cRPG

Other Games => Mount & Blade II: Bannerlord => Topic started by: Guray on July 10, 2015, 10:15:05 am

Title: Gamescom + Blog XI
Post by: Guray on July 10, 2015, 10:15:05 am
https://www.youtube.com/watch?v=0N1eVUvbZ50
https://www.youtube.com/watch?v=AF4bDFfCdhk
https://www.youtube.com/watch?v=CE_5kujE3Ho
https://drive.google.com/folderview?id=0ByyYc84az3EqRzZMYi1Za3djY28&usp=drive_web

Bannerlord presskit, all kinds of files: Screenshot, artwork, logos, etc.
(click to show/hide)

High-res artwork
(click to show/hide)
(click to show/hide)



New Blog
https://www.taleworlds.com/en/Games/Bannerlord/Blog/13

(click to show/hide)
Title: Re: Taleworlds + Gamescom = ???
Post by: Christo on July 10, 2015, 11:00:29 am
They better pull out something, its been too long
Title: Re: Taleworlds + Gamescom = ???
Post by: [ptx] on July 10, 2015, 04:43:00 pm
Initial 10sec trailer... on loop :P
Title: Re: Taleworlds + Gamescom = ???
Post by: Christo on July 12, 2015, 06:47:44 pm
=(
Title: Re: Taleworlds + Gamescom = ???
Post by: Siiem on July 26, 2015, 09:35:30 pm
Pretty much. All will be black.
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Title: Re: Taleworlds + Gamescom = ???
Post by: Guray on July 27, 2015, 08:14:24 pm
9 days left. We will see together. :!:
Title: Re: Taleworlds + Gamescom = ???
Post by: 722_ on July 28, 2015, 04:54:06 pm
http://gamingrespawn.com/mount-blade-ii-bannerlord-reveal-coming-at-gamescom/

"Mount & Blade II: Bannerlord will be officially revealed for the first time to the media press at this year’s Gamescom, taking place in Cologne from August 5.

Bannerlord takes place 200 years before the events of Warband, however the game will introduce much improved visuals to the game as well as new features and expanding gameplay in all areas.

Information about TaleWorlds Entertainment’s next entry in the Mount & Blade series has been hard to come by, with not much information being revealed by the developer as of yet, however Gamescom will be the first time that live gameplay of Bannerlord will be shown, as well as additional videos and information being released.

As well as being shown off at Gamescom, TaleWorlds also announced that the Mount & Blade series has also sold over 6 million units to date, making it one of the most popular indie franchises of all time. TaleWorlds first game, Mount & Blade, was released back in 2008, with Warband releasing in 2010. Warband was the game which cemented the series place as one of the most popular sandbox games on PC.

The latest release from TaleWorlds is Viking Conquest, an expansion for Warband. A Reforged Edition of Viking Conquest was also recently announced, giving owners of the DLC a free update containing a range of new features and improvements including multiplayer raiding and dog companions."
Title: Re: Taleworlds + Gamescom = ???
Post by: [ptx] on July 28, 2015, 05:23:23 pm
So... Will Bannerlord have dog companions? Asking the big questions here.
Title: Re: Taleworlds + Gamescom = ???
Post by: kwhy on July 28, 2015, 10:14:32 pm
So... Will Bannerlord have dog companions? Asking the big questions here.

no but the fish AI should be really good
Title: Re: Taleworlds + Gamescom = ???
Post by: Camaris on July 29, 2015, 02:54:48 pm
PS4 + XBone release  :?

Lets see how it will look like if it has to fit on a gamepad.
24-Player-Maximum Servers incoming in 3,2,1....
Title: Re: Taleworlds + Gamescom = ???
Post by: Polobow on July 29, 2015, 04:00:32 pm
Anyone with sense trying to promote Bannerlord would be wise to pretend Viking Conquest never happened.

Have you played Reforged edition? It's very stable right now.
Title: Re: Taleworlds + Gamescom = ???
Post by: Gatsby on July 29, 2015, 08:08:13 pm
PS4 + XBone release  :?

Lets see how it will look like if it has to fit on a gamepad.
24-Player-Maximum Servers incoming in 3,2,1....

Worst news of the year for me. Fucking peasants.
Title: Re: Taleworlds + Gamescom = ???
Post by: Guray on July 30, 2015, 12:53:14 pm
I havent. Might do since you've mentioned it, i liked the stamina mechanic in the original and the ability to make my own settlement but that was largely it
Does that have MP? I am at work atm so I can't check ^^
Title: Re: Taleworlds + Gamescom = ???
Post by: FleetFox on July 31, 2015, 09:50:43 am
Anyone with sense trying to promote Bannerlord would be wise to pretend Viking Conquest never happened.

Oh hey Heskey, I really liked Viking conquest and as was said its pretty neat now being more stable :D
Title: Re: Taleworlds + Gamescom = ???
Post by: Guray on August 01, 2015, 01:12:46 pm
4 days..  :mad:
Title: Re: Taleworlds + Gamescom = ???
Post by: Daunt_Flockula on August 01, 2015, 02:38:52 pm
Spears were very fast and had native turnrate (ofc) and overhead/underarm stabs, very powerful and very high damage.

I hope they won't make this mistake with Bannerlord, although I am pretty sure they will. Spears are (sorry, I have to go all caps) FUCKED UP! The actual root cause is the ridiculous pierce damage mechanics, but spears literally take it to the next level. I don't have my hopes up. But we will see.

Tbh, I might throw away the game on day one, if I observe that the ridiculous stabs are still there.
Title: Re: Taleworlds + Gamescom = ???
Post by: Varadin on August 01, 2015, 04:32:41 pm
I hope they won't make this mistake with Bannerlord, although I am pretty sure they will. Spears are (sorry, I have to go all caps) FUCKED UP! The actual root cause is the ridiculous pierce damage mechanics, but spears literally take it to the next level. I don't have my hopes up. But we will see.

Tbh, I might throw away the game on day one, if I observe that the ridiculous stabs are still there.

They were never fast, you are just bad at this game  8-)
Title: Re: Taleworlds + Gamescom = ???
Post by: Daunt_Flockula on August 01, 2015, 04:42:06 pm
They were never fast, you are just bad at this game  8-)

You bastard. You are back with your rants. Ok, so be it. Call me bad :D

But I never mentioned "fast". Read first and troll me later.
Title: Re: Taleworlds + Gamescom = ???
Post by: Overdriven on August 03, 2015, 01:37:42 pm
A co-op campaign would be the dream.
Title: Re: Taleworlds + Gamescom = ???
Post by: Guray on August 03, 2015, 01:50:58 pm
Why is everybodies expectations are too low  :( . I trust my Turkish brothers! They wont let me down! :!:

Edit : 2 days left for the Gamescom to open for the press
Title: Re: Taleworlds + Gamescom = ???
Post by: Daunt_Flockula on August 03, 2015, 01:52:35 pm
Why are everybodies expectations too low  :( . I trust my Turkish brothers! They wont let me down! :!:

Same here. Still I can't help but expect that they will repeat some of their fatal mistakes. Hopefully though, they have learnt from them, listened well to their audience and will successfully upgrade the formula to the next level.
Title: Re: Taleworlds + Gamescom = ???
Post by: Jona on August 03, 2015, 05:48:36 pm
They already said that there would be no online campaign option though, so there go those hopes and dreams. :/
Title: Re: Taleworlds + Gamescom = ???
Post by: Guray on August 04, 2015, 01:38:14 pm
They already said that there would be no online campaign option though, so there go those hopes and dreams. :/
:o

Then I will only play the SP . Will see how they make the multiplayer tho might be fun.

Tomorrow is the day I hope :!:
Title: Re: Taleworlds + Gamescom = ???
Post by: Knitler on August 04, 2015, 10:56:16 pm
A co-op campaign would be the dream.

It definetly would be a dream, but im not counting for that ... and i got good reasons to think that
Title: Re: Taleworlds + Gamescom = ???
Post by: Guray on August 05, 2015, 02:38:17 pm
https://www.youtube.com/watch?v=0N1eVUvbZ50
https://www.youtube.com/watch?v=AF4bDFfCdhk
https://www.youtube.com/watch?v=CE_5kujE3Ho
Title: Re: Taleworlds + Gamescom = ???
Post by: [ptx] on August 05, 2015, 02:43:10 pm
Board games :ooooooooooo

No, but seriously, some of those things are hella cool. Commence the hype!
Title: Re: Taleworlds + Gamescom = ???
Post by: Guray on August 05, 2015, 02:46:16 pm
When I saw the siege....  :o  :shock:
Title: Re: Taleworlds + Gamescom = ???
Post by: cmp on August 05, 2015, 02:56:08 pm
That was a bit odd. Not even one shot of the siege battle?
Title: Re: Taleworlds + Gamescom = ???
Post by: Guray on August 05, 2015, 03:01:37 pm
That siege stuff looks awesome!

Imagine multiplayer with towers and catapults and rams that work like this!

You insult a noble and he throws down his gaming board 'It's time to duel!'


Yes It will be great


 :lol:  :D

Btw I gotta go to home from work now. Road takes about 2 hours so I will not be able to update you if there are any other news . Such as release date. Brb going home ASAP!   :)
http://www.twitch.tv/twitch
Title: Re: Taleworlds + Gamescom = New Gameplay Video + ???
Post by: Thovex on August 05, 2015, 03:13:21 pm
That video seemed god awful but ok

I'm gonna go to gamescom to see myself tomorrow...
Title: Re: Taleworlds + Gamescom = New Gameplay Video + ???
Post by: Overdriven on August 05, 2015, 03:16:40 pm
Was a bit meh. Seems they have only showed bare bones so far. Nothing particularly amazing but fairly expected stuff.

Would enjoy some actual combat gameplay though.
Title: Re: Taleworlds + Gamescom = New Gameplay Video + ???
Post by: 722_ on August 05, 2015, 03:39:01 pm
omg working ladders in the siege tower. and weapons have two speed stats now, one for swing speed and one for thrust speed
Title: Re: Taleworlds + Gamescom = New Gameplay Video + ???
Post by: Vibe on August 05, 2015, 03:47:54 pm
Was hoping they'd show more combat
Title: Re: Taleworlds + Gamescom = New Gameplay Video + ???
Post by: Jacko on August 05, 2015, 03:54:13 pm
Actual climbing animations!

Digging the season changes, but yeah, was hoping for a bit more. Combat looked basically the same as WB.
Title: Re: Taleworlds + Gamescom = New Gameplay Video + ???
Post by: Zeltino on August 05, 2015, 04:32:09 pm
Combat looked basically the same as WB.

Still better than chivalry or wotr
Title: Re: Taleworlds + Gamescom = New Gameplay Video + ???
Post by: Vibe on August 05, 2015, 04:41:24 pm
Why change something that works? A small improvement or addition to combat wouldn't hurt, but I'm fine with just other parts of the game being improved like graphics and new features outside combat.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Guray on August 05, 2015, 05:35:09 pm
https://www.youtube.com/watch?v=0N1eVUvbZ50
https://www.youtube.com/watch?v=AF4bDFfCdhk
https://www.youtube.com/watch?v=CE_5kujE3Ho

Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: YnScN on August 05, 2015, 05:40:02 pm
I'm so fucking excited with the board games!!! Can't wait to play it!!
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Jacko on August 05, 2015, 05:47:11 pm
That engine video though, impressive!

Why change something that works? A small improvement or addition to combat wouldn't hurt, but I'm fine with just other parts of the game being improved like graphics and new features outside combat.

There is a lot to improve in WB without changing the base formula, which is what I was hoping to see in WB2.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Guray on August 05, 2015, 05:59:23 pm
http://www.twitch.tv/twitch
I feel like they are going to show bannerlord now. They just showed another RPG game. And the girl said "We will be back with more war game content etc"

(click to show/hide)

Edit : They are showing Guild Wars 2.......................moredots........
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: BlackPanda on August 05, 2015, 06:24:54 pm
Wow, honestly looks fucking amazing.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Weren on August 05, 2015, 06:49:33 pm
The first clips left me skeptical, but in the last and longest video the combat looked pretty fun and fluid.  :o
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Utrakil on August 05, 2015, 07:06:20 pm
So who is coding the mmo (c-rpg2) now????
unfortunately the donkeys are bussy already.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Radament on August 05, 2015, 07:16:28 pm
(click to show/hide)
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Jona on August 05, 2015, 07:17:07 pm
So who is coding the mmo (c-rpg2) now????
unfortunately the donkeys are bussy already.

Crpg2 would be pretty sweet with the ability to make custom weapons already in the singleplayer game (and those increased armor options). I hope somebody will make it happen.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Polobow on August 05, 2015, 07:23:19 pm
https://drive.google.com/folderview?id=0ByyYc84az3EqRzZMYi1Za3djY28&usp=drive_web

Bannerlord presskit, all kinds of files: Screenshot, artwork, logos, etc.
(click to show/hide)

High-res artwork
(click to show/hide)
(click to show/hide)
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Gurnisson on August 05, 2015, 07:33:57 pm
The weapon crafting with a "balance modifier" instead of purely balanced or unbalanced looks cool. Different speed for thrusting and cutting, nice details. The cities and taverns looks really good, so does the siege equipment. Music's decent too. Body slider, thumbs up.

That board game taking like 1 minute of the trailer, wtf. Voice acting is atrocious, hope it's just placeholders. The fighting seems... average? I don't know, a bit too little to judge from unforunately. Too much board games, too little fighting. :lol:
Title: Re: Taleworlds + Gamescom = New Gameplay Video + ???
Post by: Shemaforash on August 05, 2015, 07:34:14 pm
Combat looked basically the same as WB.

Which is what they're most likely aiming for since it's the only reason Warband is huge. This is positive.
Title: Re: Taleworlds + Gamescom = New Gameplay Video + ???
Post by: cmp on August 05, 2015, 07:39:01 pm
Which is what they're most likely aiming for since it's the only reason Warband is huge.

Without its moddability Warband (and Mount&Blade) would be nothing, so it's definitely not the only reason.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Shemaforash on August 05, 2015, 07:46:09 pm
The competitive multiplayer part of warband is what would make it big, not cRPG or any mods for that part.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: karasu on August 05, 2015, 07:48:09 pm
That 2h stab. That goddamn piece of crap 2h lolstab...

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Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Daunt_Flockula on August 05, 2015, 07:50:01 pm
That 2h stab. That goddamn piece of crap 2h lolstab...

Yeah, what I thought exactly. That shit is still there. I have a feeling that most of the shit we have all grown tired of will still be there as well.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: karasu on August 05, 2015, 08:00:10 pm
In one of the screenies I also see the warband terrible polearm right swing readying.  :|
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Shemaforash on August 05, 2015, 08:04:01 pm
I think we'll all agree it's the insane replayability of warband which made it so successful, striking similarity with games such as dota and counter-strike. My point being is that if bannerlord want to become a big game, what'll make it huge is most likely the competition.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Logen on August 05, 2015, 08:12:20 pm
That 2h stab. That goddamn piece of crap 2h lolstab...
visitors can't see pics , please register or login

What is wrong with it? I dont get it, its definitely different.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: cmp on August 05, 2015, 08:15:05 pm
The competitive multiplayer part of warband is what would make it big, not cRPG or any mods for that part.

I can't tell if you're trolling or what..
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Falka on August 05, 2015, 08:20:50 pm
Modding and sandbox are cool, but combat is what makes Mount and blade unique.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: karasu on August 05, 2015, 08:24:31 pm
Modding and sandbox are cool, but combat is what makes Mount and blade unique.

This sums it up, I wouldn't have given any time to the game without the combat mechanics of M&B, being huge moddable or not. In a weird example, the same reason I simply can't stand playing CS (never did, and Quake gave me all the reasons to do it).
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Radament on August 05, 2015, 08:28:20 pm
INB4
(click to show/hide)
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Guray on August 05, 2015, 08:32:56 pm
Looks like tomorrow and the day after that we will see more videos.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Jacko on August 05, 2015, 08:34:55 pm
The competitive side of warband...? I mean, it's there?
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: cmp on August 05, 2015, 08:38:41 pm
Modding and sandbox are cool, but combat is what makes Mount and blade unique.

I fully agree that combat makes it unique, but it's (singleplayer) mods that made it hugely popular. The top mod on moddb alone has more players than the multiplayer competitive scene will ever have.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Ikarus on August 05, 2015, 08:46:12 pm
Where did you guys get all the sweet wallpapers and info? Did they hand out USB-sticks with all that stuff or wut :o

looks really sweet, although I know that it will still take quite a while until it´s out
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Polobow on August 05, 2015, 08:56:58 pm
Where did you guys get all the sweet wallpapers and info? Did they hand out USB-sticks with all that stuff or wut :o

https://drive.google.com/folderview?id=0ByyYc84az3EqRzZMYi1Za3djY28&usp=drive_web
Found it on this thread: http://forums.taleworlds.com/index.php/topic,249537.0.html

Guray could you perhaps add it to OP?
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Falka on August 05, 2015, 08:57:47 pm
I fully agree that combat makes it unique, but it's (singleplayer) mods that made it hugely popular. The top mod on moddb alone has more players than the multiplayer competitive scene will ever have.

Well, there's no equation between combat and competitive multiplayer. Mods, be it single or multiplayer, are so hugly popular because combat is so great in the first place, I think.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Shemaforash on August 05, 2015, 09:07:43 pm
The competitive side of warband...? I mean, it's there?

It's disappointing to see a developer ignoring the aspect and being so oblivious to it.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: cmp on August 05, 2015, 09:12:28 pm
Well, there's no equation between combat and competitive multiplayer. Mods, be it single or multiplayer, are so hugly popular because combat is so great in the first place, I think.

I think so too, mods wouldn't do anything if the base game wasn't good in the first place. However, even good games get old, and that's where mods come in and keep the game alive for a long time thanks to the added variety.

It's disappointing to see a developer ignoring the aspect and being so oblivious to it.

On the contrary, he's saying that the competitive multiplayer part is so good that it deserves a much larger community than the one it has now.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Vibe on August 05, 2015, 09:13:26 pm
Just bring in hats and there'll be people
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Jacko on August 05, 2015, 09:24:30 pm
It's disappointing to see a developer ignoring the aspect and being so oblivious to it.

What aspects am I ignoring? :lol:

I'm looking forward for the game, enjoyed the hell out of Warband (and Mount & Blade), I just don't agree with you that the competitive multiplayer is a hugely important factor for Warband 2 (or regular WB for that matter).
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Radament on August 05, 2015, 09:27:02 pm
Just bring in hats and there'll be people

as you wish sir
(click to show/hide)
Title: Re: Taleworlds + Gamescom = ???
Post by: kwhy on August 05, 2015, 10:01:38 pm
replay system is something I think would be really cool if it was implemented into multiplayer (crosses fingers).

shame still not a whole lot of combat footage and the little that is show looks a bit odd (hopefully not a step back).

Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Shemaforash on August 05, 2015, 10:16:54 pm
On the contrary, he's saying that the competitive multiplayer part is so good that it deserves a much larger community than the one it has now.

I've misunderstood then, my bad.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: kwhy on August 05, 2015, 10:17:50 pm
is this the EU version?  :mrgreen:

(click to show/hide)
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Tomeusz on August 05, 2015, 10:43:51 pm
it still looks stiff and there is less blood on chars BibleThump
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: kwhy on August 05, 2015, 11:41:31 pm
"the flute player"

(click to show/hide)
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Weren on August 05, 2015, 11:48:23 pm
(click to show/hide)
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: BlackPanda on August 05, 2015, 11:49:08 pm
Remember its still a work in progress.
Title: Re: Taleworlds + Gamescom = ???
Post by: Thryn on August 06, 2015, 12:26:41 am
Still a lot of negativity around the quality it was launched at, dont want to associate the new game with those feelings. I've never seen a game/DLC get fucked that hard on steam in all my life xD review status - 'overwhelmingly negative'

there have been a few games that have been pulled off of the steam market b/c of how shit they were (http://store.steampowered.com/app/208650/)

i imagine that the Brytenwalda team needed more time before release (i mean you never have enough time in software development)

Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Senni__Ti on August 06, 2015, 02:03:26 am
"the flute player"

(click to show/hide)

Anyone else notice the 2h sword stab is on his left? (B roll)
Whereas 2h axes stab from the right; seems odd they separated the animation, but still used a similar stab.
Also swings seem to remain active after they've hit something (might be only for environment collisions, not enough footage). (again b roll)
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Xant on August 06, 2015, 06:48:17 am
Meh. Disappointed. Combat looks exactly the same.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Lord_Carlos on August 06, 2015, 09:14:39 am
I want this Bannerlord and Kingdom come deliverance.

They really need long for Bannerlord :cry:
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: darmaster on August 06, 2015, 09:27:26 am
is this the EU version?  :mrgreen:

(click to show/hide)


That's the great britain dlc
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Guray on August 06, 2015, 11:54:12 am
visitors can't see pics , please register or login


 :(  :cry:
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: FleetFox on August 06, 2015, 03:47:20 pm
Oh that looks promising! Just jope it will work on my laptop. Got that second artwork as my background now, real cool. I wish there was a height slider too but that would'nt be possible i know.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Arthur_ on August 06, 2015, 06:26:11 pm
Oh that looks promising! Just jope it will work on my laptop. Got that second artwork as my background now, real cool. I wish there was a height slider too but that would'nt be possible i know.

inst it for PS4 and xbox only or something?
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: FleetFox on August 06, 2015, 11:27:37 pm
For PC and the consoles I think, could be wrong.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Shemaforash on August 06, 2015, 11:33:34 pm
inst it for PS4 and xbox only or something?

?
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Corwin on August 07, 2015, 08:48:35 am
Anyone else notice the 2h sword stab is on his left? (B roll)
Whereas 2h axes stab from the right; seems odd they separated the animation, but still used a similar stab.
Also swings seem to remain active after they've hit something (might be only for environment collisions, not enough footage). (again b roll)

Maybe there are two stabs, left AND right.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Guray on August 07, 2015, 12:47:49 pm
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Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Susanin on August 07, 2015, 03:28:02 pm
http://www.youtube.com/watch?v=NmiCnJTttSQ
Who can translate from turkish what does that man speak?  :P Anything new?
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Daunt_Flockula on August 07, 2015, 03:35:08 pm
http://www.youtube.com/watch?v=NmiCnJTttSQ
Who can translate from turkish what does that man speak?  :P Anything new?

Neither of the two belongs to the development team. They are just the owners of that Youtube channel (Teknoseyir) and they are merely making comments about what Taleworlds have revealed so far. Nothing new here.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Guray on August 07, 2015, 03:49:35 pm
http://www.youtube.com/watch?v=NmiCnJTttSQ
Who can translate from turkish what does that man speak?  :P Anything new?
At the end they say that game will have special price for Turkey and it will be out for xBox1 and PS4 later

The guy on the left says : Btw we should also add that its still not done yet.Still work in progress.
The guy on the right says after : Yes its not even beta.
PS : they are not developers just 2 guys from a website

Edit # 2 : Guy talks about AI improvements. Says : The AI dont attack you to death anymore they fall back , group up and attack you again if they think they are gonna die.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Guray on August 07, 2015, 04:08:30 pm
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Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Susanin on August 07, 2015, 10:18:49 pm
- Innovative new tab-targeting feature
- Devastating activated combo-attacks
- Passive/activated abilities available in the new 3-branch level up system!
Wow. Will there be possibility to ride yellow dragons also?
Neither of the two belongs to the development team.
PS : they are not developers just 2 guys from a website
Well, I was mistaken then  :oops: Thanks for your comments.
Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: The_Bloody_Nine on August 08, 2015, 12:45:19 pm
I foresee great Mugfaces.
Title: Re: BANNERLORD AT GAMESCON! IT'S COMING
Post by: Molly on August 08, 2015, 03:38:47 pm
http://forum.melee.org/mount-blade-2/taleworlds-gamescom/
Title: Re: BANNERLORD AT GAMESCON! IT'S COMING
Post by: bensai on August 08, 2015, 03:44:19 pm
http://forum.melee.org/mount-blade-2/taleworlds-gamescom/

SORRY DIDNT SEE IT! TOO EXCITED!
Title: Re: BANNERLORD AT GAMESCON! IT'S COMING
Post by: Finse on August 08, 2015, 03:44:57 pm
Sorry guys for some reason my browser won't let me post the videos directly but check it out! MAKE CPRG FOR BANNERLORDPLZPLZPLZ




Title: Re: Taleworlds + Gamescom = Videos + ???
Post by: Leshma on August 08, 2015, 04:19:08 pm
Looks dated, despite them putting significant effort into polishing looks of the game. Rest seems practically the same with some additional mechanics. So far, not worth five or more years of waiting but will buy it anyway, like I have a choice :rolleyes:
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Christo on August 10, 2015, 07:59:21 pm
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eww, fucking casual
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Shemaforash on August 10, 2015, 08:20:38 pm
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eww, fucking casual

filthy
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: karasu on August 10, 2015, 09:30:24 pm
I bet that casul leveld up dex and told evryone, fuckng my old friendgt.


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Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: cmp on August 10, 2015, 10:29:46 pm
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eww, fucking casual

Obvious troll is obvious. Nobody likes companions quarreling.
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Shemaforash on August 10, 2015, 10:33:41 pm
Literally the first thing I disable with TweakMB :d
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Skooks on August 10, 2015, 10:34:02 pm
I bet that casul leveld up dex and told evryone, fuckng my old friendgt.


(click to show/hide)
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Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Polobow on August 11, 2015, 11:28:22 am
http://www.pcgamer.com/mount-blade-2-bannerlord-will-be-more-transparent-and-accessible/

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Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: HappyPhantom on August 11, 2015, 12:20:22 pm
Fucking dummy players,  now they're making banner lord like American cinema; for idiots.
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Guray on August 11, 2015, 12:35:54 pm
Storyline is just going to be a longer version of the first quest we get from that trader. You will still be free afterwards
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: [ptx] on August 11, 2015, 12:43:15 pm
Fucking dummy players,  now they're making banner lord like American cinema; for idiots.
..they're not? Did you read what he said?
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Moncho on August 11, 2015, 01:14:23 pm
http://www.pcgamer.com/mount-blade-2-bannerlord-will-support-multiple-mods-at-once/

Wasn't this already the case with Warband? Or do they mean with a mod menu and stuff, instead of directly editing the files?
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: [ptx] on August 11, 2015, 01:31:16 pm
Probably something akin to games like TES series, where you tick checkboxes to mods you want enabled or so.
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Guray on August 11, 2015, 03:44:59 pm
That would be cool actually.For example someone made new weapons mod and another guy made armors. i can use both etc etc.
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: [ptx] on August 11, 2015, 03:51:36 pm
Yup. I can already imagine, all those OSPs, except as mods you can enable to have extra items in the game... mmmm, yes :)
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: The_Bloody_Nine on August 11, 2015, 04:23:29 pm
"My first sword" - mindblowing.
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Vibe on August 11, 2015, 04:29:04 pm
i want someone to mod in a double ended katana

Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Moncho on August 11, 2015, 05:43:11 pm
A translation/summary of an interview in Turkish with Armagan, how accurate is it?
https://www.reddit.com/r/mountandblade/comments/3gllms/bannerlord_gamescom_interview_summary/
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Christo on August 11, 2015, 05:49:09 pm
Literally the first thing I disable with TweakMB :d

Tbh I had more problems with companions destroying my party morale than the quarreling.

I ended up disabling the annoying fights but not the morale decrease. My troops started running away, it sucked.
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Guray on August 11, 2015, 07:37:19 pm
A translation/summary of an interview in Turkish with Armagan, how accurate is it?
https://www.reddit.com/r/mountandblade/comments/3gllms/bannerlord_gamescom_interview_summary/
That guy translated most of it but not all of the interview.Thats quite accurate
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Asheram on August 11, 2015, 09:30:54 pm
So after watching the gameplay part where the 2h er just 1 hit 3 players in a row.....,
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: 722_ on August 11, 2015, 10:07:31 pm
So after watching the gameplay part where the 2h er just 1 hit 3 players in a row.....,

3 poorly dressed peasants, how it should be imo
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: [ptx] on August 11, 2015, 11:53:59 pm
Hadn't actually read the article about modding fully yet. They're going to use .NET for scripting? Mods written in C#? Wow. That... that sounds quite damn great :shock:

I might even have to try my own hand at modding it then :o
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Guray on August 12, 2015, 11:46:56 am
New Blog
https://www.taleworlds.com/en/Games/Bannerlord/Blog/13

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Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: [ptx] on August 12, 2015, 12:38:38 pm
Quote
Though that is balanced by the power of larger, stronger weapons to hit more than one foe with a single swing!

Quote
the power of larger, stronger weapons to hit more than one foe with a single swing!

Quote
larger, stronger weapons to hit more than one foe with a single swing!

Quote
weapons to hit more than one foe with a single swing!

Quote
hit more than one foe with a single swing!

wat
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Guray on August 12, 2015, 01:00:37 pm
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http://i.imgur.com/UqmN4kx.jpg
http://i.imgur.com/OeQh11a.jpg
http://i.imgur.com/Y3JmEiy.jpg
https://www.taleworlds.com/Images/Gallery/BannerlordArtwork_16.jpg
We alreadt had this artwork but i just wanted to remind it.Since we have catapults
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Polobow on August 12, 2015, 02:09:07 pm
Quote
Companions
The interviewer said they have about 60 of them.

60 companions is a lot... Let's hope they all won't leave if you can butter them up with 10 leadership skill.

Quote
Board Games
Apparently there isn't just a single one. Each culture has a game of its own and there are 6 cultures. The taverns will have the games running based on the culture.

6 different board games... would be nice if they would work online.

Quote
Combat System
The interview comments on the combat system being a bit easier to learn but harder to master than Warband. Armağan continues to say that they added some subtle stuff but didn't want to change it up too much. Gives more importance to legwork and timing and even talks about some attacks being faster if they're carrying the momentum of a previous swing.

Momentum of previous swing affects the next swing, that's going to be interesting. Paired up with hitting multiple foes with 1 strike, you could make some sick combos.
Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Halk on August 12, 2015, 03:26:52 pm
Now I can finally make a dedicated chessboxing server on MB.. fulfillment of dreams <3
Title: Re: Gamescom + Blog XI
Post by: Algarn on August 12, 2015, 04:35:08 pm
Please someone make a crpg mod for M&B2. Please.
Title: Re: Gamescom + Blog XI
Post by: karasu on August 12, 2015, 05:09:07 pm
A proper and working strategus on M&B2 would be fuckin epic.
Title: Re: Gamescom + Blog XI
Post by: Senni__Ti on August 12, 2015, 07:29:24 pm
Looks like it's time for you guys to start learning C# ;)
Title: Re: Gamescom + Blog XI
Post by: karasu on August 12, 2015, 09:00:57 pm
Looks like it's time for you guys to start learning C# ;)

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Title: Re: Gamescom + Blog XI
Post by: Sultan Eren on August 12, 2015, 10:01:30 pm
Guray, keep up good work bro; I follow this thread to get informed. You have actually improved your English too since the first time we met.
Title: Re: Gamescom + Blog XI
Post by: Senni__Ti on August 12, 2015, 10:11:56 pm
Guray, keep up good work bro; I follow this thread to get informed. You have actually improved your English too since the first time we met.

Reminds me, I keep forgetting to + guray.
Title: Re: Gamescom + Blog XI
Post by: Guray on August 12, 2015, 11:57:20 pm
Guray, keep up good work bro; I follow this thread to get informed. You have actually improved your English too since the first time we met.
Thanks for the kind words! Once the Bannerlord gets released , I would like to see you in our lines again! Which is 2016  :rolleyes:
We will probably have a different roleplay than Early Ottoman Empire / Kapikulu I dont know how we will leave these beautiful graphics Dede made us tho.
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Title: Re: Taleworlds + Gamescom = 3 Videos
Post by: Algarn on August 13, 2015, 12:02:28 am
wat

they should add magic to the game while they're at it. That sounds really bad.
Title: Re: Gamescom + Blog XI
Post by: Guray on August 13, 2015, 12:35:07 am
I can gather all the information screenshots videos we know so far on the first page if wanted. I own a Turkish version of Bannerlord thread .
Which is here : http://forum.donanimhaber.com/m_81843467/tm.htm
Title: Re: Gamescom + Blog XI
Post by: Senni__Ti on August 13, 2015, 01:46:23 am
Can i just post my prediction for cRPG Bannerlord here so we can later look back and find out if i have the gift.

I anticipate that through a lack of communication/divide in social groups there will not be a cRPG Bannerlord, there will be 2 or more cRPG Bannerlords made by former members of this community or general enthusiasts!

And they'll struggle for the reputation of 'cRPG 2' against each other, refuse to combine efforts and each provide something that is unique but falls short of cRPG, and the current fanbase of cRPG and new players will be forced to choose or alternate between different 'cRPG 2' type mods which have some features they like but others that are 'not enough like cRPG' or 'too much like cRPG' or ''not enough like XXXXX's version of cRPG2 that i'd be playing instead but it's empty''

I have money on chadz creating a crappy clone under a moniker, to promote M:BG.
Title: Re: Gamescom + Blog XI
Post by: BlackPanda on August 13, 2015, 04:18:09 am
I have money on chadz creating a crappy clone under a moniker, to promote M:BG.
Crappy clone is better than nothing.
Title: Re: Gamescom + Blog XI
Post by: Kalp on August 13, 2015, 11:13:44 am
I hope there will be possibility to use more catapults than only one at siege  :wink:
Title: Re: Gamescom + Blog XI
Post by: Guray on August 13, 2015, 06:44:39 pm
Quote from : http://www.rockpapershotgun.com/2015/08/12/mount-blade-2-bannerlord/
Quote
In the quest example we’re shown, the developer meets a man in the pub who has just had his horse stolen. He’d be grateful if you helped him get it back. If you agree, he leads you off to the people responsible elsewhere in town, giving you the opportunity to talk to their leader and compel them to return your new friend’s horse. When they refuse, you fight one of their heavies in sword combat in order to teach them a lesson. It’s an opportunity to teach the player a lesson too, letting them get used to conversation and combat systems in an environment less intimidating than the wilderness.

Suitably impressed, the horseless bar friend joins up to your squad of merry men, which comes in handy not long after when – in the wilderness – we meet more horse bandits. We get a greater glimpse at the combat here, as a dozen or so people on the battlefield manouver around, stabbing and swinging, while the developer moves among them on horseback. Combat is meant to be deeper than previous iterations of the game, taking into account timing and previous attacks, but it’s more about subtle differences than a total overhaul. TaleWorlds say they want it to “still be very accessible and intuitive.”