cRPG
cRPG => Suggestions Corner => Topic started by: Golem on July 05, 2015, 07:36:39 pm
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Devs, did you consider removing flags at the end of round with the increased population? Also I haven't seen a delayer in a long time...
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why bother if theyre bugged 90% of the rounds anyways
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lol no flags? no chance for melee than to win a round lonely against ranged.
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Flags are necessary to prevent delayers, troll agi and ranged that don't go to melee. One thing that could be done is to make flags appear after a longer time when server pop is high, maybe?
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Make flags throwable and homing on delayers?
y/n
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Flags are necessary to prevent delayers
That may be true, but it doesn't change the fact that they are exploited half the time.