cRPG

cRPG => Suggestions Corner => Topic started by: Golem on July 05, 2015, 07:36:39 pm

Title: FLAGS
Post by: Golem on July 05, 2015, 07:36:39 pm
Devs, did you consider removing flags at the end of round with the increased population? Also I haven't seen a delayer in a long time...
Title: Re: FLAGS
Post by: Zeltino on July 05, 2015, 07:47:55 pm
why bother if theyre bugged 90% of the rounds anyways
Title: Re: FLAGS
Post by: BlackxBird on July 05, 2015, 07:53:18 pm
lol no flags? no chance for melee than to win a round lonely against ranged.
Title: Re: FLAGS
Post by: Akavirius on July 08, 2015, 02:50:27 pm
Flags are necessary to prevent delayers, troll agi and ranged that don't go to melee. One thing that could be done is to make flags appear after a longer time when server pop is high, maybe?
Title: Re: FLAGS
Post by: Paul on July 10, 2015, 05:35:12 pm
Make flags throwable and homing on delayers?

y/n
Title: Re: FLAGS
Post by: Lizard_man on July 10, 2015, 07:33:27 pm
Flags are necessary to prevent delayers

That may be true, but it doesn't change the fact that they are exploited half the time.