novamere on July 13, 2015, 06:35:42 pm
Why do you guys always need Prices and stuff like that. Pls read through the text again. I wrote something about Prices. If you guys want we can make an offical Clan tournament.

Prices? do you mean prizes?
Title: Re: Clanwars (How can we revive cRPG?)
Post by: BlackxBird on July 13, 2015, 06:45:37 pm
y can't it be like:

the winner gets one lp, the looser pays one?
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Habi on July 13, 2015, 07:30:24 pm
ye I mean Prices. sry my fault :(
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Torben on July 13, 2015, 07:34:07 pm
prizes

fuck prizes then people just start fucking around for the win.  it should be just about the sake of competition.  Ill try to get a team together vs you guys,  give me a week

Title: Re: Clanwars (How can we revive cRPG?)
Post by: Habi on July 13, 2015, 07:55:16 pm
we will still organize an official clanwar tournament. And pls get some Players. Thx Torben ;D
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Youhou on July 13, 2015, 08:29:25 pm
What should be done is to make clan stacking day. Every big or small clan would gather players for certain day in week in certain time and all would join for example EU1 and try to be victorious. Could be fun if we could have 40 vs 40 (or bigger) battles again
Title: Re: Clanwars (How can we revive cRPG?)
Post by: StonedSteel on July 13, 2015, 08:45:17 pm
i cant speak for EU, but the NA clans...are pretty much extinct.

The tryhards of NA have mostly all left, and while a few people come back here and there, it is no where near the lvl of competition that was enjoyed in just a year ago.

Most of the hardcore fighters just got sick of it all...now, theres nothin but trolls.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Tristan_of_Erzoth on July 13, 2015, 08:56:49 pm
Theres still a couple of NA clans left(HoC/Kutt/Mithrim/Acre). But if you host a 3v3 clan tourney my 3 man clan will totally enter
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Torben on July 13, 2015, 08:58:55 pm
what we need is fucking multiclan matches is what we need.


Title: Re: Clanwars (How can we revive cRPG?)
Post by: Krex on July 13, 2015, 09:20:49 pm
Just join Native's competitions with a cRPG team.
Show dem plebs how g00d you all are...hehe
Would be a ton of fun for everyone, I bet :P
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Teeth on July 13, 2015, 09:37:20 pm
I'll ask around in Vanguard, it should be possible to get an 8v8 or something with us.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Gravoth_iii on July 13, 2015, 10:22:00 pm
I'll ask around in Vanguard, it should be possible to get an 8v8 or something with us.

You're on the B team.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Oberyn on July 14, 2015, 09:31:24 am
Just join Native's competitions with a cRPG team.
Show dem plebs how g00d you all are...hehe
Would be a ton of fun for everyone, I bet :P

Yeah, all 20 of em. Native competitive scene is even deader than cRPG's. Like always, the healthiest and most populated servers are filled to the brim with terrible, terrible nabs. IG battlegrounds and duel is a tiny minority of players. And if people wanted native's retarded 2h/polearm macro epileptic twitches, machine gun ranged, ridiculous cav stabbing range and boring weapons/armor, they wouldn't be here in the first place.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: DonNicko on July 14, 2015, 10:14:05 am
It is hard to find somebody from Druzhina who wants to play in tournaments. But it would be interesting to make a seasons like in a football with teams who plays each other. It can be home and guest, if NA will join this c-rpg league)
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Molly on July 14, 2015, 10:33:14 am
My quick take on a league:

Not gonna work ever. We all know that this community is hardly reliable enough to make that one work on a meaningful basis.
Habi's approach with people just fixing a date when they know that they wanna play is more likely to work out w/o too many tears.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Gravoth_iii on July 14, 2015, 10:53:32 am
Honestly the best prizes are still unique items imo. Just a simple recolor is enough even. Hell even titles would be cool. Loompoints and gold just aint valuable any more. Allthough they are much easier to produce, but titles should be ez too.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Rebelyell on July 14, 2015, 03:05:10 pm
It will be hard, templars play everything but crpg
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Kenda on July 14, 2015, 03:12:48 pm
Having it restricted to Clan vs Clan is kind of nice in way, just for the feel of it. However as Bobby said for example, some Clans will not be able to participate as a full clan roster (especially not in the larger fights). So non-clan teams should be allowed aswell imo but maybe emphasise that a full clan setup is preferred?
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Kalp on July 14, 2015, 03:18:14 pm
I hope some big Clans like Grey Order, DRZ, Barabe, Merc, Vanguards and Templar will fight vs us :)

Sure, we will be waiting here (http://strategus.c-rpg.net/).

(click to show/hide)
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Krex on July 14, 2015, 05:11:24 pm
Yeah, all 20 of em. Native competitive scene is even deader than cRPG's. Like always, the healthiest and most populated servers are filled to the brim with terrible, terrible nabs. IG battlegrounds and duel is a tiny minority of players. And if people wanted native's retarded 2h/polearm macro epileptic twitches, machine gun ranged, ridiculous cav stabbing range and boring weapons/armor, they wouldn't be here in the first place.
http://forums.taleworlds.com/index.php/board,246.0.html
Not exactly dead. ECS and ECL just ended, the 5aSide just started and I dont even know about the smaller ones that dont have their own sub-board. We can also expect another 8v8 tourney soon-ish.
Also, for the last ECS, they managed to get Razer as a sponsor(Think it was 8 mousepads for the winning team, as well as 2-3 servers for a year or sth like that. Nothing "big" compared to CSGO/whatevz, but a start).
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Habi on July 14, 2015, 07:51:03 pm
BlackBird and I already did some stuff and already wrote down the rules. After getting our own section we will post the rules and so on. Try to bring some Players back that we can make something like a "Football league". In this type of tournament everyone will fight everyone. It will take some time but the mod will stay alive if you tell your teammates to train and organize "train- and funwars". My clan already had a clanwar vs Eques (3 vs 3) and it was pretty funny. We enjoy this type of tournaments and it is always a nice way to train with your clanmates. To be honest everyone of us who stays active in this mod enjoys playing this shitty game ;D. I met a lot of different People in this game and there are some Players i like a lot. That is why i am going to meet Jogel this summer. I know him for already 4 years and it is still fun playing with this idiot. ;D A lot of us earned some good friends and that is why i wont let this mod die that easily :)
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Krex on July 14, 2015, 09:34:16 pm
3v3 is way to small IMO, beeing used to native's 8v8 default.
5v5 is still good, but 3v3...mmmm :S
Also I don't feel like cRPG with it's current "balance" is any good for clanwars.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: //saxon on July 14, 2015, 09:45:30 pm
I will ask my father for his blessing.


Hercules.

visitors can't see pics , please register or login

Title: Re: Clanwars (How can we revive cRPG?)
Post by: Nightingale on July 14, 2015, 10:14:22 pm
Theres still a couple of NA clans left(HoC/KUTT/Mithrim/Acre). But if you host a 3v3 clan tourney my 3 man clan will totally enter

KUTT is hardly an active clan; its an active loom bank... the central group of friends that made KUTT what it was, no longer plays and the clan is none existent beyond the few that randomly use the armory and banner.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: gallonigher on July 14, 2015, 11:19:35 pm
It's an awesome loom bank tho


Xeen, Tanken, and Tretter (3 core members) have been spotted in NA1 these last few weeks so they're not completely gone... but it's not fair to say a clan is essentially inactive just because the founding members aren't on as much.  If there are still others willing to pick up their banner and carry on, then that clan is still very much alive.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Shemaforash on July 18, 2015, 10:00:13 pm
Yeah, all 20 of em. Native competitive scene is even deader than cRPG's. Like always, the healthiest and most populated servers are filled to the brim with terrible, terrible nabs. IG battlegrounds and duel is a tiny minority of players. And if people wanted native's retarded 2h/polearm macro epileptic twitches, machine gun ranged, ridiculous cav stabbing range and boring weapons/armor, they wouldn't be here in the first place.

Don't mean to shatter your bubble but native has always had more players than cRPG. The native competitive scene however is starting to die out, which cRPG has been for the last two years. Not sure if 36 teams counts as dying though. It's at least 600 players that are interested in the competition. Then again I haven't really touched warband in seven months so I couldn't care less.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Habi on August 01, 2015, 04:01:37 pm
As far as I know BlackBird sent a message to an admin and till now they had no time or they are not into making a new thread for us. Till now i participated in 2 serious tournaments and I really appreciate it.

If there is any clan which is interrested´in a 3 vs 3 - 5 vs 5 post something or send me a pm. 
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Siiem on August 02, 2015, 12:41:08 am
mod is deceased, let it rot in peace.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Tore on August 02, 2015, 03:19:06 am
shit on my face
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Taser on August 02, 2015, 09:11:27 am
It's an awesome loom bank tho


Xeen, Tanken, and Tretter (3 core members) have been spotted in NA1 these last few weeks so they're not completely gone... but it's not fair to say a clan is essentially inactive just because the founding members aren't on as much. If there are still others willing to pick up their banner and carry on, then that clan is still very much alive.

*Tear*

I.. believe
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Pandor_Archer on August 02, 2015, 10:53:36 am
I was thinking about something like that a few days ago. But i came to the conclusion that no one interested in such events w/o rewards. Now i see that probably i was wrong. Ill try to gather Druzhina, but i cant promisse that i will succeed in this hard quest . :wink:
Title: Re: Clanwars (How can we revive cRPG?)
Post by: AwesomeHail on August 02, 2015, 01:52:37 pm
I don't know man,

people will probably go on their most abusable style, either owning one team completely or getting obliterated.
There are enough active Merc players who would want to fight though  :)


multiclan battles seem even more epic
Title: Re: Clanwars (How can we revive cRPG?)
Post by: tizzango on August 02, 2015, 03:43:24 pm
I'm sure Fallen will be able to provide a team. Oh wait.

Title: Re: Clanwars (How can we revive cRPG?)
Post by: AwesomeHail on August 02, 2015, 03:46:08 pm
you can get some old fallens (counterhorror)
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Grumpy_Nic on August 02, 2015, 04:21:57 pm
Go get a job and let it die already.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Kalam on August 02, 2015, 04:53:52 pm
Don't mean to shatter your bubble but native has always had more players than cRPG.

I noticed cRPG when I first played Warband because they had the fullest servers, with 100ish people at prime time. Warband servers were not centralized, so it's hard to tell for sure without access to numbers, but I suspect that cRPG in it's heyday equaled Native during primetime, and beat Native out of primetime, in NA and AUS.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Shemaforash on August 02, 2015, 06:07:51 pm
I noticed cRPG when I first played Warband because they had the fullest servers, with 100ish people at prime time. Warband servers were not centralized, so it's hard to tell for sure without access to numbers, but I suspect that cRPG in it's heyday equaled Native during primetime, and beat Native out of primetime, in NA and AUS.

Might be true for NA as NA never had a big playerbase in native, AUS who cares lol. EU never.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: woody on August 02, 2015, 08:12:55 pm
Not sure more elitist stuff will help anyone.

I would favour the old level system and a TOTAL reset to make it maybe a little more attractive to new players.

I know this would get howls, maybe have a "hardcore" crpg where 30 lvl 38s with full looms people can fight each other forever in addition to a reset one.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Alexander_TheGreat_ on August 02, 2015, 10:33:56 pm
You guys give me a bad taste in my mouth
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Tristan_of_Erzoth on August 02, 2015, 11:27:25 pm
A total reset would just make everyone left just quit lol.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Teeth on August 02, 2015, 11:32:15 pm
Not sure more elitist stuff will help anyone.

I would favour the old level system and a TOTAL reset to make it maybe a little more attractive to new players.

I know this would get howls, maybe have a "hardcore" crpg where 30 lvl 38s with full looms people can fight each other forever in addition to a reset one.
The system now is the least grind intensive ever. What old system was more attractive to new players exactly?
Title: Re: Clanwars (How can we revive cRPG?)
Post by: McKli_PL on August 03, 2015, 02:49:00 am
Not sure more elitist stuff will help anyone.

I would favour the old level system and a TOTAL reset to make it maybe a little more attractive to new players.

I know this would get howls, maybe have a "hardcore" crpg where 30 lvl 38s with full looms people can fight each other forever in addition to a reset one.
i totally disagree with you on this, it's better to focus with crpg policy on current player base than focusing on new players, why coz they will left anyway in a couple of weeks(its sad but true).
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Taser on August 03, 2015, 02:57:41 am
The system now is the least grind intensive ever. What old system was more attractive to new players exactly?

This. I retired an alt and was at lvl 31 in less than an hour. It is not grind intensive in the least especially compared to how it used to be.
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Oberyn on August 03, 2015, 03:13:19 pm
This. I retired an alt and was at lvl 31 in less than an hour. It is not grind intensive in the least especially compared to how it used to be.

There's no such thing as peasanthood anymore, or it lasts maybe 15 minutes. Compared to the multi-day ordeal of ritual brutalization by higher level tincans that was cRPG throughout most of it's existence, it's easy as pie to "grind".
Title: Re: Clanwars (How can we revive cRPG?)
Post by: Grumpy_Nic on August 03, 2015, 05:54:52 pm
There's no such thing as peasanthood anymore, or it lasts maybe 15 minutes. Compared to the multi-day ordeal of ritual brutalization by higher level tincans that was cRPG throughout most of it's existence, it's easy as pie to "grind".

For people who know and played this mod - yes. For newcomers - no.